Izzabelle
Lunatic Cultist
1. It doesn't replace sand entirely. Just sand that would be considered the desert biome. Sand would and could still spawn naturally throughout the underground and at both Oceans. You would still be able to collect large amounts of sand, even in early game.Your spritework is fantastic, and it's a detailed suggestion that clearly had some thought put into it, but I'm not sure I can support this one. Taking away the desert removes...rather a lot, really. First off is that "look for the desert" is the fastest and most reliable way to get sand - and through sand, glass and all the things it makes, especially bottles - in the early game. It also takes away the antlion hive and underground desert. Maybe it's in one of your broken images (I reloaded the page several times to no success), but I don't see anything on how the underground would generate, and little on the surface. That leaves me to assume that it's completely different, which means losing one of the best places to get an Extractinator, a truly invaluable tool.
Also, while not strictly relevant, wouldn't the equivalent to Sandstorm in a Bottle be Fog in a Bottle?
2. Surface details are under Environment inside of General Changes. When something is unlisted, you can simply assume that it'll mimic or be close to the alt its based on, not that they're completely different; i.e. all the listed things are what changes, all the unlisted things are what likely don't change.
I thought a lot about Fog in a Bottle, but I landed on Silt because I wanted to remove the item from Cloud.