MrTheEpicNinja
Terrarian
( I will attempt some sprites, but for now any sprites will be appreciated.)
Alright guys! Time for my second suggestion! This one is a bit more risky in terms of likeability, and it's a work in progress in some areas. But any help, including suggestions, would be appreciated. Even though this will most likely not be put in game, I thought it would be worth a shot, considering the sky islands need to be 'buffed.'
One other thing that I think should be added, is jungle and snow floating islands, maybe even desert ones too. They would get all the regular floating island mobs (including the ones I suggest.) As well as some of the biome mobs, e.g snatchers and derplings for jungle, ice elementals and ice slimes for the snow biome.
Because of this variety, I think that there should be more floating islands in the world (even if it means they need to shrink them in size.) 4 on a small, 6 on a medium and 8 on a large. (this will also mean bundle of balloons is easier to craft.)
So, how do you begin the 'endgame sky?' Well to start things off, every time you smash a demon altar, there is an 100% chance you will create a sky spirit.
(Basically a sky version of a shadow orb.) It will be surrounded by clouds, or a new type of sky block. These sky spirits will be created at floating island level, and you will have to find them.
Sprites by @Ultimatefoka
When you smash your first demon altar, a messages saying 'the spirits of flight have returned.'
(other suggestions welcome.)
________________________
To smash theses spirit orbs, you will need.
Rekhammer
100x Spooky wood
5x Ectoplasm
10x Hallowed bars
@ Mythril anvil
Alternate suggestion is fishron/golem/pumpkin/frost moon drop, the items are set at a post tier to these.
STATS -
58 base dmg
Fast speed
150% hammer power
________________________
ORB ESSENCE
Sprites by @Ultimatefoka
Each orb will have a 100% chance to drop orb essence 20-25 per orb.
This orb essence is the main crafting item in the endgame recipes.
Each orb smashed will unlock a new enemy mob, up until the 5th orb, when there are no more mobs to unlock. These mobs will have important crafting drops so it will be necessary to have them. After a mob is 'unlocked' it will spawn in the sky above a certain altitude.
________________________
This is a WIP, all suggestions are welcome. Please fill out the poll.
I put alot of thought into this to balance it as much as possible, but if you think it needs fixing, let me know.
Also, any SPRITES are needed.
Alright guys! Time for my second suggestion! This one is a bit more risky in terms of likeability, and it's a work in progress in some areas. But any help, including suggestions, would be appreciated. Even though this will most likely not be put in game, I thought it would be worth a shot, considering the sky islands need to be 'buffed.'
One other thing that I think should be added, is jungle and snow floating islands, maybe even desert ones too. They would get all the regular floating island mobs (including the ones I suggest.) As well as some of the biome mobs, e.g snatchers and derplings for jungle, ice elementals and ice slimes for the snow biome.
Because of this variety, I think that there should be more floating islands in the world (even if it means they need to shrink them in size.) 4 on a small, 6 on a medium and 8 on a large. (this will also mean bundle of balloons is easier to craft.)
So, how do you begin the 'endgame sky?' Well to start things off, every time you smash a demon altar, there is an 100% chance you will create a sky spirit.
Sprites by @Ultimatefoka
When you smash your first demon altar, a messages saying 'the spirits of flight have returned.'
(other suggestions welcome.)
________________________
To smash theses spirit orbs, you will need.
Rekhammer
100x Spooky wood
5x Ectoplasm
10x Hallowed bars
@ Mythril anvil
Alternate suggestion is fishron/golem/pumpkin/frost moon drop, the items are set at a post tier to these.
STATS -
58 base dmg
Fast speed
150% hammer power
________________________
ORB ESSENCE
Sprites by @Ultimatefoka
Each orb will have a 100% chance to drop orb essence 20-25 per orb.
This orb essence is the main crafting item in the endgame recipes.
