Other Literature The OCs of TCF in a d20 Format.

Alright, I'm game. I'm making this very detailed because A) I don't know exactly what information you can or can't use, and B) because it's fun. :yay:

You may not even have to use half of it, but then again I wouldn't know.
Race: Human.

Weapons:
  • Primary: Dual wielded automatic pistol crossbow (good luck with that).
    • Character's specialisation.
    • Can fire bolts in bursts or individually.
    • Piercing damage.
      • + Silent.
      • + Accurate.
      • + High rate of fire.
      • - Long reloading time.
      • - Shorter effective range compared to conventional crossbows.
  • Secondary: Hunting knife.
    • Main hand only (because dual wielding hunting knifes is too ridiculous even for Evie's taste's).
    • No specialisation.
    • Only used in emergencies (see below).
    • Slashing damage.
      • - Short range.
      • - Not designed for combat purposes.
      • + Always better than your fists.
Style:

This is how she would act in a general environment. I have no idea how (or if) this would work in Pathfinder, but then again that's sort of the reason this thread exists, isn't it? :)
  • High dependency on stealth, as her weapons are quiet, but take a long time to reload, making her vulnerable inbetween attacks.
  • Emphasises proper positioning above quantity of attacks. Will attempt to move to strategical locations (high ground, flanking) before attacking, even for minor advantages.
  • Against multiple enemies, she'll target those that are more likely to die outright, as opposed to more tanky enemies.
  • Attacks with projectile bursts, then attempts to retreat to reload if target survived (or more enemies remain).
  • Will try to retreat from close combat to regain distance. Will only use hunting knife if retreat is impossible.
  • Prepared to go 'Sir Robin' if things get ugly.
Magic: None. That's not a concession on my part, she really just doesn't use it.
I really enjoyed reading the other builds, would be an interesting campaign if it would ever come to that.
 
This one was almost a same day turn around (for my timezone at least), sadly we are 12 minutes too late. Here is @Kazzymodus ' OC Evie.

Character Advancement:
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Race: Human (Adoptive Parentage [Drow] Alternate Racial Trait)
Class: Ranger [Trapper Archetype] (20)
Ability Scores:
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Build Information:
Pre-conversion Evie is a character that dual wields automatic crossbows to assail her foes with barrages of bolts.

This is, beyond a shadow of a doubt, the most technically complicated build I have made for this thread. You have been warned. The way you gain the ability to even use Hand Crossbows with this build will be covered in the next paragraph. This build is about sending a lot of crossbow bolts at your enemy, this is done through the feats Weapon Focus (Hand Crossbow), Two-Weapon Fighting, Rapid Reload (Hand Crossbow), Point-Blank Shot, Improved Two-Weapon Fighting, Precise Shot, Rapid Shot, Greater Two-Weapon Fighting, Crossbow Mastery, Hammer the Gap, Clustered Shots, and Improved Precise Shot; these feats allow you to fire more bolts, fire more accurately, and more easily bypass resistances. Two-Weapon Defense adds defense (as the name implies). Improved Initiative and Quickdraw are 100% filler…I’m not even going to try and write them off on this one. Pinpoint Targeting allows Evie to play a more strategic game if the rain of bolts method isn’t quite working.

This build is so wonky and finicky that it almost hurts me, that is not saying this is a bad build, it just stands on very fragile footing. First and foremost, for this one to work at all you need to buy Weapon Cords. If you don’t this build will not work as you will not be able to reload your crossbows, even with all those neat feats. If your DM is not giving you starting wealth and thus making it so you can’t start with them, you cannot use this one until you find a set. Now for the mouthful that is that race section, this was the only way I found to do get Hand Crossbows without burning a feat just for Exotic Weapon Proficiency. This build is already pretty feat starved and I could not let more get eaten. As for the Favored Enemy and Favored Terrain choices see Verthor for my reasoning there.

This build is not friendly to new players; it requires a silly amount of micromanagement. In combat you will serve the roll of what boils down to a howitzer by lobbing out a massive amount of bolts at a time to one or many targets based on the task needed. Out of combat you can be plenty stealthy and scouty due to your high DEX and the class skills of a Ranger.

Edit: Pardon the error, an earlier version of the Character Advancement image was placed here by mistake. It has been updated to reflect the final version.
 
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Is there some sort of eldritch being thing in Pathfinder? Otherwise I would like to request the character Skenim Morandrae, a young boy in the story he is from, half-vampire, half-human, I am not sure how you would qualify that, he is relatively good at scrapping, not so good at fighting normally, when grown up he will use spears and daggers, uses darkness based magic. Hates paladins.
 
Is there some sort of eldritch being thing in Pathfinder? Otherwise I would like to request the character Skenim Morandrae, a young boy in the story he is from, half-vampire, half-human, I am not sure how you would qualify that, he is relatively good at scrapping, not so good at fighting normally, when grown up he will use spears and daggers, uses darkness based magic. Hates paladins.
I have two ways this could go, would you say his magic is more arcane in nature or divine in nature?
 
First one of these in a long bit and I got it done in less than 24 hours. Here is @Jerion 'Wyverntamer' Kràl 's OC Skenim Morandrae.
Character Progression:
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Race: Dhampir (Dayborn Alternate Racial Trait)
Class: Magus (20)
Ability Scores:
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Build Information:
Pre-conversion Skenim Morandrae is a half-vampire and half-human spear user. He uses spells related to darkness to vanquish his foes and really dislikes Paladins...I mean who doesn't right?

I like how this build turned out. It isn’t very minmaxed at all, that isn’t to say it isn’t a solid build, but it uses some interesting synergies in its feats and I love me some interesting synergies. Generally speaking, this build is focused on battlefield control, this is facilitated by the feats Combat Reflexes, Spear Dancer, Mobility, Spring Attack, Whirlwind Attack, Combat Patrol, and Standstill; when paired these feats let you serve two purposes related to battlefield control, the wall and the rusher both of which are very useful in any party. Spear Dancer will also give you the ability to throw out some quick and dirty debuffs with literally no work. Dodge, and Toughness both serve as filler, with Dodge also being a feat needed for other things down the line, but neither are useless. Life-Dominant Soul is a tax for playing a Dhampir if you don’t want the group healer to hate you, and nobody wants that.

The Magus Arcanas chose for this build are all fairly utilitarian. Pool Strike gives you an out for the times when someone closes the gap and can get around your spear, Dark Shifter pairs with the flavor of the character, Hasted Assault and Ghost Blade serve great utility roles in letting you hit more often and more varied types of things, Maneuver Mastery is part of that synergy I was rambling off about in the last paragraph, and Maximized Magic is another utility tool.

This build is fairly friendly to new players, but it does require some micromanagement. This micromanagement comes mainly from the feats, as you will have to be intimately familiar with them to get the near synergy on this to work in your favor. Speaking of, I should explain it. So The Spear Dancer feat allows you to inflict the Dazzled debuff on anyone you hit with your longspear, Whirlwind Attack allows you to hit everyone within range of you at once, I don’t think I need to spell that one out. Combat Patrol and Standstill form a solid synergy as well by allowing you to greatly extend the range you threaten when on the defensive and to literally stop people in their tracks when they get a bit too close.

Also I fixed some minor issues in the archive of characters in the OP and it has come to my knowledge that the images of the Character Advancements and Ability Scores for @Treesmasher , @TheQuietBisharp , @TheBezixx , and @Aurora3500 are broken. After some digging around I have found that they have been purged from my Puush, and due to man's folly of hubris I didn't have them backed up. I am going to spend tomorrow trying to re-make them based on the descriptions and my memory, but there may be slight errors.
 
Can I request my character? He's from a more sci-fi setting, so I'm not sure if you could do it, just translate his gear and stuff into fantasy as best as possible, if they won't work in their normal state.

He's a short cat, 15 years of age, who looks very feminine, with a curvy figure, long hair and long eyelashes. One might even mistake him for a female. He's obviously not very strong, but very agile and acrobatic. He tends to use a large semi-automatic rifle (.375 Magnum caliber) for long range, switching to a pair of one-handed swords for close range combat. His swords are equipped with a device that causes the cutting edge of the blades to act somewhat like an unstable lightsaber (Perhaps that could be changed into an enchanted weapon or you could have that effect dumped completely). His fighting style involves a lot of tricks and acrobatics. He can use a form of telekinesis, where he has to direct the objects with his hands (sort of like Scarlet Witch, though less weird energy orbs and twisting).

Traditionally he doesn't use magic (As he's used mainly in a dieselpunk setting), but you might have to add that in for the D&D type character sheet, since it doesn't seem to have much room for sci-fi.
 
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Sorry for double-posting, but I forgot to specify that he's an actual cat (With fur, claws, digitigrade legs, ETC) and not a neko. Don't know if that matters but I thought I'd put it here. Also he's cybernetically augmented to provide a faster reaction time. Some people may look down on him because of that.

(Also, I thought if I just edited it in, it wouldn't be noticed, so.... Sorry.)
 
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Can I request my character? He's from a more sci-fi setting, so I'm not sure if you could do it, just translate his gear and stuff into fantasy as best as possible, if they won't work in their normal state.

He's a short cat, 15 years of age, who looks very feminine, with a curvy figure, long hair and long eyelashes. One might even mistake him for a female. He's obviously not very strong, but very agile and acrobatic. He tends to use a large semi-automatic rifle (.375 Magnum caliber) for long range, switching to a pair of one-handed swords for close range combat. His swords are equipped with a device that causes the cutting edge of the blades to act somewhat like an unstable lightsaber (Perhaps that could be changed into an enchanted weapon or you could have that effect dumped completely). His fighting style involves a lot of tricks and acrobatics. He can use a form of telekinesis, where he has to direct the objects with his hands (sort of like Scarlet Witch, though less weird energy orbs and twisting).

Traditionally he doesn't use magic (As he's used mainly in a dieselpunk setting), but you might have to add that in for the D&D type character sheet, since it doesn't seem to have much room for sci-fi.
Okay so, some follow up questions.
1) Between the guns and the swords, which does he tend to use more often? Is his primary combat style ranged or melee?
2) Are you okay with getting the actual real build and a joke build I thought of based on this?:
he's an actual cat (With fur, claws, digitigrade legs, ETC)
 
Okay so, some follow up questions.
1) Between the guns and the swords, which does he tend to use more often? Is his primary combat style ranged or melee?
2) Are you okay with getting the actual real build and a joke build I thought of based on this?:

He tends to use large-caliber rifles more often than swords. And yes, I'm fine with getting both builds!
 
May I have a character?

He's a male in his twenties, almost 6 feet tall. He's fairly strong, but doesn't fight hand to hand often. He is great at dodging, but has armor that can survive around 4-6 hits from almost anything. He uses a sword that helps him control water, which is his primary weapon, using the water to choke and push back his foes. He can also turn this water into ice, and the sword can be used as a normal sword. It is also indestructible. He is a human, and also wields a shield.

Hope that's enough info! Thank you!
 
Hey look a same day turnaround, I don't think I've pulled that off before. Anyway here is @MournfulRelic 's character.

Character Advancement:
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Race:
Human
Class: Ranger (20)
Ability Scores:
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Build Information:
Pre-conversion MournfulRelic’s character is a sword and shield wielding fighter with a strong affinity for water.

