Okay Ive gotta vent here for a moment.
You guys really dropped the ball here. I could deal with he occasional weirdness. Even the FPS drops. But the lunar events are literally unplayable. We’re talking sub 10fps on the lunar events in split screen multiplayer. And the moon lord dropped to less than 1 FPS.
This has happened twice to me and my wife today back to back with a full shut down and restart of my Xbox one X in between to rule out the console itself.
You’ve had since March to get these issues fixed, instead your working on mobile and switch and I find this absolutely horrifying from a customer perspective.
RYou really should be dedicating all available resources to fixing the problems that you created when rewriting the game, not attempting to pull more money from two other platforms.
I place this issue solely in the hands of pipe works because anyone with an Xbox one would have experienced these issues. And the fact that it only takes two people to notice these gamebreaking problems says that you hardly did any quality assurance with these patch launches whatsoever.
Anyway I’m done ranting. You need to fix this, and to anyone who says I should cut the devs some slack, remember that even free updates shouldn’t ruin an otherwise well working product.
Especially if that product is on a platform that gives little to no choice over updates.
This release wasn’t ready and Pipeworks should be putting out this fire not starting two more.
I’ll update with a link to YouTube and a screen shot showing the literal slideshow we got to experience when I have a chance.
Edited to include screenshot.
I’ll upload to YouTube when I figure out how to do that from my Xbox one x.
You guys really dropped the ball here. I could deal with he occasional weirdness. Even the FPS drops. But the lunar events are literally unplayable. We’re talking sub 10fps on the lunar events in split screen multiplayer. And the moon lord dropped to less than 1 FPS.
This has happened twice to me and my wife today back to back with a full shut down and restart of my Xbox one X in between to rule out the console itself.
You’ve had since March to get these issues fixed, instead your working on mobile and switch and I find this absolutely horrifying from a customer perspective.
RYou really should be dedicating all available resources to fixing the problems that you created when rewriting the game, not attempting to pull more money from two other platforms.
I place this issue solely in the hands of pipe works because anyone with an Xbox one would have experienced these issues. And the fact that it only takes two people to notice these gamebreaking problems says that you hardly did any quality assurance with these patch launches whatsoever.
Anyway I’m done ranting. You need to fix this, and to anyone who says I should cut the devs some slack, remember that even free updates shouldn’t ruin an otherwise well working product.
Especially if that product is on a platform that gives little to no choice over updates.
This release wasn’t ready and Pipeworks should be putting out this fire not starting two more.
I’ll update with a link to YouTube and a screen shot showing the literal slideshow we got to experience when I have a chance.
Edited to include screenshot.
I’ll upload to YouTube when I figure out how to do that from my Xbox one x.
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