Each orb smashed will unlock a new enemy mob, up until the 5th orb, when there are no more mobs to unlock. These mobs will have important crafting drops so it will be necessary to have them. After a mob is 'unlocked' it will spawn in the sky above a certain altitude.
________________________
MOB #1
Cloud Vulture
Sprites by @Ultimatefoka
VULTURE AI mix SPAZMATISM AI
The enemy will fly around and dive bomb the player.
[common]
STATS-
700 HP
8 DEF
48 DMG
Drops - Cloudy Feather 2.5%
___________________________
MOB #2
Vampiric Harpy
A harpy that shoots life-stealing vampire fangs, that will regenerate the harpy's health.
The fangs will regenerate 30% of damage done to you.
[uncommon]
STATS
600 HP
18 DEF
45 DMG
Drops - Vampire Teeth (2-4) 100%
- Feather (3-5) 100%
_____________________________
MOB #3
Sky Wight
CASTER AI, except can spawn in thin air, without any blocks.
It will shoot 3 spirits at you, similar to Ragged caster, except the spirits move a lot faster and aren't homing.
[common]
STATS
400 HP
8 DEF
46 DMG (per spirit)
Drops - Dead Eye 15%
- Plasma Bolt 2%
_____________________________
MOB #4
Skyware Mimic
MIMIC AI (except as a skyware chest)
[RARE]
STATS
(normal mimic stats)
DROPS
- time changer 20%
- other suggestion of your choice.
____________________________
MOB #5
Tactical Patrol Copters
ELF COPTER AI (can't travel through walls)
Shoots slower than elf copters, but deals more damage.
[ uncommon]
-also nerf elf copters -
STATS
- 900 HP
- 21 DEF
- 86 DMG
- 24 USETIME
Drops - Stolen Helicopter 2.4%
- Copter Cannon 4%
- Rocket battery 3%
____________________________
Cloud Vulture
Sprites by @Ultimatefoka
VULTURE AI mix SPAZMATISM AI
The enemy will fly around and dive bomb the player.
[common]
STATS-
700 HP
8 DEF
48 DMG
Drops - Cloudy Feather 2.5%
___________________________
MOB #2
Vampiric Harpy
A harpy that shoots life-stealing vampire fangs, that will regenerate the harpy's health.
The fangs will regenerate 30% of damage done to you.
[uncommon]
STATS
600 HP
18 DEF
45 DMG
Drops - Vampire Teeth (2-4) 100%
- Feather (3-5) 100%
_____________________________
MOB #3
Sky Wight
CASTER AI, except can spawn in thin air, without any blocks.
It will shoot 3 spirits at you, similar to Ragged caster, except the spirits move a lot faster and aren't homing.
[common]
STATS
400 HP
8 DEF
46 DMG (per spirit)
Drops - Dead Eye 15%
- Plasma Bolt 2%
_____________________________
MOB #4
Skyware Mimic
MIMIC AI (except as a skyware chest)
[RARE]
STATS
(normal mimic stats)
DROPS
- time changer 20%
- other suggestion of your choice.
____________________________
MOB #5
Tactical Patrol Copters
ELF COPTER AI (can't travel through walls)
Shoots slower than elf copters, but deals more damage.
[ uncommon]
-also nerf elf copters -
STATS
- 900 HP
- 21 DEF
- 86 DMG
- 24 USETIME
Drops - Stolen Helicopter 2.4%
- Copter Cannon 4%
- Rocket battery 3%
____________________________
VAMPIRE TEETH
A material used in making life-stealing weapons
Tooltip - you will burn in sunlight.
Drop-rate: (2-4) 100% from Vampiric Harpy
Used in:
Red potion - yes that thing that was meant to be in 1.2.2. and de-buffs you.
1x Bottle of Water
1x Vial of Venom
3x Ectoplasm
2x Vampire Teeth
Allows player to life-steal on all weapons.
2 minute duration
And a way to give rangers some life-steal.
Vampire Arrow
Sprites by @Ultimatefoka
120x Flaming arrow
1x Vampire Teeth
Vampire bullet
120x Empty Bullet
1x Vampire teeth
Wight armour - see below.
____________________
Cloudy Feather
Sprites by @Ultimatefoka
Drop-rate: 2.5 % from Cloudy vultures
Used in:
Cloudy Wings-
Slower than fishron, but flies further.
Crafting
1x Cloudy feather
20x Soul of Flight
30x Cloud blocks
Speed: 116.5% (same as harpy)
Height: 160 blocks
____________________
A material used in making life-stealing weapons
Tooltip - you will burn in sunlight.
Drop-rate: (2-4) 100% from Vampiric Harpy
Used in:
Red potion - yes that thing that was meant to be in 1.2.2. and de-buffs you.
1x Bottle of Water
1x Vial of Venom
3x Ectoplasm
2x Vampire Teeth
Allows player to life-steal on all weapons.
2 minute duration
And a way to give rangers some life-steal.
Vampire Arrow
Sprites by @Ultimatefoka
120x Flaming arrow
1x Vampire Teeth
Vampire bullet
120x Empty Bullet
1x Vampire teeth
Wight armour - see below.
____________________
Cloudy Feather
Sprites by @Ultimatefoka
Drop-rate: 2.5 % from Cloudy vultures
Used in:
Cloudy Wings-
Slower than fishron, but flies further.
Crafting
1x Cloudy feather
20x Soul of Flight
30x Cloud blocks
Speed: 116.5% (same as harpy)
Height: 160 blocks
____________________
Copter Cannon
(drop from Tactical Patrol copter)
- A new endgame gun with more damage and less speed than the chain gun. Also it fires straight
58 base damage
11 usetime
8 velocity
4% critical strike chance
4 knock-back.
Plasma Bolt
Alternate sprite (to match the wight armour)
(drop from sky wights.)
- think of the crystal storm and spectre staff put together, a very powerful magic weapon.
- sends out homing, ectoplasmic spirits 1-2 per shot (can't go through walls, doesn't bounce)
48 base damage
8 use-time
15 velocity
4% critical strike chance
3 mana
6.6 knock-back
Rocket Battery
(drop from Tactical patrol copter)
-sends out rockets in rapid-fire succession, not homing or damage taken to player from explosion.
54 base damage
4% critical strike chance
9 use-time
11 velocity
5.2 knock-back
STOLEN COPTER MOUNT
I personally think that mounts should be able to have their own unique weapon (instead of any, or none). So for this mount it would be a copter cannon, except a bit less powerful.
It would be a fast, flying mount with hovering capabilities. (Flying isnt infinite)
_____________________
(drop from Tactical Patrol copter)
- A new endgame gun with more damage and less speed than the chain gun. Also it fires straight
58 base damage
11 usetime
8 velocity
4% critical strike chance
4 knock-back.
Plasma Bolt
Alternate sprite (to match the wight armour)
(drop from sky wights.)
- think of the crystal storm and spectre staff put together, a very powerful magic weapon.
- sends out homing, ectoplasmic spirits 1-2 per shot (can't go through walls, doesn't bounce)
48 base damage
8 use-time
15 velocity
4% critical strike chance
3 mana
6.6 knock-back
Rocket Battery
(drop from Tactical patrol copter)
-sends out rockets in rapid-fire succession, not homing or damage taken to player from explosion.
54 base damage
4% critical strike chance
9 use-time
11 velocity
5.2 knock-back
STOLEN COPTER MOUNT
I personally think that mounts should be able to have their own unique weapon (instead of any, or none). So for this mount it would be a copter cannon, except a bit less powerful.
It would be a fast, flying mount with hovering capabilities. (Flying isnt infinite)
_____________________
ARMOUR
- because summoner and melee have two post plantera armour sets, i think that it's only fair for ranged and magic to have a second one aswell.
HARPY ARMOUR
Harpy crown
35 x Orb Essence
15 x Feathers
10 x Soul of Flight
14 Defense
22% increased ranged firing speed and damage
Harpy Chest
45 x Orb Essence
25 x Feathers
18 x Soul of Flight
25 Defense
9% Increased ranged crit strike chance
14% increased ranged damage
Harpy Feet
28 x Orb Essence
12 x Feathers
16 x Soul of Flight
19 Defense
25% increased movement speed
20% increased jump and flight height
Set bonus
50% chance not to consume ammo
SET STATS
58 defense
36% increased damage
25% increased movement speed
20% increased flight/ jump height
9% increased critical strike
22% increased ranged speed
WIGHT ARMOUR
Wight Helm
15 Defense
20% increased magic damage
Crafting -
4x dead eye
35 x Orb Essence
6 x Vampire Teeth
Wight Robe
17 Defense
20% reduced mana usage
Crafting -
8 x Dead eye
40 x Orb Essence
10 x Vampire teeth
Wight Trail
13 Defense
20% increased magic critical strike chance
Crafting-
6 x Dead Eye
30 x Orb Essence
8 x Vampire Teeth
Set bonus: (1) each hit will spawn a translucent wight to attack your enemy. (Think horseman's blade mix orichalcum armour bonus)
Alternate set bonus: (2) striking an enemy will cause a buff called soul sucking. Simmillar to the beetle armour bonus. Your stats will go up by 1% after every hit. Maximum 20%.
Increasable stats - damage, crit strke chance, use time, mana reducage, knockback, life regen.
The stats and bonus of this set are open to suggestion.
- because summoner and melee have two post plantera armour sets, i think that it's only fair for ranged and magic to have a second one aswell.
HARPY ARMOUR
Harpy crown
35 x Orb Essence
15 x Feathers
10 x Soul of Flight
14 Defense
22% increased ranged firing speed and damage
Harpy Chest
45 x Orb Essence
25 x Feathers
18 x Soul of Flight
25 Defense
9% Increased ranged crit strike chance
14% increased ranged damage
Harpy Feet
28 x Orb Essence
12 x Feathers
16 x Soul of Flight
19 Defense
25% increased movement speed
20% increased jump and flight height
Set bonus
50% chance not to consume ammo
SET STATS
58 defense
36% increased damage
25% increased movement speed
20% increased flight/ jump height
9% increased critical strike
22% increased ranged speed
WIGHT ARMOUR
Wight Helm
15 Defense
20% increased magic damage
Crafting -
4x dead eye
35 x Orb Essence
6 x Vampire Teeth
Wight Robe
17 Defense
20% reduced mana usage
Crafting -
8 x Dead eye
40 x Orb Essence
10 x Vampire teeth
Wight Trail
13 Defense
20% increased magic critical strike chance
Crafting-
6 x Dead Eye
30 x Orb Essence
8 x Vampire Teeth
Set bonus: (1) each hit will spawn a translucent wight to attack your enemy. (Think horseman's blade mix orichalcum armour bonus)
Alternate set bonus: (2) striking an enemy will cause a buff called soul sucking. Simmillar to the beetle armour bonus. Your stats will go up by 1% after every hit. Maximum 20%.
Increasable stats - damage, crit strke chance, use time, mana reducage, knockback, life regen.
The stats and bonus of this set are open to suggestion.
-Time changer (better name needed)
The thing we have needed for sooo long!
Press t to open up the time menu. It will give an option to change the time to dusk, midnight, dawn, or noon. Events/bosses will dissapear if the time is moved backwards. As to stop constant frost moons etc.
The thing we have needed for sooo long!
Press t to open up the time menu. It will give an option to change the time to dusk, midnight, dawn, or noon. Events/bosses will dissapear if the time is moved backwards. As to stop constant frost moons etc.
I put alot of thought into this to balance it as much as possible, but if you think it needs fixing, let me know.
Also, any SPRITES are needed.
Last edited: