Snickerbobble
The Painter
Many have suggested trophies should function similarly to banners, making bosses weaker, but what if instead trophies made bosses stronger? After conquering a boss so many times, you'd then put up its trophy to take on a more difficult version.
On a normal world, spawning a boss within an area with a placed trophy would spawn its expert mode version, minus the expert drops. This could allow expert bosses to be fought on a more peaceful normal building world.
On an expert world, instead an even more difficult boss would be spawned instead, with some more new boss mechanics, such as the Eater of Worlds spilling acid on blocks and King Slime stunning you with earth quake ground pounds.
Killing a boss normally would drop a wooden trophy, defeating its buffed version could drop a gold trophy, and when spawned with a gold trophy would spawn a version so difficult an endgame geared character would be recommended, giving us more things to do at the endgame.
What do you think?
On a normal world, spawning a boss within an area with a placed trophy would spawn its expert mode version, minus the expert drops. This could allow expert bosses to be fought on a more peaceful normal building world.
On an expert world, instead an even more difficult boss would be spawned instead, with some more new boss mechanics, such as the Eater of Worlds spilling acid on blocks and King Slime stunning you with earth quake ground pounds.
Killing a boss normally would drop a wooden trophy, defeating its buffed version could drop a gold trophy, and when spawned with a gold trophy would spawn a version so difficult an endgame geared character would be recommended, giving us more things to do at the endgame.
What do you think?