tModLoader The Spirit Mod!

question: if you generate a pre-existing world before playing the mod, does certain features not get included in the world and do i have to created a new one? can i get the spirit biome in a pre-existing world?
 
question: if you generate a pre-existing world before playing the mod, does certain features not get included in the world and do i have to created a new one? can i get the spirit biome in a pre-existing world?
The DSpirit biome will spawn Post Mech, no sweat. The Reach, however, will not generate in pre existing worlds. You'll have to generate a new one in for thems :)
 
The DSpirit biome will spawn Post Mech, no sweat. The Reach, however, will not generate in pre existing worlds. You'll have to generate a new one in for thems :)
is there an item in the mod that allows you to generate new world changes in pre-existing worlds? also any other stuff i cant get in pre-existing worlds?
 
Wow, I've built so much stuff where my base is and I got up to destroyer, now the spirit biome is WHERE MY BASE IS. So much time put in in my base and now just the :red:ing biome comes in and you can't live in peace. -.-
 
Wow, I've built so much stuff where my base is and I got up to destroyer, now the spirit biome is WHERE MY BASE IS. So much time put in in my base and now just the :red:ing biome comes in and you can't live in peace. -.-

Buy the soulless (grey) solution from the steampunkter and poof, it's gone.
 
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Alright friendos, are you ready for the surprise 1.1.3? Download on the Mod Browser or the mediafire: http://www.mediafire.com/file/syskvuqmj90tsn2/SpiritMod.tmod
- Nerfed the Knockback resist and spawn rates on Reach enemies
- Fixed Starcharger not dropping from normal mode Starplate Raider
- Fixed Cogworkers and Cog Spiders spawning near houses
- Buffed Atlas weapons with special projectiles
- Toned down the lighting on Spirit Ice
- Gave the Essence Distorter a rarity and made it drop when broken
- Fixed a sprite issue with the Spirit Helm
- Made Broken Hero Staves drop Post Mech only
- Fixed the Spirit Potion buff not causing Spectre bolts to spawn on getting hurt
- Nerfed Diseased Bats and Slimes, as well as Cavern Crawlers
- Nerfed Bismite Bow and Clatter Bow
- Lowered the Spawn Rate of Gluttonous Devourers
- Made the Hedron Staff penetrate multiple enemies before exploding
- Lowered the Ancient Flier's projectile fire rate
- Reach now has custom music
- Gave the Clatterbone set bonus a message upon activating
- Buffed Soul Burn
- Gave Geode set a more unique theme, and mde the armor non-class specific
- Changed up the effect of the Possessed Blade
- Changed up the Shadowspirit and Stone of Spirits Past's effects
- Made the Spaz Lung inflict Cursed Inferno
- Gave the R'lyheian a map icon
- Rogue Armor is now un-craftable, now sold by the Rogue instead
- Fixed Bloodfire Axe's crazy axe power
- Fixed a few small grammar and spelling issues
- Minibosses can only sspawn 1 at a time


- IMPORTANT:
- Streamlined progression of items from prehardmode to hardmode, allowing for proper tiering of items (by buffing and nerfing multiple sets)
- Made most throwing weapons have a chance to be picked up
- The Reach now has new decorations, more traps, more enemies, larger corridors, and a special prize at the end! (We're working on overhauling the generation completely, enjoy for the time being ;)
- The hardmode Tide now has 5 new enemies, one new mini-boss, and many new drops!
- The Rogue now has a completely new inventory, selling shurikens on top of boss-related throwing items!
- A NEW NPC HAS COME TO TOWN! The Adventurer is a jack-of-all-trades NPC, spawning after obtaining a gold coin and defeating the EoC! He will sell new items based on what time of day it is, what event is going on, or what boss has been defeated!
 
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