I love “sword and board” builds in games like this, I always have; and someone finally throwing a character at me that uses a shield has made me positively ecstatic. This build is fairly straight forward, it’s actually very similar to the Verthor build made for TheBezixx only with a shield in the off-hand instead of a sword, but it is also very solid. Improved Shield Bash, Shield Master, Shield Slam, and Bashing Finish make you shield almost as deadly a weapon as your sword while in combat. Shield Focus (Heavy Steel Shield), Missile Shield, Shield Master, and Greater Shield Focus (Heavy Steel Shield) make you about as tanky as the dude in full plate. While we round out the build with Weapon Focus (Longsword), Improved Critical (Longsword), Critical Focus (Longsword), Bleeding Critical, and Stunning Critical making you a very accomplished swordsman. Iron Will and Improved Iron Will serve as filler, and can be replace with any feats you may find more desirable with no adverse effect on the build.

As with every Ranger build I’ve posted the Favored Enemy list is pretty stock and generalized, plan these around the campaign and talk to your DM about what might be useful. The Favored Terrain is a touch more thematic and flavorful than I usually do for these, but you specified water so…water. Speaking of water, your magic, Ranger gets a non-zero number of water/ice based spells and if all else fails you can flavor text some of the acid based ones to be scalding water or something. See Verthor for my stance on Hunter’s Bond.

This build is very friendly to new players and requires next to no micromanagement beyond learning what spells you want and what they do. In combat you would be best off serving the role of a melee skirmisher, with your shield related feats making you pretty good at tanking if push comes to shove.

PS: Buy Shield Spikes for that Heavy Steel Shield you should be using,1d6 damage on a bash compared to 1d4 is great. Also talk to your DM and ask if you can put the Impact enhancement on it to make it a 1d8.

Also, @Rastriavis you have not been forgotten; your build is just more complicated than I had originally thought and is taking me longer to tighten up to my standards of quality than I had planned, I will try my hardest to get it done by Wednesday.
 
Hey, a day ahead of schedule. Here is @Rastriavis 's character.
Character Advancement:
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Race: Catfolk (Cat’s Claws Alternate Racial Trait)
Class: Gunslinger (20)
Ability Scores:
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Build Information:
Pre-conversion Rastriavis’ character is a gun slinging, sword swinging, psychic wielding, cat with a curvy figure…apparently. Good for him.

This build took longer to make than I would like to admit. I like to pride myself on being able to make a build for this thread with the bare minimum of info and all that stuff, but I am man enough to admit that this one stumped me for a while; as to not be a bore I’ll explain more in some sort of post script. The build itself is quite simple, you have this rifle and you shoot really well with it. Weapon Focus (Rifle), Deadly Aim, Point-Blank Shot, Precise Shot, Vital Strike, Improved Critical (Rifle), Devastating Strike, Improved Vital Strike, Critical Focus, Improved Devastating Strike, Staggering Critical, Greater Vital Strike, and Stunning Critical all contribute to this shooting really well thing. Iron Will and Dodge are purely filler and can be replaced with whatever.

This build is actually quite different from the “conventional” Gunslinger build, at least in my experience. Instead of focusing on quantity of bullets, you put out one really powerful shot per turn, which is me trying to create that large caliber bullet thing. If you want this to be a really good sniping build, look into the Distance Enhancement and you will be able to ready an action to shoot a guy from miles away.

This build is pretty friendly to new players, and requires little micromanagement. In combat you will serve the role of a powerful damage dealer, able to throw out extra damage to help any ally that should need it.

PS:
So when I first saw the description of this build I racked my brain to find a way to fit the gun, the twin swords, and the psychic powers into one build; without multiclassing, without prestiging, and without templates. I lingered on this for a couple days and I was able to come up with a build that would be awful in general and would require way too much flavor text tweaks on abilities to even be worth it. Instead of making a horrible build that could do everything, I settled for a solid build that can instead do only one thing.

If you would like me to re-tool this to have the focus be the swords or the psychic abilities feel free to let me know @Rastriavis .
 
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