Laugic
Steampunker
Well glad to hear you like Volcite! And indeed, the sense of discovery is exactly the feel I was going for with the Soul Stone. The feeling of "what bonus am I going to get next?" instead of just "Ooh another skill point. Time to put it into Damage, HP, or Mobility" is how I wanted to make the Soul Stone unique. Enigma Bosses are also going to get bonuses for the Soul Stone too at some point, so be on the lookout for those a few updates down the road!Yeah blood rage was indeed the one my character got, and it makes sense since it is indeed a damage increase, especially during a phase of the game where you get hit more often due to less mobility. It just eluded me because it wasn't shown as an actual damage increase and for some reason (probably due to the name) it made me think of a fighter type of bonus for jack-of-all-trades type characters. After seeing more of the bonuses from going into HM and post-mech, the differences did become more distinguishable between the classes. So far I'm very much enjoying the mod, and it's quite nice to have that little feeling of discovery return ever so slightly by looking at the stone after each new boss to see if there's something shiny. Still hope there'll be some painless way to compile that info at some point but 18 paths does sound like a lot of work >_<
Also, love that you added a fire counterpart to Water Bolt, and that it's obtainable in a reliable way in exchange for being gated, unlike WB which is obtainable whenever you want but you have to pray to RNGesus if you want it on a pre-skeletron/fresh character. Had so much fun with that spell so I had to give it a special mention even though it's not really constructive feedback on the mod as a whole
Positive feedback is always appreciated btw. Comments dont have to just be constructive
Oh! By the way, the wiki kind of has a list of what each Class Stone gives now- it just doesn't say what bonus is from which boss. And the bonuses are all compiled into one, so if you get 5% damage from one thing and 8% from another, it will say +13% damage to that thing. So it isn't exactly what you had in mind, but it's a start!