tModLoader The Shapeshifter

Discussion in 'Released' started by orian34, Feb 19, 2017.

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Which Armor Set do you like the most?

  1. Eye of Cthulhu

  2. The Eater of Worlds

  3. Brain of Cthulhu

  4. Queen Bee

  5. Skeletron

  6. Wall of Flesh

  7. Mecha Amalgam

  8. King Slime

  9. Plantera

  10. Golem

  11. Duke Fishron

  12. Moon Lord

  13. Lunatic Cultist

Results are only viewable after voting.
  1. drasuzumebachi

    drasuzumebachi Terrarian

    thank u
    by the way Bry-ccentric is a pretty good spriter maybe u could sea if they would be willing to help out the big reason i bring this up is because u said u needed help to finish your vanilla content before doing cross mod content and im really looking forward to sea-ing what u can do with queen jellyfish from thorium and leviathan/siren from calamity
     
    orian34 likes this.
  2. drasuzumebachi

    drasuzumebachi Terrarian

    so given that the miniboss expansion mod adds masks and treasure bags to minibosses in addition to the actual bosses and that u have stated that after u accomplish what u want to with vanilla bosses u will move onto cross mod support r there any future plans for support with miniboss expansion
     
  3. orian34

    orian34 Plantera

    I don't think I want to do mini bosses.
     
  4. Peasant

    Peasant Terrarian

    Considering that we might have to fight the boss multiple times in order to acquire the whole set, I belive they should be more powerful and also require a third boss drop to craft the leggings.

    NOTE: I haven't tested the whole mod.

    >Eye of Cthulhu set
    -I heard the immense roar after hitting an enemy with the dash but I couldn't manage to reproduce it anymore. I guess there is a really low chance of it to happen. Regardless, more constant, high-pitched and not-so-loud roar would be nice.
    -The set could allow you to summon an eye being it with a special key or when struck by an enemy.
    -There is no extra special effect when wearing the set with the Shield of Cthulhu.
    -Overall look of the set is weird and could be a lot better.

    >Brain of Cthulhu set
    -Could have the illusion effect
    -Could summon a creeper when damaged instead of a little acessorie-like brain.
    -Could allow little "gravity-denying air-hoovering" when holding the jump button (just like the brain floats).
    -There is no extra special effect when wearing the set with the Brain of Confusion.
    -The mix of colors between pink and light purple on each side makes me feel like a joker rather than the Brain of Cthulhu.

    >King Slime set
    -The blue color doesn't match the original one.
    -The chest piece is a suit and it looks silly.

    >Queen Bee set
    -Could release bees upon being struck by an enemy.
    -Could allow limited flight.
    -Chestpiere could look better with less yet thicker black lines
    -Leggings could match the body more (no black stripes).
     
    orian34 likes this.
  5. orian34

    orian34 Plantera

    First, thanks a lot for the detailed feedback, do continue :)

    I think most of the sets are a little too good, but maybe I'm biased, and if you can give me specifics, I will look into it.

    As for the third boss drop, I wanted at first add something like the trophy, but since you already rely on RNG for the mask, I didn't want to add even more RNG on top, at least for the first time. So I don't think I'll change that.

    Also, the expert item effect is integrated into the armor, so you don't need to wear the accessory. Wearing an accessory of the boss while you're the boss itself is redundant. It was made to free a slot while still keeping the effect.

    The EoC roar is when you dash with low health into an enemy. Try it, it's worth it.

    Yeah, I wanted to improve the looks of most of the sets, but haven't gotten around to find someone who could do it in a fitting way for now.

    The BoC is the master of illusions, so you won't really see the illusions yourself, but you'll be a nightmare for enemies, for sure.
    I wanted to avoid doing too much mobility enhancements for sets because I consider that's really powerful, so I limited them to only a few, and especially not the starter sets.

    The bee set already releases bees when struck, but you need to have already some bees around. I couldn't make them appear without having some to begin with, since the weakness is when you don't have bees. You gotta produce some workers first before being able to have guards.(and to be fair, without that, this set is already one of the strongest and would be even more absurd)
     
  6. Peasant

    Peasant Terrarian

    "As for the third boss drop, I wanted at first add something like the trophy, but since you already rely on RNG for the mask, I didn't want to add even more RNG on top, at least for the first time. So I don't think I'll change that."
    What I meant was: if you make the armors more powerful, you gotta balance it somehow otherwise it will be just OP - therefore, requiring a little more grinding would be perfect, and not just any grinding but fighting a boss once again! Plus, if you want to use that armor, it means you're weak and won't just rape the boss, you'll actually suffer to get it. In the ent, the set is great but most importantly, it is COOL and it was worth your effort!

