W1K
Witch
Yes, quite honestly, they're very silly. The initial design is not top notch, even worse, minions were not a thing back when they were initially made, nor was Expert mode.So hummmmm...
So, its expected of the player to know that these 3 bosses, which completely annihilate players in Expert mode, that you can't actually damage them too fast or they just stop and regen 100? Also, i've been using the fire imp staff, which fires as soon as possible and deals constant fire debuff, which damages them. My character personally does a ton of damage, so that might be it, but i've yet to drop it beyond 500 damage, even taking it slow. I don't if its all intended, but it feels like these things are just undying. (Phoenix, i get it, but maybe these are a bit much for us silly players)
Although over the years I have constantly modified the phoenix to be less frustrating to fare against (mind, the projectiles have been severely nerfed since the original Reborn design, the healing mechanic has also been made less punishing and reset of the damage counter has been made instant) I can't help but think their design is ultimately flawed.
Their challenge relies on a silly gimmick, interesting by itself, but hard to figure out for blind players and posing no real challenge other than denying debuffs and minions, which should not be denied to begin with.
I've never wanted to change their core mechanics too far from their original design, especially the healing aspect of it, but I've been pondering to redesign them, get completely rid of the dumb healing mechanic and maybe keep a similar "too much dps = harder fight" system, but this time ignoring minions and debuffs, simply increasing its own firepower and not punishing the player into a never ending fight. This way the phoenix reborn gimmick remains but it is not quite as frustrating (or straight out ridiculous) to deal with, while players who want a slow and steady fight can still intentionally play the low-dps game to ensure themselves an easier victory.