Yello_X
Queen Bee
-Introduction-
So we all know the Throwing Class, a heavily outclassed class (Eh?) that most people probably forgot about. It only has 2 armors, 2 weapons and a whole lot of things (Javelins, Grenades, Daggers, etc.). So I propose a change to this pitiful class!
-NOTE-
Due to my bad balancing and stat skills, I will probably make things underpowered/overpowered/stat-less. You could propose a change to that!
-Content Time-
1) Weapons!So we all know the Throwing Class, a heavily outclassed class (Eh?) that most people probably forgot about. It only has 2 armors, 2 weapons and a whole lot of things (Javelins, Grenades, Daggers, etc.). So I propose a change to this pitiful class!
-NOTE-
Due to my bad balancing and stat skills, I will probably make things underpowered/overpowered/stat-less. You could propose a change to that!
-Content Time-
So, there are only 2 specific thrown "weapons", the Bone Glove (Ammo: Bones) which is gotten in Expert, where it would be useless for all eternity and the Ale Tosser (Ammo: Ale) which is gotten from a Tavernkeep's drop. While there are a lot of thrown items, only 2 items are used with weapons. So, here's some more weapons for the lonely stuff!
Sapper's Lobber
Desc: You can get this by buying it at the Demolitionist for 6 Gold coins when you have Grenades in your inventory. All Grenades can be used, has improved damage.
Damage: 14 (Thrown)
Velocity: 5.5
Crit: 4%
Use Time: 37 (Relatively faster than normal Grenades)
Desc: You can get this by buying it at the Demolitionist for 6 Gold coins when you have Grenades in your inventory. All Grenades can be used, has improved damage.
Damage: 14 (Thrown)
Velocity: 5.5
Crit: 4%
Use Time: 37 (Relatively faster than normal Grenades)
Desc: You can get this by buying it at the Merchant for 4 Gold coins when you have any knife in your inventory (Poisoned Knives, Throwing Knives, Frost Daggerfish). Will throw knives in a spread-out manner, 4 per throw but also consuming 4, well at least they're common.
Damage: 18 (Thrown)
Velocity: 10
Crit: 4%
Use Time: 14
Damage: 18 (Thrown)
Velocity: 10
Crit: 4%
Use Time: 14
Desc: You get this as a random drop from Hoplites (2% drop chance). This will throw a javelin, obviously. Either Bone/Normal variants are accepted. 25% chance to not consume javelins
Damage: 30 (Thrown)
Velocity: 9.5
Crit: 4%
Use Time: 20
Damage: 30 (Thrown)
Velocity: 9.5
Crit: 4%
Use Time: 20
Desc: It will throw out molotov cocktails. It is bought from the Demolitionist for 6 Gold coins when a cocktail is in your inventory. You can also buy cocktails from the Demolitionist when you have the cannon in your inventory, for 35 Copper coins.
Damage: 37 (Thrown)
Velocity: 7
Crit: 4%
Use Time: 30
Damage: 37 (Thrown)
Velocity: 7
Crit: 4%
Use Time: 30
Desc: An endgame weapon for the class. Uses Nova Stars, throws 3 homing stars with a rainbow trail that also damages. You can buy Nova Stars from the Arms Dealer for 15 Copper coins when you have the Starshooter in your inventory.
Damage: 97 (Thrown)
Velocity: 8
Crit: 10%
Use Time: 15
Tooltip: Reach for the stars!
Damage: 97 (Thrown)
Velocity: 8
Crit: 10%
Use Time: 15
Tooltip: Reach for the stars!
20 Nova Fragments at an Ancient Manipulator
Desc: Looks like Moon Lord's hand complete with the TEoC, it shoots out a Phantasmal Spheres, consuming one Phantasmal Extract. These can be crafted from 1 Nova Fragment for 150 Extracts. Profit! Additional drop from Moon Lord
Damage: 95
Velocity: 35 (So as not to make it really overpowered)
Crit: 10%
Use Time: 30
Damage: 95
Velocity: 35 (So as not to make it really overpowered)
Crit: 10%
Use Time: 30
2) Equipment!
We are missing some armors from the class, so why not add some stuff?
Instead of adding a new Pillar, Vortex Pillars will also drop Nova Fragments alongside Vortex Fragments. The armor set will be in a dark blue hue, because heck.
Set Bonus:
Use up/down arrow keys to toggle projectile drop speed
Enemies killed will drop Nova Debris, these will increase your throwing damage by 1%, collect 16 and hold right click toshoot throw a huge Nova javelin (Infinite pierce, passes through blocks), dealing 135 damage (90 sec CD)
Crafting Recipe: 10 Nova Fragments + 8 Luminite Bars at an Ancient Manipulator
+40% throwing velocity and damage.
+40% throwing velocity and damage.
Crafting Recipe: 20 Nova Fragments + 16 Luminite Bars at an Ancient Manipulator
20% faster use time and longer range
20% faster use time and longer range
Crafting Recipe: 15 Nova Fragments + 12 Luminite Bars at an Ancient Manipulator
+24% throwing damage, crit chance. +9% movement speed
+24% throwing damage, crit chance. +9% movement speed
Use up/down arrow keys to toggle projectile drop speed
Enemies killed will drop Nova Debris, these will increase your throwing damage by 1%, collect 16 and hold right click to
As the Hoplites drop the Javelin, the armor they drop should be related to the Throwing class, don't you think?
Helmet: +15% throwing damage and velocity
Breastplate: +15% faster use time and range
Boots: +15% crit chance, 4% movement speed
Set Bonus:
All javelins can pierce, all enemies hit will still get the javelin sticking to them and they will get passive damage like the Daybreak.
All javelins have a 25% chance to not be consumed.
Helmet: +15% throwing damage and velocity
Breastplate: +15% faster use time and range
Boots: +15% crit chance, 4% movement speed
Set Bonus:
All javelins can pierce, all enemies hit will still get the javelin sticking to them and they will get passive damage like the Daybreak.
All javelins have a 25% chance to not be consumed.
So, this set looks like a ninjaaaa, a ninjaaa, a ninjaa.
Set Bonus:
All Throwing damage have a 75% chance to inflict the On Fire! debuff
All Shurikens and daggers (Frost Daggerfish, Poisoned Knives and Throwing Knives) are turned to obsidian version of themselves (Names: Obsidian Daggerfish, Etherial Claw and Demon's Claw), dealing more damage, higher crit chance (+4%) and pierces (If not, pierces more).
Set Bonus:
All Throwing damage have a 75% chance to inflict the On Fire! debuff
All Shurikens and daggers (Frost Daggerfish, Poisoned Knives and Throwing Knives) are turned to obsidian version of themselves (Names: Obsidian Daggerfish, Etherial Claw and Demon's Claw), dealing more damage, higher crit chance (+4%) and pierces (If not, pierces more).
-Closing-
Oh jeez, that was a lot to cover! Well, since this is a WIP, I'll keep adding/tweaking some more things. Criticism, suggestions and support are welcome! No sprites since my computer broke down and I'm not a spriter. Thanks for reading!
(Tbh I think my upgrades will make Throwing/Range classes be similar lol)
Oh jeez, that was a lot to cover! Well, since this is a WIP, I'll keep adding/tweaking some more things. Criticism, suggestions and support are welcome! No sprites since my computer broke down and I'm not a spriter. Thanks for reading!
(Tbh I think my upgrades will make Throwing/Range classes be similar lol)
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