Laluzi
Skeletron
So I've undertaken my first real project. It's not as grand in scope as some of the masterpieces I see people create, but after all the time I've put into this, I am pretty proud of what I've managed to create. I put this forth in hopes that someone else out there is a Fallout: New Vegas fan and will recognize the buildings I've attempted to create.
I do eventually want to terraform the entire surface of this map into a desert. I am not very far with that. I could cheat, but that's... cheating. This was all built manually, but some resources were taken from other worlds. There are small inconsistencies in places intended to be exteriors where I stuck a chair/table/light/doors in order to get NPCs to hang around, but I like to think I managed to make them fairly discrete in most places. Anyway...
The Lucky 38. I admit its base isn't the best and I wish I'd gone for a longer slope/higher ceiling. It was the first thing I built and its scale is rather off as a result. Also, poor furniture matchups with slot machines. The Presidential Suite didn't conform well to 2D renditions, but I did the best with what I had. I only carried over four of the six rooms - the master bedroom, the guest bedroom, the entertainment lounge, and the kitchen. I'm prouder of the Cocktail Lounge, which turned out much nicer, though there wasn't room enough to create House's penthouse without distorting the size of the observation deck.
Gomorrah was the next casino I built. Huh, looking at this, I forgot to put a background wall in one spot. Better fix that.
The Tops! The lights do move, and the ones on the top of the towers turn on at night. That timer needs to be moved once I figure out a way to automate activation.
It was hard to capture the full Ultra-Luxe in a screenshot, so this will have to make do. It's arguably not finished; I need more titanium. Which, on another note, is not fun to obtain en masse. The frontal of this one was difficult because so many things were crammed into the bottom center. Had to cut out its sign, unfortunately.
Moving on from the Strip, we have Goodsprings. This is the Prospector Saloon and Chet's store.
The abandoned schoolhouse. Not much to say, really.
Doc Mitchell's house. Tried doing a half-in-half-out structure. Could have turned out better.
Finally, the graveyard.
This is all I have for now, but I plan on continuing to spread the desert and adding more communities. If anyone has any suggestions as for which to tackle next, I'm all ears. Was thinking of putting Jacobstown in the tundra, but I'll probably want to build a mountain first, and snowcaps instead of pure snow.
I do eventually want to terraform the entire surface of this map into a desert. I am not very far with that. I could cheat, but that's... cheating. This was all built manually, but some resources were taken from other worlds. There are small inconsistencies in places intended to be exteriors where I stuck a chair/table/light/doors in order to get NPCs to hang around, but I like to think I managed to make them fairly discrete in most places. Anyway...
The Lucky 38. I admit its base isn't the best and I wish I'd gone for a longer slope/higher ceiling. It was the first thing I built and its scale is rather off as a result. Also, poor furniture matchups with slot machines. The Presidential Suite didn't conform well to 2D renditions, but I did the best with what I had. I only carried over four of the six rooms - the master bedroom, the guest bedroom, the entertainment lounge, and the kitchen. I'm prouder of the Cocktail Lounge, which turned out much nicer, though there wasn't room enough to create House's penthouse without distorting the size of the observation deck.
Gomorrah was the next casino I built. Huh, looking at this, I forgot to put a background wall in one spot. Better fix that.
The Tops! The lights do move, and the ones on the top of the towers turn on at night. That timer needs to be moved once I figure out a way to automate activation.
It was hard to capture the full Ultra-Luxe in a screenshot, so this will have to make do. It's arguably not finished; I need more titanium. Which, on another note, is not fun to obtain en masse. The frontal of this one was difficult because so many things were crammed into the bottom center. Had to cut out its sign, unfortunately.
Moving on from the Strip, we have Goodsprings. This is the Prospector Saloon and Chet's store.
The abandoned schoolhouse. Not much to say, really.
Doc Mitchell's house. Tried doing a half-in-half-out structure. Could have turned out better.
Finally, the graveyard.
This is all I have for now, but I plan on continuing to spread the desert and adding more communities. If anyone has any suggestions as for which to tackle next, I'm all ears. Was thinking of putting Jacobstown in the tundra, but I'll probably want to build a mountain first, and snowcaps instead of pure snow.
Last edited: