LilStarla
Terrarian
I've been modding Skyrim for a while now, so understanding file structure is no big deal to me. tModLoader, however, doesn't appear to be clear about how files must be structured in order for a mod to be successfully built. I made a simple glass sword mod last night, and it worked without any hesitation. I decided to add a glass pickaxe, too... well... problems started. I eventually got it to work but let's just say my solution did not feel correct... (renaming mod folder)
So... this morning I decided I would make a dryad's sword. I went to the skeleton generator thingy and got an examplesword.cs file, drew up its sprite and I'm getting this error...
You can tell I don't plan on stopping with a sword... I want to make an entire class, I guess... Anyway here is my file structure...
And here is my .cs file for the sword...
So what's the hold up? Are my files out of order or is there something wrong with the code? Keep in mind I want to add a complete weapon, armor and tool set to this mod so I guess I need some pointers on how to properly add to it.
Thanks for any help!
So... this morning I decided I would make a dryad's sword. I went to the skeleton generator thingy and got an examplesword.cs file, drew up its sprite and I'm getting this error...
You can tell I don't plan on stopping with a sword... I want to make an entire class, I guess... Anyway here is my file structure...
And here is my .cs file for the sword...
So what's the hold up? Are my files out of order or is there something wrong with the code? Keep in mind I want to add a complete weapon, armor and tool set to this mod so I guess I need some pointers on how to properly add to it.
Thanks for any help!