broawesomeness7
Terrarian
did you see this? it also randomly despawns toohow do you beat the space and time boss it just has a single attack and despawns when you try to kill it
did you see this? it also randomly despawns toohow do you beat the space and time boss it just has a single attack and despawns when you try to kill it
"Der Freischütz" is a german fairy tale about a hunter who makes a deal with the devilI'm just doing my first playthrough with this mod and I really like it so far, but I came across my first essence "Essence of the Freeshooter".
As a german, I feel obligated to tell you that the weapon I can create with it, the "Der Freischutz" translates to "The Freeprotection", which doesn't make any sense in german or english.
If your goal was to just make it look/sound neat in english, it may have worked, but if you want the actual translation: "Freeshooter" would translate to "Freischütze", which also doesn't make any sense, but you could use "Freischuss", which translates to "Freeshot" and is a word that actually exists.
@Varel015 , I had the same issue last night. I just killed Skeletron and suddenly the passive menu stopped working and I could no longer use the Bifrost. This morning I loaded a separate world (this one was never previously loaded with Stars Above active). The passive menu worked fine in that world, and still had my passives. I returned to the world I was playing last night and the passive menu started to work! Not sure if this will help debug or unblock you, but worth a shotWhen using the spatial disk, I cannot open the passive abilities menu anymore and it seems to crash the mod (the game is still playable).
to be more specific, after loading a game, i can :
- left click the spatial disk for any talk
- right click to acess archive ans the yet locked middle option
However after clicking once on the passive menu, the disk would close without any word, and then i wouldn't be able to interact anymore with the spatial disk unless reloading a game.
Also :
-this happened when selecting my 3rd passive with provide 6 def, minus 30 damage if i get hit for more than 100 hp etc.
- each time i load the game, it seems to work and i can see the 6 def passive is there. As soon as i click on passive menu and make the mod bug, the 6 def would disappear.
Okay, so I've been playing your mod on my streams for the last few weeks, and I have some feedback for you. Unfortunately, it's at least partially negative.
The Good:
This mod is fun. Really cool concepts, neat mechanics, and the weapons all feel distinct from one another...to an extent. The Starfarers and other characters are neat, seemingly well fleshed out characters with distinct flavors of their own.
That's where the praise ends, though, I'm afraid.
The Bad:
The weapons added are all exceptionally unbalanced, feeling either wildly too strong or painfully weak for the various points at which you obtain them. The design philosophy on the Astral weapons, specifically, is incredibly frustrating to play with, especially as a dedicated class.
Ranged weapons requiring no bullets, but using mana instead? That's neat on the surface, but then you realize: the mod adds no reliable ways to consistently regain mana, and all the vanilla content that buffs mana regeneration or reduces costs is specifically tailored to Magic damage. And swapping the mod's guns to magic damage inflicts a flat 10% damage reduction, so that the buffs you'd get from mage accessories aren't really helpful. This is extremely poor design, as it forces the player to stop attacking every so often so that their mana can regenerate, but in combat it takes a long time.
Most, if not all, weapons have charge times? That's neat again, but it slows down combat immensely, and the charged effects are rarely good enough to feel like it's worth it, at least to me. Add onto this the fact that the charge times are sometimes quite long, and certain weapons have their efficiency wildly reduced if you don't charge them to their fullest. The melee weapons all have a half-dozen different effects and various ways to trigger them, which is again, quite cool. But their ranges are short, or their charge rate is slow, or their rate of fire is slow.
Slowing the entire combat cycle of Terraria down makes for unbelievably frustrating gameplay.
To be clear, I'm not trying to dog on the mod. It's really neat, and there are some super cool concepts here. I just think that the weapon designs need some serious reworking, and the gameplay loop should be addressed to help fix its speed and balance issues.
Belatedly, you may have to install the Cheat Sheet mod and spawn in the item you need, if you haven't already.so, im stuck in the stellar array.... the item to send me back home despawned for some reason.....