Im_ConfuzzledCobalt🥐🌳🐿
Plantera
Back in the day, in the hardmode skies, we mobile & console players would find Arch Wyverns, a super-powered Wyvern that drops... a shadow key? That made no sense, as Shadow keys were also pre-hardmode dungeon loot, which got us pre-hardmode underworld loot. (And the Drax, but we don't talk about that!) And I was looking back on those memories, when I had a realization. Late Pre-hardmode gear is SO EASY TO GET!
You fight 1 easy boss (EoW/BoC) and immediately get MOLTEN GEAR, which is the best in Pre-Hardmode, and then you fight one somewhat hard boss (Skeletron) for OP dungeon/shadow chest loot, but wait, with molten gear he becomes a joke!
What if there was a difficult boss which gave love to the sky, and became the new gateway into Late prehardmode?
Here's a small idea:
New Boss name: The Seraphim of the sky
Appearance: They look similar to a wyvern, but with 4 sets of harpy wings (8 wings), 1 of these sets (2 wings) covering their face. These harpy wings have eyes on them, and they have several golden rings on them, similar to a biblically accurate angel.
Summon: Pearly Gate Key
Crafting recipe:
1x Golden Key
20x Cloud
15 Demonite/Crimtane bars
10 Shadow Scales/Tissue Samples
Health: 6500 (Classic)
Average damage: 32 (Classic, Phase one), 51 (Classic, Phase 2)
Defense: 5 (Classic) (-5 when curled into a ball)
Attacks:
Simple charge attack, similar to how wyverns work, but less strong & slightly faster.
Firing stars (similar to the starfury) out of their tail.
Summoning harpies to help them fight.
A weaker version of the EoL's sun dance, but instead of rainbow, they're bright sky blue, and form a 5-pointed star.
In phase 2, the wings In front of their face lower, showing that they've got one giant eye there. They become quicker and deal more damage, with the following new attacks:
Standing still and curling into a ball, absorbing your attacks, before spreading themself back out, shooting out every projectile that hit them back out at you (They take double damage during this, and the attacks you shoot at them deal double damage to you.)
Causing stars to rain from the sky (similar to the ones from the Star Cannon)
and summoning angels to help them fight.
Some drops could be:
Shadow Key (guaranteed, as long as you don't already have one in your inventory)
Wyvern's tail (rare). Allows flight & slow fall, being better at it then the fledgling wings, but not as good as Demon & Angel wings (It flies about 32 tiles high). It has about a 6.67% chance to drop.
Tooltip: Allows flight & slow fall
-Only one of the following items drops per fight, all with equal chances-
Star Guard: Allows you to parry attacks with any weapon. Parrying makes you take no damage, reflects projectiles that can be reflected, and grants the Striking Moment buff.
Tooltip: Have a taste of your own medicine!
Holy Sheath: Striking enemies now has a chance to spawn holy light that smites your foes. The light comes from the sky, and has very sharp homing. It scales with weapon damage, and ignores tiles.
Tooltip: Holy sheath, dude! Are you okay?
Cherubim's Sigil: When placed, creates a 300x300 circle of holy energy. Evil biomes cannot spread, and the area is slowly purified.
Tooltip: Cleanses the sins of those around it.
The Following always drops
Ophanim's Ringdrill. The new pickaxe needed to mine Hellstone. Nightmare & Deathbringer now just unlock the ability to mine evil biome stone.
Tooltip: Can rapture Hellstone.
10 gold coins
You see, by doing this, there would now be actual difficulty in Pre-hardmode, because as of right now, all I have to do to beat it is set up a minecart cheese for EoW, go to hell with an obsidian skin potion, and then suddenly appear at the dungeon with full molten gear.
This is a post EoW & Skeletron boss with genuine difficulty that is required to be beaten in order to get Molten gear & Shadow Chest loot.
Also, the other items are quite cool, and could allow for some really cool loadouts!
You fight 1 easy boss (EoW/BoC) and immediately get MOLTEN GEAR, which is the best in Pre-Hardmode, and then you fight one somewhat hard boss (Skeletron) for OP dungeon/shadow chest loot, but wait, with molten gear he becomes a joke!
What if there was a difficult boss which gave love to the sky, and became the new gateway into Late prehardmode?
Here's a small idea:
New Boss name: The Seraphim of the sky
Appearance: They look similar to a wyvern, but with 4 sets of harpy wings (8 wings), 1 of these sets (2 wings) covering their face. These harpy wings have eyes on them, and they have several golden rings on them, similar to a biblically accurate angel.
Summon: Pearly Gate Key
Crafting recipe:
1x Golden Key
20x Cloud
15 Demonite/Crimtane bars
10 Shadow Scales/Tissue Samples
Health: 6500 (Classic)
Average damage: 32 (Classic, Phase one), 51 (Classic, Phase 2)
Defense: 5 (Classic) (-5 when curled into a ball)
Attacks:
Simple charge attack, similar to how wyverns work, but less strong & slightly faster.
Firing stars (similar to the starfury) out of their tail.
Summoning harpies to help them fight.
A weaker version of the EoL's sun dance, but instead of rainbow, they're bright sky blue, and form a 5-pointed star.
In phase 2, the wings In front of their face lower, showing that they've got one giant eye there. They become quicker and deal more damage, with the following new attacks:
Standing still and curling into a ball, absorbing your attacks, before spreading themself back out, shooting out every projectile that hit them back out at you (They take double damage during this, and the attacks you shoot at them deal double damage to you.)
Causing stars to rain from the sky (similar to the ones from the Star Cannon)
and summoning angels to help them fight.
Some drops could be:
Shadow Key (guaranteed, as long as you don't already have one in your inventory)
Wyvern's tail (rare). Allows flight & slow fall, being better at it then the fledgling wings, but not as good as Demon & Angel wings (It flies about 32 tiles high). It has about a 6.67% chance to drop.
Tooltip: Allows flight & slow fall
-Only one of the following items drops per fight, all with equal chances-
Star Guard: Allows you to parry attacks with any weapon. Parrying makes you take no damage, reflects projectiles that can be reflected, and grants the Striking Moment buff.
Tooltip: Have a taste of your own medicine!
Holy Sheath: Striking enemies now has a chance to spawn holy light that smites your foes. The light comes from the sky, and has very sharp homing. It scales with weapon damage, and ignores tiles.
Tooltip: Holy sheath, dude! Are you okay?
Cherubim's Sigil: When placed, creates a 300x300 circle of holy energy. Evil biomes cannot spread, and the area is slowly purified.
Tooltip: Cleanses the sins of those around it.
The Following always drops
Ophanim's Ringdrill. The new pickaxe needed to mine Hellstone. Nightmare & Deathbringer now just unlock the ability to mine evil biome stone.
Tooltip: Can rapture Hellstone.
10 gold coins
You see, by doing this, there would now be actual difficulty in Pre-hardmode, because as of right now, all I have to do to beat it is set up a minecart cheese for EoW, go to hell with an obsidian skin potion, and then suddenly appear at the dungeon with full molten gear.
This is a post EoW & Skeletron boss with genuine difficulty that is required to be beaten in order to get Molten gear & Shadow Chest loot.
Also, the other items are quite cool, and could allow for some really cool loadouts!
Last edited: