2. Remove the custom hp/mp bar and use the vanilla one instead OR players will use other UI mods such as Unleveled.
Less work for you, and there already good mods for that.
Some things I've noticed:
1)Damage to defense is op, considering it reduces only your melee damage. As a summoner/ranged/mage it's free survivability for you.
2)Putting points in intellect does nothing to you, once you go past the 400 mana. As far as I understand 400 mana is a hardcap in Terraria.
Considering the natural per level increase and maybe items that give mana(or even Vape loot +int stat) intelligence is munchkin's nightmare.
3)I guess same goes to the steroid skill/movement speed combo. If you are already at cap ms, you won't get any benefits from the steroid.
4)Longer flight maybe isn't working. Can't tell for sure, as there is no decrease skill button.
5)Level 10 sparks are really flashy. It is quite enjoyable right now but may become boring with time.
6)Killing Chaos Solar Pillar made my frames fall like the domino.(maybe because I had 2 stationary sentries type spells + the sparks skill = expl0si0ns!)
7)Didn't quite get there on the new play through, but clearing solar pillars, in general, gives crazy amounts of experience. It may or may not have to do with big content pack mods I ran with yours.(But I think even vanilla end game staff gives way too much exp. I manage to fill 868598400 exp in one pillar)
8)Having level 200 stops you from gaining any more chaos exp. Doubt this is the real problem, but maybe something to consider?
I hope I don't come too hard or annoying on you. The mod is great and has a lot of potential, that's why I'm so eager to play it.