J Bame
Terrarian
The introduction of the Martian Madness in 1.3 added some of the most fun, unique and efficient weapons in the entire game, and one of the most prevalent examples of powercreep in gaming. In case you haven't noticed, all Post-Plantera weapons are currently stuck in a loop, where even if they are efficient weapons on their own there is no point on even getting them since you can immediately get a much better weapon from a Martian Saucer.
Imagine you are playing as a mage: You've just killed Plantera, and your current goal is to get a Razorblade Typhoon from Fishron to stand a chance against the Pillars. You can spend an hour grinding in the Dungeon for an Inferno Fork and a Magnet Sphere, and then use those two weapons to kill Golem, and then use the accessories crafted from him (Celestial Shell and Destroyer Emblem) to summon a Pumpkin Moon, and finally use the Bat Scepter you got from it to have a fair fight with Duke.
You can also just kill Golem with your Sky Fracture and then cheese a Saucer with a Meteor Staff to get a Laser Machinegun, and then completely destroy Fishron with it.
You can easily tell which one of the two methods takes more effort, and which is more rewarding. This is a huge problem with game progression that all classes suffer from, as there is currently no reason to even bother getting post Plantera weapons as they immediately get replaced by one of the Saucer's drops. In fact, you barely even need the rest of the post Golem weapons (Fishron, Frost Moon and OOA), as the Saucer's drops can easily kill a Pillar and get you a Fragment weapon.
And this is all caused by the Martian Madness being way too easy to farm: It is easy to summon (Standing on a platform in Space at the Ocean spawns a Probe in a minute at most) and killing the Saucer is trivial since none of its attacks can go through blocks. Buffing the Saucer to make it attack through blocks sounds like good solution to this problem, and it is, but it will also make the biggest problem the Martian Madness has worsen: The Saucer is omnipresent during the event,and therefore you can barely enjoy killing the martians since you always have to be focusing on it. Now that it can hit you from everywhere, you can't even afford to ignore it or cheese it. And don't even get me started on how this would affect endgame players that just want to build in peace.
The Martian Madness as it is right now is rarely played as an event, and instead it's just a gateway for powerful weapons that completely powercreep all others you had before. And if you try to not cheese it and fight it in the open... well you better know what you're doing as you'd probably end up getting destroyed by both the Saucer and its minions.
I have a solution to both of these problems, that may fix the event as a whole: Rework the Martian Saucer, making it an actual boss you have to fight at the end of the event.
The idea is simple: Once the progress bar hits 99%, the normal martians will stop spawning and instead a single Martian Saucer will appear, with the bar being stuck at 99% until it is killed. If you died while fighting it, then the Saucer would despawn and the event would simply end right there. This turns it into the boss it is supposed to be, and also calls for some very needed changes to the fight, since it would be way too difficult and unfair as it is right now:
However, this rework also creates a small new problem: The Saucer has 9 different drops, and since it would only be fought once per invasion instead of multiple times farming it will be an absolute pain as you'd have to do the whole event again each time you want to try to get the item you want. I believe that the simple solution to this is to make it drop 2 different items per kill and/or reduce the amount of martians needed to reach 99%, so it's not too bad.
So, what do you think? I gotta say that the Martian Madness weapons are some of my favorites in the entire game, but the fact that you can easily get them after killing Golem with minimal gear is a huge problem that can make people skip a part of the game. This change would fix that problem while also making the Martian Madness more fun to deal with.
Imagine you are playing as a mage: You've just killed Plantera, and your current goal is to get a Razorblade Typhoon from Fishron to stand a chance against the Pillars. You can spend an hour grinding in the Dungeon for an Inferno Fork and a Magnet Sphere, and then use those two weapons to kill Golem, and then use the accessories crafted from him (Celestial Shell and Destroyer Emblem) to summon a Pumpkin Moon, and finally use the Bat Scepter you got from it to have a fair fight with Duke.
You can also just kill Golem with your Sky Fracture and then cheese a Saucer with a Meteor Staff to get a Laser Machinegun, and then completely destroy Fishron with it.
You can easily tell which one of the two methods takes more effort, and which is more rewarding. This is a huge problem with game progression that all classes suffer from, as there is currently no reason to even bother getting post Plantera weapons as they immediately get replaced by one of the Saucer's drops. In fact, you barely even need the rest of the post Golem weapons (Fishron, Frost Moon and OOA), as the Saucer's drops can easily kill a Pillar and get you a Fragment weapon.
And this is all caused by the Martian Madness being way too easy to farm: It is easy to summon (Standing on a platform in Space at the Ocean spawns a Probe in a minute at most) and killing the Saucer is trivial since none of its attacks can go through blocks. Buffing the Saucer to make it attack through blocks sounds like good solution to this problem, and it is, but it will also make the biggest problem the Martian Madness has worsen: The Saucer is omnipresent during the event,and therefore you can barely enjoy killing the martians since you always have to be focusing on it. Now that it can hit you from everywhere, you can't even afford to ignore it or cheese it. And don't even get me started on how this would affect endgame players that just want to build in peace.
The Martian Madness as it is right now is rarely played as an event, and instead it's just a gateway for powerful weapons that completely powercreep all others you had before. And if you try to not cheese it and fight it in the open... well you better know what you're doing as you'd probably end up getting destroyed by both the Saucer and its minions.
I have a solution to both of these problems, that may fix the event as a whole: Rework the Martian Saucer, making it an actual boss you have to fight at the end of the event.
The idea is simple: Once the progress bar hits 99%, the normal martians will stop spawning and instead a single Martian Saucer will appear, with the bar being stuck at 99% until it is killed. If you died while fighting it, then the Saucer would despawn and the event would simply end right there. This turns it into the boss it is supposed to be, and also calls for some very needed changes to the fight, since it would be way too difficult and unfair as it is right now:
- The most obvious and most needed first: Its attacks can now go through blocks; or at least the Deathray can. This officially stops the era of cheese and skipping Post Plantera weapons, and in fact gives them another purpose.
- The Deathray's damage on Phase 2 is reduced from 450 => 350 on Expert Mode. I like the idea of an notoriously dangerous attack that always needs to be avoided, but I disagree with the idea of completely removing all room for mistakes.
- The Saucer's hitbox on its second phase now covers its entire body. The fact that this boss has the hitbox of a Demon Eye is the thing that makes it so damn annoying to fight.
However, this rework also creates a small new problem: The Saucer has 9 different drops, and since it would only be fought once per invasion instead of multiple times farming it will be an absolute pain as you'd have to do the whole event again each time you want to try to get the item you want. I believe that the simple solution to this is to make it drop 2 different items per kill and/or reduce the amount of martians needed to reach 99%, so it's not too bad.
So, what do you think? I gotta say that the Martian Madness weapons are some of my favorites in the entire game, but the fact that you can easily get them after killing Golem with minimal gear is a huge problem that can make people skip a part of the game. This change would fix that problem while also making the Martian Madness more fun to deal with.
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