Single Thread RP Viscosity of the Villains

The idea is very simple. A roleplay with no neutral or heroic characters. Grab all of your villainous OCs, this is a villains-only RP!
This RP takes place on a massive floating patch of land in a nebula. You can send your characters there any way you want
Name: Cold Fusion
Nicknames [Optional]: Blue Dwarf
Species [Optional]: Previously human, now robot.
Gender: Male
Main goal [What makes them a villain?]: He wants to steal power from blue stars.
Equipment [If you don't have any, then just say N/A]: Star-Energy Harvesting Machines. He has many of them in his pocket dimension, but he only uses them on specific stars; blue stars, and only those which meet specific elemental composition requirements. Said requirements are intentionally ambiguous to allow RP owners to be the ones who determine what stars can be used. He also has a fancy spear; Nuclear Winter, and his head is capable of receiving the nuclear fusion power sent to him wirelessly by the Star-Energy Harvesting Machines. For every active Star-Energy Harvesting Machine, he gains a permanent +0.5 on all D20 rolls, and a permanent +0.25 on all D10 rolls. This roll bonus caps at +5. Nuclear Winter can fly, chop, and stab; it's about twice as long as Cold Fusion is tall. Its spearhead is almost as long as Cold Fusion is, and Cold Fusion can control it telekinetically.
Text Color: 9a9ae9
Backstory [Optional]:
Abilities:
He's stronger than the average adult male human, but other than that, he doesn't have much special abilities. His head, which is nothing but a see-through blue crystal, is capable of detecting photons, vibrations, et cetera, in the same way a normal human head can hear or see.
Strengths: He's good at multitasking.
Weaknesses: His crystal head is hard to repair, though unless it shatters entirely, it won't cease to function. Though his brain is in his torso, not his head, so destroying his head won't kill him.
Exploitable flaws: Very overconfident in the power of his weapon.
Height [Optional]:
Weight [Optional]:
Extras/Trivia [Optional]:
Name: Sinthinia

Nicknames: White Snake, snow heathen

Species: White Dragon

Gender: Female

Main goal [What makes them a villain?]: Kills for food, money and fun. Hates large settlements and wishes to just fly and walk to wherever he legs take her and kill those she seems to dislike. Hates elves and dwarves with a passion. Dislikes devolved society.

Theme: Trail of the snake, Ghoultown

Equipment: In humanoid form, she wears a black suit complete with a long coat with numerous secret pockets, a double action revolver laced with flammable oil (unlit dragon breath), a knife belt, and survivalist kit with plenty of rope.

Text Color: 789999

Backstory: Was the daughter of two dragons who ruled over a large valley nestled in between three mountains. Life was peaceful, she cared for the people which included humans, lizardfolk, werewolves, lycanthropes (wolf men), elves and the occasional unicorn. (Yes, this is set in a fantastical world set in our 1860's) Long story short, her parents were killed unceremoniously by a alliance of elves, humans and dwarves from a developed and industrial eastern land. She negotiated with the alliances army commanders, asking for her people's safety in exchange for whatever they wanted. The elves were quick to settle in with the locals, the dwarves and humans however were far more interested in the dragons that ruled the land, specifically their biology. The alliance agreed to Sinthinia's terms if she consented to her giving up her parents bodies for science and experimentation, and if she submitted to a few tests herself. She lied and agreed but using her lizardfolk's people, escaped the valley. She swiftly torched and buried her parents and fled farther west.
Oh boy, part one done.
Once in the west, she joined a gang of bounty hunters so she could feed her desire for murder and death legally in the western lands where justice isn't so thorough. In this gang were a lizardfolk with broken scales wielding a crooked chain with a mace head on the end and a taste for meat; a ghoul with a quick wit and skin that felt like leathery hide who wielded twin revolvers and wore a filthy top hat and a brown and tattered tuxedo jacket; and finally, a bipedal bug man who could shoot acid out of his wrists. She never saw things eye to eye with the bug man but they did get along when not talking about their profession.

Abilities: flight, ice breath, able to use tail as a whip, horn charge, can heat up any segment of her body so that she can't be restrained.

Strengths: Surviving on her own, speaking with a silver tongue to tempt others into doing actions that will ultimately benefit her, sensing danger.

Weaknesses: Trust, a few spots right next to her left shoulder blade is a patch of weak scales that any sharp weapon can slip into and disable her arm.

Exploitable flaws: when surrounded or faced with numerous opponents, she'll panic and try to escape whatever her situation is, no matter what she's fighting for or what she's defending, unless if she's defending children. Can't transform in between forms within a day of changing.

Appearance: in her natural dragon form, she has snow like scales for skin, walks on four legs, two wings with a ten meter span from tip to tip, a long sinuous tail, icy blue eyes, a snouted face, two long horns starting from the top of her eyes cured backwards, four claws in each foot.
In humanoid form, she retains her scaled skin and snouted face, since she's reptilian she has a flat chest as she doesn't have mammalian traits, a black suit with a billowing long coat.

Height : (in dragon from)4 meters tall standing, 10 meters long tail to nose tip. (In humanoid form) 6'1

Weight: 5 tons in dragon form and 90 kg in humanoid form

Extras/Trivia: loves five finger fillet and gambling, knows how to tap dance, is a bookworm.
Old description copied from RJITU, modified slightly.
Name: Veraneathe the Misbegotten
Nickname: Veraneathe
Gender: Male
Age: 200-300, somewhat unknown
Alignment: Chaotic neutral (close enough to a villain when put in oppressive circumstances.. I.E.. here.)
Appearance:
(DON’T ASK ABOUT THE TOP CORNER THAT’S UNIMPORTANT.)
A good 11 feet long from maw to tail, standing at around 7 feet tall when on all fours. He is somewhat lithe and slender, his fur a grey-ish white color. He wears a set of bright silver armor, but it seems.. small for him, as if he was a different form before.. It's covered in scratches, seemingly from his own long claws. He has some sort of warped and grated helmet, the lower half gone, and the upper half warped to fit over his eyes and head, a pair of long thin ears pointing backwards behind it, along with two long and slender black horns poking through the sides of the helmet.. right below where his eyes would be. They face forwards and end before reaching his snout at the end of his slender jaw, which is covered in sharp teeth. He has a large mane of "hair" coming from the back of his head, which is closer to white in its coloring, and is very puffy.
He has elongated fingers, his gloves missing the fingers and thumb entirely, just covering his oddly small palms. The fingers seem to have 4 joints instead of 3, with the thumb having 3 instead of 2. The final segments of each finger seem to be warped into long, slightly hooked black claws. While on all four limbs, he seems to walk on the topmost and second to topmost segments of the fingers, the third and fourth segments curled up as he does so. He has a thin, lion-like tail which is somewhat long, but covered in puffy hair similar to his mane. His hind legs are digitigrade and the feet seem to be much closer to paws than feet now..
He seems to have a giant scar in his side that looks as if it's festering, something metal glinting in the middle of the wound...
Species: Formerly human, currently a beast.
Height: Roughly 11 feet tall, constantly on four limbs.. unless..
Weight: About 900 pounds, surprisingly light for his size.
Main Goal: To survive, to thrive, and to ease his pain. His clouded mind often warrants the need to simplify these goals, so gaining his allegiance through promises can be quite easy.
Personality: Beastial, controlled by his feral urges and quite near mindless if he falls into one of his "mental trails", from there going on to do whatever action he feels compelled to, be it playful, hunger-driven, anger, or anything else really.
Aside from that, he is generally somewhat even keel, albeit a bit hot tempered, but also somewhat distant and remorseful.
Equipment: Seemingly nothing aside from his long and sharp claws..
Abilities: The ability to warp and distort the earth to a pretty strong degree, mainly used to easily lob big stones, create strong shockwaves with stomps, cause earthen spikes to erupt from the ground, etc.
Removing the blade lodged in his side will allow him moderately potent blood magic, drawing from his own wound to shape the remnant of a sword into a huge greatsword of blood, allowing for burning, acidic blood attacks and greater mobility. This is only done in desperation.
Backstory:
Veraneathe was a mere soldier of the god of stone. The reason the god insisted soldiers in a place never once seen by an outsider was astounding. Veraneathe was a fierce man with a conviction seemingly not present amongst his kindred. For thousands of years, the people of the stone god had lived beneath the earth contentedly, never growing tired of the complete darkness. Veraneathe was different. He had heard rumors of the surface, of it being beautiful, and he had grown fully tired of dark.
And so, one day he left, his resolve furthered even further as nobody seemed to care. He was told by an old sage, perhaps his one and only true friend, about a narrow and winding cave that lead to the surface. Once he had found the entrance to this cave, he began his trek.
It took him nearly a month, fully exhausting his supplies and having to rely on strange water that trickled slowly down a river alongside the cave.. It tasted fresh, far better than the stagnant water within the deep underground city.
Finally, after exhausting everything he had, he reached the surface of his world. The sun shining on his face for the first time. He wept with joy, immediately realizing the correctness of his choice.
And within moments, a strange man walked up to him, wearing a long, flowing olive robe that concealed all but his hands, long, pale white, and slender, with pointy black fingernails.
"Why.. are you of the children of the earth?"
Veraneathe was stunned at the knowledge of the man, quickly answering with who he was.
The two began to walk, the man never lowering his thick and long hood, and constantly chatting in a friendly tone to the new arrival. He showed him the splendor of the flora and fauna of the planet, almost as if he had created them himself, talking about how they all worked in harmony. The two became almost like mentor and student, but even closer to friends.
Veraneathe, one evening, sitting around a burning fire with his teacher, found himself admiring the howl of the wolves. He admired everything about them really, their hunting prowess, attunement with nature, and most importantly, their community. He asked his strange guide, who had requested to be called Vita, about their howling.
And with this, Vita began a strange story about the origins of the wolves.
He talked about the first people of stone, fierce, tribal warriors, and how they fought constantly, with each other, and with the landscape. He described horrific monstrosities, what he called "beasts", and talked about the constant war between the people and these vile creations.
At the mention of having a relic from the war, Veraneathe's interest was peaked, he asked to see it.
The man's robe slowly shifted.. another four identical arms emerging from beneath is cloak as he slowly drew off his hood, revealing a featureless pale white head, the front covered in red, unblinking eyes.
The eyes slowly looked to Veraneathe, who shuddered. The figure then drew from within his robe a small, ancient metal sword, roughly split halfway up the blade, and stained in a dark black-ish crimson blood.
"This.. is a beastblood blade. A ceremonial dagger used to end the lives of captured and mutilated beasts.. It is said to still be soaked in the blood of the horrendous creatures.. and it is said to give the feral might of the beasts to any man who is willing to use it upon himself."
His words enamored Veraneathe, who was fascinated by the idea of becoming more in tune with nature.
And so, he took up the offer, sinking the small blade fully into his side.. and growing suddenly tired.
Vita laughed as he did so, watching Veraneathe pass out, and then he was gone.
When Veraneathe had awoken, he felt nothing.. he looked to his side, the wound already having closed, aside from a small stub of the hilt sticking from the wound. There was no pain, no feeling of hinderance from the blade in his side, nothing.
He went off to find Vita.. but he was gone, completely gone.
He began to notice the changes after only a few days.
His hearing first began to grow sharp, his eyesight following behind. He felt as if he had grown taller each day. All blessings he likened to the blade.
And suddenly, after a few days, it began to hurt.
His bones ached, his skin felt as if it was burning, his gums felt as if they were tearing. He thought he was dying, but he slowly noticed his body warping further every day. His teeth grew sharp, his face growing longer. What he gained in height, he lost in width, feeling as if his body became more streamlined, he began to struggle to stand, slowly being forced to walk on all four limbs. His nails grew sharp, fusing further with his fingers, and all of the hair across his body seemed to grow thicker and discolor more by the day.
After several months, he was no longer a warrior of stone, but a beast of his own making, clawing desperately at the armor painfully too small to fit his now animalistic body, screaming in agony at the moon and in anguish for his mistakes, and cursing Vita through sharp, canine teeth.
The worst part, he thought, was how he had never lost his mind. He was fully aware of his strife, and yet still felt the urges of the creature he had become, trying to balance the two nearly causing him to lose what little sanity he had left.
And so he wandered the endless, bountiful forest of his planet, never finding another sentient soul, but never being without the resources he needed to sustain his new form.
... that is.. until he ended up here.
Quirks: He speaks quite well still, albeit in a low growling tone, sometimes even letting out animalistic noises mid-sentence if he begins to feel feral..
Flaws: Easily distracted or taken off track if his feral urges are appealed to, very hard to deal with in any sort of friendly regard due to his tendencies..
Theme:
Hex color: #bd655e
(this guy was inspired by every bloodborne beast boss I've ever seen)
Name: Laurance

