OlleWernersson
Terrarian
You're running through the Forest and there are no Slimes or Bunnies? Running through the Desert and there are no Birds or Scorpions? Running to the Ocean and there are no Crabs or Dolphins?
Right now, it feels like the Terraria wildlife is not living its life when you are not there. It is not until you arrive that there will slowly be some animals attending.
Proposal
Consider if you are moving to a location that you haven't been to for a while(24 Terraria hours), that a certian amount of mobs would have the chance of being spawned in that generall area upon arrival.
This will make it feel like you are moving through a living Terraria. Take a look on a example on how it works in the current state of the game:
When you first arrive:
After a long wait...
Arriving should be like the one below! Don't you agree?
Do you find it annoying to have to wait for sharks for 10 minutes just to get enough fins? How about visiting the oceans once a day and seeing if there are any sharks waiting for you?
What would this feature achieve?
Right now, it feels like the Terraria wildlife is not living its life when you are not there. It is not until you arrive that there will slowly be some animals attending.
Proposal
Consider if you are moving to a location that you haven't been to for a while(24 Terraria hours), that a certian amount of mobs would have the chance of being spawned in that generall area upon arrival.
This will make it feel like you are moving through a living Terraria. Take a look on a example on how it works in the current state of the game:
When you first arrive:
After a long wait...
Arriving should be like the one below! Don't you agree?
Do you find it annoying to have to wait for sharks for 10 minutes just to get enough fins? How about visiting the oceans once a day and seeing if there are any sharks waiting for you?
What would this feature achieve?
- Provide the feeling of being in a world where mobs are living everywhere and not just where you are.
- Make traveling more interesting as you would encounter far more mobs, also making pylons feel even more powerful.
- If you are looking for a specific mob then you dont have to wait for it to spawn, you just have to "find" its location.
Potential Problem
Imagine a scenario where you are moving through an area you haven't been in for a while, and many mobs are there as this feature is turned on. However, you ignore the mobs and continue on, which causes the mobs to despawn. Then you move back, and now it is considered a newly visited area, so not many mobs are spawning, and it is as if the mobs just disappeared.
Potential Solutions
The increased number of mobs that spawn will lead to increased lag when flying through the world or taking a minecart ride through the caves. It could also cause us to die when trying to speed through the caves with a minecart.
Potential Solution
The number of mobs that have a chance of spawning in certain locations will be fewer than in others and doesn't need to be excessively high to address the problem of the Terraria world feeling unalive.
Imagine a scenario where you are moving through an area you haven't been in for a while, and many mobs are there as this feature is turned on. However, you ignore the mobs and continue on, which causes the mobs to despawn. Then you move back, and now it is considered a newly visited area, so not many mobs are spawning, and it is as if the mobs just disappeared.
Potential Solutions
- This isn't a significant problem, as it would be hard to ignore all the enemies that spawn. Therefore, it doesn't necessarily need to be fixed.
- Let ignored locations like this not count as newly visited if a certain number of enemies haven't been killed.
- Have areas remember which mobs were there until enough time has passed that the mobs probably should have changed. When moving back to this area, the remembered mobs would spawn again.
The increased number of mobs that spawn will lead to increased lag when flying through the world or taking a minecart ride through the caves. It could also cause us to die when trying to speed through the caves with a minecart.
Potential Solution
The number of mobs that have a chance of spawning in certain locations will be fewer than in others and doesn't need to be excessively high to address the problem of the Terraria world feeling unalive.
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