My suggestions to prehardmode ores, copper and tin I say it's perfectly balanced. Iron and lead. Full Iron armor should have a bonus set of chance to inflict bleeding and 5+ defense. The lead armor should have also a bonus set of chance to inflict lead poisoning. Like the effect of the flasks it applies to melee weapons and whips. The silver and tungsten, the silver armor bonus set should have 25% speed bonus. Tungsten armor, the tungsten armor bonus set should make melee weapons 25% bigger and have 15% knockback. Hellstone armor should have a bonus set of when walking you will have a trail of fire and can resist lava for 10 seconds. Axe and pickaxes for the prehardmode ores are good for NOW, give me suggestions for the axe and pickaxes of the prehardmode ores
Hardmode
Credits to:
@Wilentity
I feel like orichalcum armor should shoot more petals the lower your health.
Critical hits with the palladium armor give a small amount of Damage Reduction on the next hit or I-frames (Must be fine-tuned to be balanced + a cooldown to prevent actual invincibility)
Cobalt armor should provide a similar attack affect to the 1.4.4 Muramasa whenever you hit an enemy (maybe with a cooldown of 0.8 seconds)
Mythril Armor should double projectiles when below 60% HP ( Projectile does 40% of said-weapons damage, does not apply to all weapons)
Adamantite Armor should do something similar to the Titanium armor, except maybe similar to the Bone-glove, swinging a weapon sends a burst of adamantite shard towards the enemy
Adamantite and Titanium sword should have the 1.4.4 Sword effect but smaller than the excalibur of course and shoot of Titanium or Adamantite shards a small distance (Adamantite shoots out more but with shorter range similar to the Chlorophyte Claymore and Titanium sword shoots out less with a longer range like the Chlorophtye Partisan) similar to the Blade of Grass's 1.4.4 change except without the spinning.
Orichalcum Sword fires an additional petal when hitting the enemy, give the 1.4.4 Sword effect but smaller that loops around at a 270° swing.
Mythril Sword swings faster the more you hit an enemy, (First hit 7% increase, Second 14%, third 21%, fourth and onwards 24%) similar if not a tile shorter or further than the Orichalcum Sword w/ the 1.4.4 Sword effect.
Palladium Sword has a small chance to confuse the enemy w/ the 1.4.4 Sword effect
Cobalt Sword has the Muramasa attack affect w/ the 1.4.4 Sword effect + an additional extra range similar to the Night's Edge's Sword effect possibly in a triangle shape.
My suggestions again. Waraxes should be faster and has special effects but please do get me suggestions to it.
My suggestions to Chlorophyte. First is Chlorophyte saber should shoot more spore clouds and shoots more faster and have more longer range. Second the Chlorophyte Claymore should have more range and have a faster swing like the Terra Blade. Lastly the Chlorophyte Partisan, the Chlorophyte Partisan it would be pretty cool if it have the effect or the Rotten Fork/Dark Lance/Gungnir and it should fire spore clouds but the spore clouds is like the Crimson Rod/Nimbus Rod of the "rain" projectiles that fire downward.