Nicknames [Optional]: All-butcherer, X-009, The mad one

Species [Optional]: Human

Gender: Male

Main goal [What makes them a villain?]: While not having an evil nature, the experiment had a severe side effect on his mental health; in his case, it was bloodlust. Once he gets a taste of battle, there's no stop to him. He destroyed dimension after dimension before his siblings managed to stop him and calm him down, restraining him on their home world (In this case, he's still going to be on a bloodthirsty rage)

Equipment: [N/A]

Text Color: #B8312F

Backstory [Optional]: Was part of the experiment called "Project X," whose goal was to create super soldiers, but X-Laurance was part of a special unit along with his younger brother Bill to create the pinnacle of power, in an attempt to raise humanity into godhood. This failed and left Laurance with an insatiable bloodlust which can only be triggered when fighting him and won't stop till he's put down.

Abilities: He can create any weapon or shield he thinks of out of thin air, as if he were reconstructing matter (no, he can't reconstruct matter in this RP)

Strengths: a battle expert, knows how to use every type of weapon skillfully, he also knows how to apply runes to weapons, he has impressive reflexes and incredible strength, as well as endurance and stamina

Weaknesses: he will fight anyone and anything that is imposing his path sometimes even jump into battle unprepared. He can be rash and resort to violence if provoked for a while

Exploitable flaws: you can easily bait him out into a fight, imprisoning him in a dream where he fights infinitely, and will trap him for a long while. he can't create armor, so his body defences are reliant on skill and reflex, which he isn't short of.

Extras/Trivia [Optional]: He is one of of X-001 siblings, who is currently trapped in limbo.
Name: Zalron

Species: Jnaultian (space kobold)

Gender: Male

Main goal: He was separated from his interdimensional space worm, so he intends to retrieve it.

Equipment:
Zalron's race uses heavily genetically engineered organisms as weapons.
Ice sword - It's wobbly but it stiffens when swung. Can alternatively be used to spew ice mist.
Electric whip - Glows and zaps anything it comes into contact with. The whip can extend and retract a bit.
Flame rifle - Fires small glowing red eggs that stick to things for a few seconds before bursting into flame.

Text Color: D38301

Backstory:
Zalron was once a sort of 'animal control officer' for his civilization, and his job was mainly to retrieve escaped projects and bring back new organisms for research. His job entailed owning a giant space worm (a genetically engineered species known collectively as the VII) that could freely tavel between dimensions and sniff out his targets.

One unfortunate day, Zalron lost his space worm in an accident. As he didn't have the funds for a new one, he grew desperate and turned to a very dubious offer from a group of suspicious Jnaultians. He'd be allowed to take home their new model of space worm for free, but in return he'd need to be used to test its capabilties.
What he didn't know is that these tests involved psychically linking him to the worm. A strange green crystal was embedded into his hand, and one into the worm's back, and these crystals allowed Zalron to control the worm as if it were an extension of himself. However, it was not long before unintended side effects began to kick in. The worm, which had turned out to be uncannily intelligent and cunning as Zalron had realized from his telepathic conversations with it, gained more power over their connection, and Zalron started to become as much of a slave to its will as the worm was to his.

In Jnaultian society, while most of their scientific effort goes into genetic engineering, any form of alteration or experimentation on a fellow Jnaultian, ever, is forbidden. A Jnaultian found to have been modified in any way is executed on the spot.
Starting from his right arm, the corruption of the worm began to display on Zalron's body, and soon there was no way to hide what had happened to him. After staying in hiding for a few months, he eventually decided it was time for him to flee from his people for good.
When the day came, the corrupted Jnaultian discovered that his worm had gone missing. From his mental connection, Zalron could tell that the worm had traveled several dimensions away, and was refusing to answer him for some reason.

Seeing as it was his only option, Zalron infiltrated a VII rental facility, hitched a ride on one of the worms, and made his escape in pursuit of the worm that his mind was tethered to.

