Yuyutsu
Dungeon Spirit
Soul keys are used to create Spirit Mimics, and spirit chests are opened with a key you receive from the Lone Trapper post planteraWhat are soul keys used for and how do I open Spirit chests in the spirit biome?
Soul keys are used to create Spirit Mimics, and spirit chests are opened with a key you receive from the Lone Trapper post planteraWhat are soul keys used for and how do I open Spirit chests in the spirit biome?
"a match MADE IN HEAVEN"I think they might be hardmode only, but if you're still having trouble a water candle and battle potion never hurts
[doublepost=1503433744,1503433669][/doublepost]Suggestion, make Lihzahrd shield and Shiny Stone able to be combined into one (one increases defense while not moving, the other increases life regen while not moving. A match made in heaven, don't you think?)
[doublepost=1503433990][/doublepost]also why do the sun elementals and lihzahrd preists do so much damage? the lihzahrds make me take ~21 damage while the elementals and priests do 100-300 damage a hit, jeez![]()
"a match MADE IN HEAVEN"
may i ask, could this possibly be a JOJO reference?
Yup, spawns every time. I've made upwards of 50 worlds to test this before.Does the Reach biome always spawn in a world? I made a world with Spirit, Thorium, and Calamity but wasn't able to find it. It's a shame since I wanted to use the Death Wind weapon but one of the ingredients can only be found in the Reach biome.![]()
maybe the mods conflict?Does the Reach biome always spawn in a world? I made a world with Spirit, Thorium, and Calamity but wasn't able to find it. It's a shame since I wanted to use the Death Wind weapon but one of the ingredients can only be found in the Reach biome.![]()
I think this is in the OP, but there are generally going to be two Reach biomes per world. (Though I had something interesting happen in my current Spirit/Thorium playthrough: both Reach biomes seem to have generated on top of one another.Does the Reach biome always spawn in a world? I made a world with Spirit, Thorium, and Calamity but wasn't able to find it. It's a shame since I wanted to use the Death Wind weapon but one of the ingredients can only be found in the Reach biome.![]()
If you're running many mods during world gen, this is bound to happen. I'd suggest disabling mods that don't have any world generation stuff and trying again. I only use Spirit and Cheat Sheet and make multiple large worlds, so it's not an issue on our side. And the amount of hostile settlements is twoBeen sitting here quietly for well over 10-15 minutes.
And then I went to Task Manager and ended tModLoader's process.![]()
How many hostile settlements was it creating? Oh wait, I was in the middle of creating a small world... no offense.
This was the only world-gen influencing mod that I was running, so how can some UI mods slow it down? Maybe you're also suggesting mods that has items in it (like Reduced Grinding and Infinity Plus,) perhaps?If you're running many mods during world gen, this is bound to happen. I'd suggest disabling mods that don't have any world generation stuff and trying again. I only use Spirit and Cheat Sheet and make multiple large worlds, so it's not an issue on our side. And the amount of hostile settlements is two![]()
Yeah, I'd suggest disabling those until the world is up, then reenabling them.This was the only world-gen influencing mod that I was running, so how can some UI mods slow it down? Maybe you're also suggesting mods that has items in it (like Reduced Grinding and Infinity Plus,) perhaps?