tModLoader The Thorium Mod

Oh I know, I know lol

Thorium minions pre imp minions on the other hand, not cancer but still pretty hard lol
Yup, In vanilla Ive grinded from the slime statue 3-4 times. Im done, which means the only other option for a minion is the imp staff.

it's also the fastest. Fish for a reaver shark, dig a hellivator get your imp staff kill queen bee, progress :guidegrin:

The only boss i really struggle with is the beholder. I'm not sure why I struggle with him, but he is harder than any other boss XD
 
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Yup, In vanilla Ive grinded from the slime statue 3-4 times. Im done, which means the only other option for a minion is the imp staff.

it's also the fastest. Fish for a reaver shark, dig a hellivator get your imp staff kill queen bee, progress :guidegrin:

The only boss i really struggle with is the beholder. I'm not sure why I struggle with him, but he is harder than any other boss XD

Coznix has always been pretty simple on my end, idk.

Well in terms of a Thorium playthrough the hardest for me has been the Destroyer usually, however that's probably because I also run the prefix mod and there's so many dang mobs on the screen I get screwed over by 1 title or another half the time haha.

My salt levels when I got smacked by a Destroyer suffixed "the Reaper," (Reduced health and defense, but brings your hp to 1 if it touches you) and not realizing wtf happened till I read the name. :guideeek:
 
Coznix has always been pretty simple on my end, idk.

Well in terms of a Thorium playthrough the hardest for me has been the Destroyer usually, however that's probably because I also run the prefix mod and there's so many dang mobs on the screen I get screwed over by 1 title or another half the time haha.

My salt levels when I got smacked by a Destroyer suffixed "the Reaper," (Reduced health and defense, but brings your hp to 1 if it touches you) and not realizing wtf happened till I read the name. :guideeek:

I found my problem. I was fighting him directly after WoF so i didnt have any real mobility *cough wings cough*

I still beat him using imps + boots LOL
 
They're both compatable, but Tremor has a few issues with waiting a long time for a new full version.
(I've not tried it, but from what I've heard think of it as the current version as an alpha version, and Temor 1.3 as a full release.)
But a lot of people have played with Imksushi's mod and have been saying it's really fun.
Both together should be compatible, just know that Tremor's not in it's best shape quite yet.

And personally I recommend Calamity. It's a very fun mod.
http://prnt.sc/c81fj6
Yeah, nah
 
This seems to be unpopular as an opinion, but I quite like Phylactery as it is in terms of game progression.

The exclusivity makes sense, I guess, but at the same time if you are giving up 4 slots for minions then you sacrifice a LOT of survivability, IMO. Disincentivising a hybrid minion playstyle sounds like a great plan, because as it stands you can just throw out a minion and have effectively a passive increase of 100+ DPS. Maybe make it so that casting a minion applies a debuff that lowers damage of all other weapon types, as if you are having to divert some of your concentration to maintaining your minions?
 
This seems to be unpopular as an opinion, but I quite like Phylactery as it is in terms of game progression.

The exclusivity makes sense, I guess, but at the same time if you are giving up 4 slots for minions then you sacrifice a LOT of survivability, IMO. Disincentivising a hybrid minion playstyle sounds like a great plan, because as it stands you can just throw out a minion and have effectively a passive increase of 100+ DPS. Maybe make it so that casting a minion applies a debuff that lowers damage of all other weapon types, as if you are having to divert some of your concentration to maintaining your minions?

I see where your coming from but having a total of 8(10 if using potion & bewitching table), seems simply unbalanced as heck so early in the game. >.<
 
I've been farming for the Spectre Staff in the dungeon (dropped by Ragged Casters) and after going through 14 battle potions and not getting the staff I am greeted/mocked with every enemy in the game now having the Ragged Caster's attacks (white projectiles that travel through walls) but not doing damage with them- thankfully.

Is this a known bug?
 
I've been farming for the Spectre Staff in the dungeon (dropped by Ragged Casters) and after going through 14 battle potions and not getting the staff I am greeted/mocked with every enemy in the game now having the Ragged Caster's attacks (white projectiles that travel through walls) but not doing damage with them- thankfully.

Is this a known bug?

You should report this somewhere else, as this problem is vanilla.
 
Greetings,

I have encounterd a visual bug with an item in multiplayer.

- the item Pink sludge
"Summons a bright little flying slime"

What happens is the person that uses the slimes is appearing on a reindeer for the other player (see screenshot: http://i.imgur.com/ng8oTAY.png)

With kind regards
InSynCeD
 
This seems to be unpopular as an opinion, but I quite like Phylactery as it is in terms of game progression.

The exclusivity makes sense, I guess, but at the same time if you are giving up 4 slots for minions then you sacrifice a LOT of survivability, IMO. Disincentivising a hybrid minion playstyle sounds like a great plan, because as it stands you can just throw out a minion and have effectively a passive increase of 100+ DPS. Maybe make it so that casting a minion applies a debuff that lowers damage of all other weapon types, as if you are having to divert some of your concentration to maintaining your minions?

I dont even consider survivability when i play. If i get hit i should be punished.

My slots generally look like this:

Wings
Boots (Quality of life)
DPS item
DPS item
DPS item
DPS item

(using all Menacing or Lucky)
 
I came across an error trying to load Thorium:
Code:
External component has thrown an exception.
   at Microsoft.Xna.Framework.Media.WmpProxyThread.RunInRightApartment(WmpProxyFunction proxyFunction)
   at Microsoft.Xna.Framework.Media.UnsafeNativeMethods.DecodeStreamToTexture(Void* pDevice, UInt32 stream, Int32* targetWidth, Int32* targetHeight, XnaImageOperation operation, Int32 maxAspectRatio, Void** pTexture)
   at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation)
   at Terraria.ModLoader.Mod.Autoload()
   at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
I'm using these mods:
Calamity Mod
Cheat Sheet
CosmeticVariety
Pumpking Mod
Fargos Mod (Souls and Summons)
Heros Mod
Boss Health Bars
Quality of Life
Aeons of Terraria
Legends of Terraria 3
Yoyo Expansion
Even More Modifiers
SteelForge
Cheat Sheet Extended
Tremor Remastered
Yoyo Overload
Prefixes for enemies

I'm also using 0.8.3.2 TML
 
An idea for your mod for after beating the mech bosses. You don't have to give me credit. :guidesmile:
 

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Hey, Diverman, if it's not too much trouble, could you give me a file with all the mod's sprites in it? I'm doing a youtube series and need the sprites for editing and thumbnail purposes. I mainly just need enemy and item sprites if that makes it easier.
 
Not sure if this is a posted problem the Holy Aegis shield doesn't seem to work in multiplayer. The person with the shield gets the buff while nearby teammates (ex: team blue) do not get the buff.
 
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