Abilities:
Zalron doesn't have any special abilities of his own, however his giant space worm has the ability to cross through dimensions (different worlds,) locate things across dimensions through scent alone, and fire darkness bullets from the spikes on its sides.
Zalron has control over the worm's actions from anywhere nearby, although the worm has been slowly gaining influence on him over time.

Zalron does not have his powerful space worm in this roleplay unless he retrieves it later. He will begin the roleplay with an expendable rental worm.

Strengths: Good at recognizing and taking advantage of the weaknesses of certain creatures, as he has access to ice, electric, and fire attacks.

Weaknesses: He's kind of small due to his species, and not used to fighting without his worm to protect him.

Exploitable flaws: Physical inferiority

Height: 5 feet tall

Weight: 102lb

Extras:
Name: Strikus
Nicknames [Optional]: "The Terraformer", "The Creator in Copper", and "God" (self-proclaimed)
Species [Optional]: A Strikus/A Canvasling
Gender: N/A, Considers themself male, He/Him pronouns.
Main goal [What makes them a villain?]: They're mad at the concept of religion, as they believe humans made it as a mockery to him, as he was the one who made every planet. He is easy to anger and is very clumsy, being some sort of comedic relief villain.
Equipment [If you don't have any, then just say N/A]:
Text Color: 99d2e8, Underlined
Backstory [Optional]: He was bribed by the Puppeteer, alongside all the other strikuses, into helping overthrow the Canvas, and in return, he'd give them each their own universe. They did it, but then, billions of years later, he betrayed them, bringing life to each universe. Strikus awoke, say the world, and was enraged that it didn't bow at his presence. "They're living on MY rock collection, and they won't even THANK ME!??!!!?!?!?!"
His whole goal is to be praised as a god.
Abilities: Terraforming, Weatherbending, elementbending. Give him enough time and he could build a planet. He's done it before. He can use his abilities to buff himself.
Strengths: Speed, Ability variety, scientific intelligence.
Weaknesses: Stupidity in every other subject, lightweight, behavior.
Exploitable flaws: Easy to confuse or manipulate. The reason why he likes Irene is because he thought her cult was about him because of the name.
Height [Optional]: 5'8
Weight [Optional]: 26 lbs
Extras/Trivia [Optional]: I made him in the middle of a thunderstorm whilst the power was out as a challenge to see how fast I could make a good OC. It took me 3 minutes to make the concept, but I have made several edits since then.
Name: Gaston Monet

Nicknames [Optional]: Moneyman

Gender: Male

Main goal [What makes them a villain?]: He does horrific stuff to get more money even though he is already filthy rich. He does not mind making his henchmen slaughter innocent people and burn villages as long as he gets money from it!

Equipment [If you don't have any, then just say N/A]: A gun and a dagger

Text Color: Yellow

Abilities: Manipulation, stealth, turning his glove into a sort of balloon to fly away with, and high intelligence

Strengths: Controlling people and causing chaos all in the name of money

Weaknesses: Losing money

Exploitable flaws: His greed, he is pretty easy to bribe if you give him enough money

Height [Optional]: Short

Appearance: He has a tophat, a black suit, a small body, a coin as a head, a long mustache, cartoonish gloves, black shoes, and he tends to walk around with a cane.

Extras/Trivia [Optional]: He has an exaggerated french accent, he acts sort of like a very evil comic relief. He smokes... A lot!
Name:
Nicknames [Optional]:
Species [Optional]:
Gender:
Main goal [What makes them a villain?]:
Equipment [If you don't have any, then just say N/A]:
Text Color:
Backstory [Optional]:
Abilities:
Strengths:
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Height [Optional]:
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Extras/Trivia [Optional]:
3 rules:
Follow all TCF rules, don't cheat & villains only!
 
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(*Resisting the urge to try to add Olivia Liar (Stupidity)*)
 
[If they're a villain, feel free to try to add them!]
(She's a villain, but because of a concussion caused by Stupidity, she's occasionally possessed by her dead daughter; Anna Welcome.)
(A long time ago, after they both died, Olivia, whose body was damaged beyond repair, reanimated and possessed Anna's body.)
(Olivia is super evil, but Anna, while technically still counting as an antagonist, due to sometimes controlling Olivia's empire of darkness, is super nice to everyone.)
 
(She's a villain, but because of a concussion caused by Stupidity, she's occasionally possessed by her dead daughter; Anna Welcome.)
(A long time ago, after they both died, Olivia, whose body was damaged beyond repair, reanimated and possessed Anna's body.)
(Olivia is super evil, but Anna, while technically still counting as an antagonist, due to sometimes controlling Olivia's empire of darkness, is super nice to everyone.)
[Hmm... I will have to discuss it with the voices.]
[Being super nice doesn't mean someone isn't a villain. You can kill a dude and then compliment someone's shirt and you're still a murderer]
[Does Anna do anything villainous?]
 
[Hmm... I will have to discuss it with the voices.]
[Being super nice doesn't mean someone isn't a villain. You can kill a dude and then compliment someone's shirt and you're still a murderer]
[Does Anna do anything villainous?]
(Tbh, not really. She rules the empire of darkness whenever she's in control, but she doesn't do any of the evil things that Olivia does.)
 
(Tbh, not really. She rules the empire of darkness whenever she's in control, but she doesn't do any of the evil things that Olivia does.)
[Hmm.... Make an application]
 
[Hmm.... Make an application]
(I said "resisting the urge" for a reason; that being I don't think Anna is evil enough to go in an all-antagonist RP. However, I still plan on joining this RP.)
Name: Cold Fusion
Nicknames [Optional]: Blue Dwarf
Species [Optional]: Previously human, now robot.
Gender: Male
Main goal [What makes them a villain?]: He wants to steal power from blue stars.
Equipment [If you don't have any, then just say N/A]: Star-Energy Harvesting Machines. He has many of them in his pocket dimension, but he only uses them on specific stars; blue stars, and only those which meet specific elemental composition requirements. Said requirements are intentionally ambiguous to allow RP owners to be the ones who determine what stars can be used. He also has a fancy spear; Nuclear Winter, and his head is capable of receiving the nuclear fusion power sent to him wirelessly by the Star-Energy Harvesting Machines. For every active Star-Energy Harvesting Machine, he gains a permanent +0.5 on all D20 rolls, and a permanent +0.25 on all D10 rolls. This roll bonus caps at +5. Nuclear Winter can fly, chop, and stab; it's about twice as long as Cold Fusion is tall. Its spearhead is almost as long as Cold Fusion is, and Cold Fusion can control it telekinetically.
Text Color: 9a9ae9
Backstory [Optional]:
Abilities:
He's stronger than the average adult male human, but other than that, he doesn't have much special abilities. His head, which is nothing but a see-through blue crystal, is capable of detecting photons, vibrations, et cetera, in the same way a normal human head can hear or see.
Strengths: He's good at multitasking.
Weaknesses: His crystal head is hard to repair, though unless it shatters entirely, it won't cease to function. Though his brain is in his torso, not his head, so destroying his head won't kill him.
Exploitable flaws: Very overconfident in the power of his weapon.
Height [Optional]:
Weight [Optional]:
Extras/Trivia [Optional]:
 
(I said "resisting the urge" for a reason; that being I don't think Anna is evil enough to go in an all-antagonist RP. However, I still plan on joining this RP.)
Name: Cold Fusion
Nicknames [Optional]: Blue Dwarf
Species [Optional]: Previously human, now robot.
Gender: Male
Main goal [What makes them a villain?]: He wants to steal power from blue stars.
Equipment [If you don't have any, then just say N/A]: Star-Energy Harvesting Machines. He has many of them in his pocket dimension, but he only uses them on specific stars; blue stars, and only those which meet specific elemental composition requirements. Said requirements are intentionally ambiguous to allow RP owners to be the ones who determine what stars can be used. He also has a fancy spear; Nuclear Winter, and his head is capable of receiving the nuclear fusion power sent to him wirelessly by the Star-Energy Harvesting Machines. For every active Star-Energy Harvesting Machine, he gains a permanent +0.5 on all D20 rolls, and a permanent +0.25 on all D10 rolls. This roll bonus caps at +5. Nuclear Winter can fly, chop, and stab; it's about twice as long as Cold Fusion is tall. Its spearhead is almost as long as Cold Fusion is, and Cold Fusion can control it telekinetically.
Text Color: 9a9ae9
Backstory [Optional]:
Abilities:
He's stronger than the average adult male human, but other than that, he doesn't have much special abilities. His head, which is nothing but a see-through blue crystal, is capable of detecting photons, vibrations, et cetera, in the same way a normal human head can hear or see.
Strengths: He's good at multitasking.
Weaknesses: His crystal head is hard to repair, though unless it shatters entirely, it won't cease to function. Though his brain is in his torso, not his head, so destroying his head won't kill him.
Exploitable flaws: Very overconfident in the power of his weapon.
Height [Optional]:
Weight [Optional]:
Extras/Trivia [Optional]:
[Accepted!]
 
(I'm not going to join this rp for a while as I'm still more than satisfied with Limbo but I think I'll throw in a character concept.)


Name: Sinthinia

Nicknames: White Snake, snow heathen

Species: White Dragon

Gender: Female

Main goal [What makes them a villain?]: Kills for food, money and fun. Hates large settlements and wishes to just fly and walk to wherever he legs take her and kill those she seems to dislike. Hates elves and dwarves with a passion. Dislikes devolved society.

Theme: Trail of the snake, Ghoultown

Equipment: In humanoid form, she wears a black suit complete with a long coat with numerous secret pockets, a double action revolver laced with flammable oil (unlit dragon breath), a knife belt, and survivalist kit with plenty of rope.

Text Color: 789999

Backstory: Was the daughter of two dragons who ruled over a large valley nestled in between three mountains. Life was peaceful, she cared for the people which included humans, lizardfolk, werewolves, lycanthropes (wolf men), elves and the occasional unicorn. (Yes, this is set in a fantastical world set in our 1860's) Long story short, her parents were killed unceremoniously by a alliance of elves, humans and dwarves from a developed and industrial eastern land. She negotiated with the alliances army commanders, asking for her people's safety in exchange for whatever they wanted. The elves were quick to settle in with the locals, the dwarves and humans however were far more interested in the dragons that ruled the land, specifically their biology. The alliance agreed to Sinthinia's terms if she consented to her giving up her parents bodies for science and experimentation, and if she submitted to a few tests herself. She lied and agreed but using her lizardfolk's people, escaped the valley. She swiftly torched and buried her parents and fled farther west.
Oh boy, part one done.
Once in the west, she joined a gang of bounty hunters so she could feed her desire for murder and death legally in the western lands where justice isn't so thorough. In this gang were a lizardfolk with broken scales wielding a crooked chain with a mace head on the end and a taste for meat; a ghoul with a quick wit and skin that felt like leathery hide who wielded twin revolvers and wore a filthy top hat and a brown and tattered tuxedo jacket; and finally, a bipedal bug man who could shoot acid out of his wrists. She never saw things eye to eye with the bug man but they did get along when not talking about their profession.

Abilities: flight, ice breath, able to use tail as a whip, horn charge, can heat up any segment of her body so that she can't be restrained.

Strengths: Surviving on her own, speaking with a silver tongue to tempt others into doing actions that will ultimately benefit her, sensing danger.

Weaknesses: Trust, a few spots right next to her left shoulder blade is a patch of weak scales that any sharp weapon can slip into and disable her arm.

Exploitable flaws: when surrounded or faced with numerous opponents, she'll panic and try to escape whatever her situation is, no matter what she's fighting for or what she's defending, unless if she's defending children. Can't transform in between forms within a day of changing.

Appearance: in her natural dragon form, she has snow like scales for skin, walks on four legs, two wings with a ten meter span from tip to tip, a long sinuous tail, icy blue eyes, a snouted face, two long horns starting from the top of her eyes cured backwards, four claws in each foot.
In humanoid form, she retains her scaled skin and snouted face, since she's reptilian she has a flat chest as she doesn't have mammalian traits, a black suit with a billowing long coat.

Height : (in dragon from)4 meters tall standing, 10 meters long tail to nose tip. (In humanoid form) 6'1

Weight: 5 tons in dragon form and 90 kg in humanoid form

Extras/Trivia: loves five finger fillet and gambling, knows how to tap dance, is a bookworm.


(I think that five tons is a bit excessive.)
 
Last edited:
(I'm not going to join this rp for a while as I'm still more than satisfied with Limbo but I think I'll throw in a character concept.)


Name: Sinthinia

Nicknames [Optional]: White Snake, snow heathen

Species [Optional]: White Dragon

Gender: Female

Main goal [What makes them a villain?]: Kills for food, money and fun. Hates large settlements and wishes to just fly and walk to wherever he legs take her and kill those she seems to dislike. Hates elves and dwarves with a passion. Dislikes devolped society.

Equipment: In humanoid form, she wears a black suit complete with a long coat with numourous secret pockets, a double action revolver laced with flammable oil (unlit dragon breath), a knife belt, and survivalist kit with plenty of rope.

Text Color: 989898/789999, still undecided

Backstory: Was the daughter of two dragons who ruled over a large valley nestled in between three mountains. Life was peaceful, she cared for the people which included humans, lizardfolk, werewolves, lycanthropes (wolf men), elves and the occasional unicorn. (Yes, this is set in a fantastical world set in our 1860's) Long story short, her parents were killed unceremoniously by a alliance of elves, humans and dwarves from a developed and industrial eastern land. She negotiated with the alliances army commanders, asking for her people's safety in exchange for whatever they wanted. The elves were quick to settle in with the locals, the dwarves and humans however were far more interested in the dragons that ruled the land, specifically their biology. The alliance agreed to Sinthinia's terms if she consented to her giving up her parents bodies for science and experimentation, and if she submitted to a few tests herself. She lied and agreed but using her lizardfolk's people, escaped the valley. She swiftly torched and buried her parents and fled farther west.
Oh boy, part one done.
Once in the west, she joined a gang of bounty hunters so she could feed her desire for murder and death legally in the western lands where justice isn't so thorough. In this gang were a lizardfolk with broken scales wielding a crooked chain with a mace head on the end and a taste for meat, a ghoul with a quick wit and skin that felt like leathery hide who wielded twin revolvers and wore a filthy top hat and a brown and tattered tuxedo jacket, and finally, a bipedal bug man who could shoot acid out of his wrists. She never saw things eye to eye with the bug man but they did get along when hlnot talking about their profession.

Abilities: flight, ice breath, able to use tail as a whip, horn charge, can heat up any segment of her body so that she can't be restrained.

Strengths: Surviving on her own, speaking with a silver tongue to tempt others into doing actions that will ultimately benefit her, sensing danger.

Weaknesses: Trust, a few spots right next to her left shoulder blade is a patch of weak scales that any sharp weapon can slip into and disable her arm.

Exploitable flaws: when surrounded or faced with numourous opponents, she'll panic and try to escape whatever her situation is, no matter what she's fighting for or what she's defending, unless if she's defending children. Can't transform in between forms within a day of changing.

Appearance: in her natural dragon form, she has snow like scales for skin, walks on four legs, two wings with a ten meter span from tip to tip, a long sinuous tail, icy blue eyes, a snouted face, two long horns starting from the top of her eyes cured backwards, four claws in each foot.
In humanoid form, she retains her scaled skin and snouted face, since she's reptilian she has a flat chest as she doesn't have mamilian traits, a black suit with a billowing long coat.

Height : (in dragon from)4 meters tall standing, 10 meters long tail to nose tip. (In humanoid form) 6'1

Weight [Optional]: 5 tons in dragon form and 90 kg in humanoid form

Extras/Trivia: loves five finger fillet and gambling, knows how to tap dance, is a bookworm.
[Accepted!]
Text Color: 989898/789999, still undecided
[If I were you, I'd pick 789999]
 
Hmm... I don't have a villain to use. I either want to use a Monarch character-- which doesn't have a set villain yet-- or Nebula-- more chaotic neutral than anything. So, maybe I'll get an idea eventually.
 
Hmm... I don't have a villain to use. I either want to use a Monarch character-- which doesn't have a set villain yet-- or Nebula-- more chaotic neutral than anything. So, maybe I'll get an idea eventually.
If you want I can help you make a villain in our convo
I have an excellent idea
 
Old description copied from RJITU, modified slightly.

Name: Veraneathe the Misbegotten

Nickname: Veraneathe

Gender: Male

Age: 200-300, somewhat unknown

Alignment: Chaotic neutral (close enough to a villain when put in oppressive circumstances.. I.E.. here.)

Appearance:

Untitled144_20250324173012.png

(DON’T ASK ABOUT THE TOP CORNER THAT’S UNIMPORTANT.)

A good 11 feet long from maw to tail, standing at around 7 feet tall when on all fours. He is somewhat lithe and slender, his fur a grey-ish white color. He wears a set of bright silver armor, but it seems.. small for him, as if he was a different form before.. It's covered in scratches, seemingly from his own long claws. He has some sort of warped and grated helmet, the lower half gone, and the upper half warped to fit over his eyes and head, a pair of long thin ears pointing backwards behind it, along with two long and slender black horns poking through the sides of the helmet.. right below where his eyes would be. They face forwards and end before reaching his snout at the end of his slender jaw, which is covered in sharp teeth. He has a large mane of "hair" coming from the back of his head, which is closer to white in its coloring, and is very puffy.

He has elongated fingers, his gloves missing the fingers and thumb entirely, just covering his oddly small palms. The fingers seem to have 4 joints instead of 3, with the thumb having 3 instead of 2. The final segments of each finger seem to be warped into long, slightly hooked black claws. While on all four limbs, he seems to walk on the topmost and second to topmost segments of the fingers, the third and fourth segments curled up as he does so. He has a thin, lion-like tail which is somewhat long, but covered in puffy hair similar to his mane. His hind legs are digitigrade and the feet seem to be much closer to paws than feet now..

He seems to have a giant scar in his side that looks as if it's festering, something metal glinting in the middle of the wound...

Species: Formerly human, currently a beast.

Height: Roughly 11 feet tall, constantly on four limbs.. unless..

Weight: About 900 pounds, surprisingly light for his size.

Main Goal: To survive, to thrive, and to ease his pain. His clouded mind often warrants the need to simplify these goals, so gaining his allegiance through promises can be quite easy.

Personality: Beastial, controlled by his feral urges and quite near mindless if he falls into one of his "mental trails", from there going on to do whatever action he feels compelled to, be it playful, hunger-driven, anger, or anything else really.

Aside from that, he is generally somewhat even keel, albeit a bit hot tempered, but also somewhat distant and remorseful.

Equipment: Seemingly nothing aside from his long and sharp claws..

Abilities: The ability to warp and distort the earth to a pretty strong degree, mainly used to easily lob big stones, create strong shockwaves with stomps, cause earthen spikes to erupt from the ground, etc.

Removing the blade lodged in his side will allow him moderately potent blood magic, drawing from his own wound to shape the remnant of a sword into a huge greatsword of blood, allowing for burning, acidic blood attacks and greater mobility. This is only done in desperation.

Backstory:

Veraneathe was a mere soldier of the god of stone. The reason the god insisted soldiers in a place never once seen by an outsider was astounding. Veraneathe was a fierce man with a conviction seemingly not present amongst his kindred. For thousands of years, the people of the stone god had lived beneath the earth contentedly, never growing tired of the complete darkness. Veraneathe was different. He had heard rumors of the surface, of it being beautiful, and he had grown fully tired of dark.

And so, one day he left, his resolve furthered even further as nobody seemed to care. He was told by an old sage, perhaps his one and only true friend, about a narrow and winding cave that lead to the surface. Once he had found the entrance to this cave, he began his trek.

It took him nearly a month, fully exhausting his supplies and having to rely on strange water that trickled slowly down a river alongside the cave.. It tasted fresh, far better than the stagnant water within the deep underground city.

Finally, after exhausting everything he had, he reached the surface of his world. The sun shining on his face for the first time. He wept with joy, immediately realizing the correctness of his choice.

And within moments, a strange man walked up to him, wearing a long, flowing olive robe that concealed all but his hands, long, pale white, and slender, with pointy black fingernails.

"Why.. are you of the children of the earth?"

Veraneathe was stunned at the knowledge of the man, quickly answering with who he was.

The two began to walk, the man never lowering his thick and long hood, and constantly chatting in a friendly tone to the new arrival. He showed him the splendor of the flora and fauna of the planet, almost as if he had created them himself, talking about how they all worked in harmony. The two became almost like mentor and student, but even closer to friends.

Veraneathe, one evening, sitting around a burning fire with his teacher, found himself admiring the howl of the wolves. He admired everything about them really, their hunting prowess, attunement with nature, and most importantly, their community. He asked his strange guide, who had requested to be called Vita, about their howling.

And with this, Vita began a strange story about the origins of the wolves.

He talked about the first people of stone, fierce, tribal warriors, and how they fought constantly, with each other, and with the landscape. He described horrific monstrosities, what he called "beasts", and talked about the constant war between the people and these vile creations.

At the mention of having a relic from the war, Veraneathe's interest was peaked, he asked to see it.

The man's robe slowly shifted.. another four identical arms emerging from beneath is cloak as he slowly drew off his hood, revealing a featureless pale white head, the front covered in red, unblinking eyes.

The eyes slowly looked to Veraneathe, who shuddered. The figure then drew from within his robe a small, ancient metal sword, roughly split halfway up the blade, and stained in a dark black-ish crimson blood.

"This.. is a beastblood blade. A ceremonial dagger used to end the lives of captured and mutilated beasts.. It is said to still be soaked in the blood of the horrendous creatures.. and it is said to give the feral might of the beasts to any man who is willing to use it upon himself."

His words enamored Veraneathe, who was fascinated by the idea of becoming more in tune with nature.

And so, he took up the offer, sinking the small blade fully into his side.. and growing suddenly tired.

