You'll have to mouse over the ore tile (with smart cursor off I believe) and use the hotkey to add the ore to the modded white list. You should only have to do this once per ore type.Any progress on getting this to work with mods? With Thorium, Calamity, Spirit and pinky mods, I'm running into the point where there's more modded ores than vanilla ores and this would really come in handy. Works perfectly for the regular ores though.
Oh ok thanks. I confused "Whitelist" with "Blacklist" I guess, and though that option was to stop it from automatically mining certain kinds of ore.You'll have to mouse over the ore tile (with smart cursor off I believe) and use the hotkey to add the ore to the modded white list. You should only have to do this once per ore type.
Those hotkeys add/remove ores directly to/from config, so with them you can even disable default ores for a while and add them back later.Oh ok thanks. I confused "Whitelist" with "Blacklist" I guess, and though that option was to stop it from automatically mining certain kinds of ore.
This is not directly because of VeinMiner, because I'm not calling any methods related to SpriteBatch in my mod.I was wondering if someone could help with this error. It only happens when I use the VeinMiner mod, and it happens like 1/4th of the time.
This is the error log (the window that pops up on crash has more if you need that):
Nesting more than one SpriteBatch.Begin when using a SpriteBatch with SpriteSortMode.Immediate is not allowed.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
at Terraria.Main.DrawPlayers()
at Terraria.Main.do_Draw(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
If those lag spikes happen only when VeinMiner is doing it's job, go to the config (Documents\My Games\Terraria\ModLoader\Mod Configs\VeinMiner.json) and edit the lineI occasional get this:
VeinMiner threw an exception while Veinmining:
at VeinMiner.VeinMiner.<ProcessVeinmine>d__6.MoveNext()
Also on consistent use I get lag spikes that drop me to under 1 FPS
Can I get some help?
Well, the more blocks you set as a max, the more memory it will use. How much RAM do you have?I am still getting them. IDK if it is one of my mods, or if it is a problem with my block limit (9999) or if it is something else.
Here's that bottom section of the config...
"OresOnly": false,
"MaxAmountOfBlocks": 9999,
"DelayBetweenMiningBlocks": 0,
"InvertVeinmineHotkey": false,
"ToggleVeinmineHotkey": false,
"PerformDistanceCheck": false
Are you completely sure you haven't added dirt to the whitelist (with the hotkey for example)? Check the config if there is a "0" under the "OreTiles" OR press the delete button while hovering over the dirt in game (just make sure the hotkey is bound to the key).There is a critical bug. On the first 3 hours I used the mod it worked fine but after a while it started DESTROYING ALL THE DIRT IN MY WORLD. Please fix this
I'll try to optimize VeinMining, but don't expect it too soon as I'm currently "bored" with this mod ;PIt seems that the block limit is not the problem...
This is what happens, even with the 100 block limit (happens at 9999 too...)
Can you provide the link to the mod you mean?is it possible to make the exp from leveled/unleveled still be added while using veinminer?
https://forums.terraria.org/index.php?threads/1-3-4-4-terraria-leveled-rpg-mod.1703/I'll try to optimize VeinMining, but don't expect it too soon as I'm currently "bored" with this mod ;P
Can you provide the link to the mod you mean?
Btw. it may be possible, depends on the author of the mod and the mod itself.