Still can't find it in tModLoader...V1.6.5 is out!
Reworked King Slime, Eye of Cthulhu, Eater of World and Brain of Cthulhu's armors. Added a few new abilities and fixed a MP bug!
A little something to wait for more...
im going to say this AGAIN, but orian needs the approval of the modder (mountaindrew) after that coding, spriting, ORIGINAL boss abilities that dont repeat with vanilla bosses.We need some Calamity Boss Armors
Approval is not really the issue I think(btw, it's Absol for Calamity), it's more about the fact that I'd like to have the original content to be fully done before looking at cross mod. Sprites being the biggest holding backim going to say this AGAIN, but orian needs the approval of the modder (mountaindrew) after that coding, spriting, ORIGINAL boss abilities that dont repeat with vanilla bosses.
It should be on the mod browser.Help i can't find the mod download
Thanks for the feedback! I really appreciate it.Redacted
It's purely for class balance, but later on, it might become only summon.Wouldn't it make more sense to have Duke fishron armor as summon and magic or summon and melee since it doesn't really use any throwing style attacks? Just spitballin
Ah ok, it's true that throwers get no attention in the late-game, maybe make armor for the 4 celestial pillars and have it buff all stats? Just to give throwers a bigger chance at actually being able to do something late-game, maybe even a weapon to go with it? I could think of a couple of ways to implement a weapon INTO the armor setsIt's purely for class balance, but later on, it might become only summon.
Standing on water doesn't work.so i got a stupid question does standing on water using any of the many sources of water walking effects allow the duke fishron armor to stay hydrated or is it just rain and being submerged