    "Also, the expert item effect is integrated into the armor, so you don't need to wear the accessory. Wearing an accessory of the boss while you're the boss itself is redundant. It was made to free a slot while still keeping the effect."
    Yeah but... Why would I make the armor if all I'm gonna do is get the effect from the acessory? Sure, you're freeing an accessory space, but you're also occupying your entire armor set with a different one... Get what I'm saying? It's the same.

    "The EoC roar is when you dash with low health into an enemy. Try it, it's worth it."
    Cool, now I know how it works. However, I keep my recommendations on making it lower, high pitched and random, but keeping the current LOUD agressive one at low HP :^p

    "Yeah, I wanted to improve the looks of most of the sets, but haven't gotten around to find someone who could do it in a fitting way for now."
    Let's say I'm able to do so... Would you look into it and avaluate?

    "The bee set already releases bees when struck, but you need to have already some bees around. I couldn't make them appear without having some to begin with, since the weakness is when you don't have bees. You gotta produce some workers first before being able to have guards.(and to be fair, without that, this set is already one of the strongest and would be even more absurd)"
    [​IMG]
     
    orian34 likes this.
  7. Godlyhaxx

    Godlyhaxx Terrarian

    I cant sprite, but id like to help you, by giving ideas for the set bonuses!
     
    orian34 likes this.
  8. orian34

    orian34 Plantera

    If you want, but I have most of it planned already
     
    Godlyhaxx likes this.
  9. Godlyhaxx

    Godlyhaxx Terrarian

    Know i said set bonuses

    But like mini bosses like the pillars and stuff

    I can list stats, i'll be glad to do it
     
  10. orian34

    orian34 Plantera

    Oh, well, I don't really intend on doing anything with those, they lack enough identity to do much with it. I'm more focused on improving the current ones.
     
  11. Godlyhaxx

    Godlyhaxx Terrarian

    ok..

    can you inform me what all the sets do now?
    i'd rather not test out everysingle known thing multiple times to figure out all the sets
     
  12. orian34

    orian34 Plantera

    The major effects are described in the first post, though if you want more details PM me, there's too much little things to list them from memory
     
  13. orian34

    orian34 Plantera

    V1.7 is out!

    I had some external help to rework the innards of the mod and become easier to handle, thanks to Jofairden.
    Also, since the shapes no longer use buffs, I added another way to get info for abilities. Will be extended later possibly.

    Time to do more!
     
  14. Proxima404

    Proxima404 Steampunker

    Please remove expert items from the recipes, they are very annoying. :indifferent:
    But other that, this is a great mod!
     
    orian34 likes this.
  15. orian34

    orian34 Plantera

    A config for non expert is in the plans
     
    Proxima404 likes this.
  16. orian34

    orian34 Plantera

    V1.7.3 is up there! I've reached a compromise and added recipes for expert mode items. Feel free to say if you think they should be tweaked, but now, everyone can enjoy it! Yay!
     
    Proxima404 likes this.
  17. Proxima404

    Proxima404 Steampunker

    Niiiiiiiiiiiiiiiiiiiiiice! :joy:
     
    orian34 likes this.
  18. aparty

    aparty Terrarian

    is it just me or can you simply charge the mechamalgam armor to 1k mph and have instantaneous map travel basicaly
    id appreciate if the speed buff slightly affected the rate at which it ascends too
     
  19. orian34

    orian34 Plantera

    Yes, currently the armor is uncapped... though I do need to make something about it
     
  20. aparty

    aparty Terrarian

    can you also make the armor give you a buff/debuff to show you what state it's in like plantera awakened or unawakened bc i usually store armor in the vanity section and so i don't see the actual armor i use

    in regard to the cap i think you could simply make the energy give less speed as you gain more energy, like a sqrt function

    i also noticed that if you use smart cursor and hold a block when you have a high charge on the mech armor, it makes the game run slowly
     
    Last edited: Mar 16, 2019