Thank You! This was the main reason i was planning to learn how to make plugins. Am so pumped you did this. If you think it'd be useful to you, might i suggest making another plugin to enable/disable (via a hotkey) the game setting option that controls whether or not the game pauses when the inventory is opened. I imagine most people just stick to having the setting switched so that the game doesn't pause, but maybe you're not one of those ppl, and also get annoyed from the limitations that having the game paused brings.Flashlight plugin:
Left Alt (hold) - flare on cursor
Left Alt + Num pad 0 - toggle torch on player
LoadoutSwap plugin:
Left Alt + W - exchange social slots with armor slots
That would be insanely hard to make, and doing that will make it probably not work with Terraria.there are suggestions for development:
remove "terraria only", make it a universal solution for the .NET platform
simplify the user interface
add a category field to plugins
remake all tweaks as plugins (as additional examples)
if you are not a programmer and not have sources, please, don't blah blah blah ...That would be insanely hard to make, and doing that will make it probably not work with Terraria.
TT2 using Harmony library, they can path/modify any .NET game/application.How do you think it would work with Terraria and other .NET applications?
also that was a little offensive
This would require a completely new defense/ignore damage system which would have to be overidden with the vanilla defense logic.There's no way to edit armor stats other than Defence, so armors are hard to balance . . .
Is this possible to add/is there a plugin for this? I'd love that as a feature.
There's a link to the Plugin Wiki in OP, go check it out for yourself.Did somebody played with plugins? Does anybody know where to get them, and not to create? I'm not very good in CS, i mean i don't know it at all, and it's not up for me to make my own plugins...
If you were referring to me, I made the first post in the last page, then after reading this one I made another post. (If it wasn't me, let me know via a reaction)GASP doublepost
How hard is it to create one?
?If you were referring to me, I made the first post in the last page, then after reading this one I made another post. (If it wasn't me, let me know via a reaction)
I'm confused of what did you mean by that, so I'll just skip to how it's made.?
BTW, a recipe editor would be nice to have. Isn't the recipe inside the C# file for the item? If so, I guess it wouldn't be too difficult? I don't really know much about it.
There's a link to the Plugin Wiki in OP, go check it out for yourself.
Same goes for me (there are different errors that also show up, although I'm not with my pc right now to specify them, will be including it), but it only occurs if the compiled plugin has errors (I just test it again and it works normally, to see the actual problems with my code). For me it's kind of tolerable (currently), since there isn't any damage happening because of this and it's pretty straightforward to fix it.Oh and also, tests no longer works for some reasons, "System.Attribute is defined in a non referenced assembly, I must add a reference to System.RunTime"
(Of course I use neither of both)
Looking forward to seeing that . I've taken a quick break from making/working on my plugins to play other games and this would probably be a good time to warm up when I get back to it.*Is also doing a plugin to add recipes*
Here's the link to it if you're still having trouble. I usually take the link from the update post.I'm not finding one even if I ctrl+f for plugin or wiki. Is it called something else I should be searching the page for?