So, let's start this with the most interesting aspect for some: The late game.
I have seen some weapons and some armors, some concepts that are VERY interesting. But they fall flat for one reason: They don't get the idea of a Thrower, they don't have a definition for what the character should do. And so here I am giving it.
In my eyes, the Thrower must have a reason to NOT want to miss a single shot of them, to give every single part of their attack feel relevant, unlike the Rangers which just do lots of damage. So I try to make everythin that rewards the player for actual accuracy.
So here it is! By combining pieces of all 4 Pillars (I would love to make a Fifth Pillar but that would take forever to program) you can create the: Comet Fragment! A Fragment designed for the Thrower.
The two special weapons it carries are:
Comet Dagger: A dagger that is not affected by gravity and it has a low throwing rate. But in exchange, when it connects into a opponent it deals some HEAVY damage in the area surrounding it.
Space Combuster: A grenade that you can explode at will, pressing right click will cause the grenade to create a massive explosion around it that not only does damage, but confuses opponents.
So yeah, you are there fighting for your life with the Moon Lord and you finally manage to beat it as a Thrower. Your rewards? Well, let's start with the drops.
The Blade: Feared upon many, this blade carries around the most straight forward yet rewarding style of any. The Blade is based around one single concept: Kill. It does a GIGANTIC ammount of damage and it has both a decent speed and throw velocity.
"Hey! You said Throwers are supposed to be rewarded by hitting their projectiles! This doesn't add anything to that"
Heh, more on that later.~
And for the secondary, this is more for the "classy" players:
The Unholy Deck: This will probably be one of the more complicated weapons to use, yet it can be one of the strongest. The Unholy Deck only has 10 shots, and each attack throws 2 cards around, so you have 5 shots befores it's gone... for a while, after 10 seconds the weapon will recharge itself automatically, but if you don't want to wait for so long, you can always press the right click, and all the cards that you threw before (They don't dissapear in contact or the ground) will come back to the position where you are at the moment you right click. It'll probably need some ability to pull it off, but it could be worth easily.
Phew, you're still reading this? Thanks! But now for the last thing in the package: The Armor.
Comet Armor: It carries around some damage, throw velocity and the typical stuff you want. But I know what everyone wants to know: What's the feature?
Simple! When you have the complete set, you get access to: Trance.
Whenever you manage to land a hit with any Throwing Damage, your character will gain a "Trance" Buff. This Buff lasts until you use another attack or after 3 seconds. It increases your throwing damage and movement speed by X ammount, and also gives you a 100% chance of not consumming any ammo whatsoever, so you better think before throwing that cool looking weapon you have in your hand.
Welp, I got a little bit carried on but hopefully you guys will like and stuff. Thanks for reading it!