Agreed. The new music in Tremor is the best custom Terraria I've ever heard -- it fits the style of the vanilla ost perfectly, and was obviously made by someone of great talent.Music Boxes is so amazing, it's like Terraria theme style music
Are you using Prefixes with Enemies/Enemymods enabled? That's the only one I'm aware of that's causing people any problems right now.Everything here working perfectly fine in conjunction with each-other for me.
(Yes, everything is updated to the latest)
I am not. I personally feel it'd taint my experience to modify non-vanilla mobs, that are not intended to be modified.Agreed. The new music in Tremor is the best custom Terraria I've ever heard -- it fits the style of the vanilla ost perfectly, and was obviously made in very talented hands.
The music imo is one of the very best features in Tremor 1.3.
Are you using Prefixes with Enemies/Enemymods enabled? That's the only one I'm aware of that's causing people any problems right now.
its an item called the ancient watch. hand some souls of fight to the guide. if you don't know how to get those, hand some glass to the guideHow do you summon the paradox cohort?
Not bugs, simply changes that could be made to 'balance' the mod a bit more.I have some bugs to report!
1. It seems that most maces sell for ridiculous amounts of cash.
2. It takes 3 gray knight pieces to change it to another color.
3. Some tools mine slower than they say they should. (Invar tools are slower than copper.)
4. The dialogue of most NPCs are rather loosely translated. (This one doesn't matter too much though.)
Not bugs, simply changes that could be made to 'balance' the mod a bit more.
OT:
The error I ran into while reloading to use "Prefixes for Enemies".
This could be due to a number of different things. (The obvious one being low memory allocation to Terraria)
Perhaps with all of the mods I have, this one sent the game "over the edge" in regards to memory.
Agreed. I suppose what I'm trying to explain is that it could be a bug between Tremor Remastered and Prefixes for Enemies causing the memory allocation to exceed tModLoaders limit. Think of it as a number counter while the mod is trying to start, it loops continuously until it reaches the limit.I don't think it's a memory issue, people run nearly 20 mods at a time without an issue
left click on carrot in inventoryHow do I turn off hunger???
Next to your accessories and armor.Thanks heaps
[doublepost=1489045212,1489045180][/doublepost]where is it
some sprites got removed an may comeback in futureWhy was the mod's filesize reduced to 21 MB from 42?
To make the mod more stable.Why was the mod's filesize reduced to 21 MB from 42?
Walls I place disappear