Vita laughed as he did so, watching Veraneathe pass out, and then he was gone.

When Veraneathe had awoken, he felt nothing.. he looked to his side, the wound already having closed, aside from a small stub of the hilt sticking from the wound. There was no pain, no feeling of hinderance from the blade in his side, nothing.

He went off to find Vita.. but he was gone, completely gone.

He began to notice the changes after only a few days.

His hearing first began to grow sharp, his eyesight following behind. He felt as if he had grown taller each day. All blessings he likened to the blade.

And suddenly, after a few days, it began to hurt.

His bones ached, his skin felt as if it was burning, his gums felt as if they were tearing. He thought he was dying, but he slowly noticed his body warping further every day. His teeth grew sharp, his face growing longer. What he gained in height, he lost in width, feeling as if his body became more streamlined, he began to struggle to stand, slowly being forced to walk on all four limbs. His nails grew sharp, fusing further with his fingers, and all of the hair across his body seemed to grow thicker and discolor more by the day.

After several months, he was no longer a warrior of stone, but a beast of his own making, clawing desperately at the armor painfully too small to fit his now animalistic body, screaming in agony at the moon and in anguish for his mistakes, and cursing Vita through sharp, canine teeth.

The worst part, he thought, was how he had never lost his mind. He was fully aware of his strife, and yet still felt the urges of the creature he had become, trying to balance the two nearly causing him to lose what little sanity he had left.

And so he wandered the endless, bountiful forest of his planet, never finding another sentient soul, but never being without the resources he needed to sustain his new form.

... that is.. until he ended up here.

Quirks: He speaks quite well still, albeit in a low growling tone, sometimes even letting out animalistic noises mid-sentence if he begins to feel feral..

Flaws: Easily distracted or taken off track if his feral urges are appealed to, very hard to deal with in any sort of friendly regard due to his tendencies..

Theme:

Hex color: #bd655e

(this guy was inspired by every bloodborne beast boss I've ever seen)
 
(I now have plans to join this)
 
(I updated my oc description to fix some mistakes and to include her theme, if it'd be possible to add that in please cobalt. I don't know why I'm typing this, I'm not going to be in this rp anytime soon, so why do I bother?)
 
(I'm not going to join this rp for a while as I'm still more than satisfied with Limbo but I think I'll throw in a character concept.)


Name: Sinthinia

Nicknames: White Snake, snow heathen

Species: White Dragon

Gender: Female

Main goal [What makes them a villain?]: Kills for food, money and fun. Hates large settlements and wishes to just fly and walk to wherever he legs take her and kill those she seems to dislike. Hates elves and dwarves with a passion. Dislikes devolved society.

Theme: Trail of the snake, Ghoultown

Equipment: In humanoid form, she wears a black suit complete with a long coat with numerous secret pockets, a double action revolver laced with flammable oil (unlit dragon breath), a knife belt, and survivalist kit with plenty of rope.

Text Color: 789999

Backstory: Was the daughter of two dragons who ruled over a large valley nestled in between three mountains. Life was peaceful, she cared for the people which included humans, lizardfolk, werewolves, lycanthropes (wolf men), elves and the occasional unicorn. (Yes, this is set in a fantastical world set in our 1860's) Long story short, her parents were killed unceremoniously by a alliance of elves, humans and dwarves from a developed and industrial eastern land. She negotiated with the alliances army commanders, asking for her people's safety in exchange for whatever they wanted. The elves were quick to settle in with the locals, the dwarves and humans however were far more interested in the dragons that ruled the land, specifically their biology. The alliance agreed to Sinthinia's terms if she consented to her giving up her parents bodies for science and experimentation, and if she submitted to a few tests herself. She lied and agreed but using her lizardfolk's people, escaped the valley. She swiftly torched and buried her parents and fled farther west.
Oh boy, part one done.
Once in the west, she joined a gang of bounty hunters so she could feed her desire for murder and death legally in the western lands where justice isn't so thorough. In this gang were a lizardfolk with broken scales wielding a crooked chain with a mace head on the end and a taste for meat; a ghoul with a quick wit and skin that felt like leathery hide who wielded twin revolvers and wore a filthy top hat and a brown and tattered tuxedo jacket; and finally, a bipedal bug man who could shoot acid out of his wrists. She never saw things eye to eye with the bug man but they did get along when not talking about their profession.

Abilities: flight, ice breath, able to use tail as a whip, horn charge, can heat up any segment of her body so that she can't be restrained.

Strengths: Surviving on her own, speaking with a silver tongue to tempt others into doing actions that will ultimately benefit her, sensing danger.

Weaknesses: Trust, a few spots right next to her left shoulder blade is a patch of weak scales that any sharp weapon can slip into and disable her arm.

Exploitable flaws: when surrounded or faced with numerous opponents, she'll panic and try to escape whatever her situation is, no matter what she's fighting for or what she's defending, unless if she's defending children. Can't transform in between forms within a day of changing.

Appearance: in her natural dragon form, she has snow like scales for skin, walks on four legs, two wings with a ten meter span from tip to tip, a long sinuous tail, icy blue eyes, a snouted face, two long horns starting from the top of her eyes cured backwards, four claws in each foot.
In humanoid form, she retains her scaled skin and snouted face, since she's reptilian she has a flat chest as she doesn't have mammalian traits, a black suit with a billowing long coat.

Height : (in dragon from)4 meters tall standing, 10 meters long tail to nose tip. (In humanoid form) 6'1

Weight: 5 tons in dragon form and 90 kg in humanoid form

Extras/Trivia: loves five finger fillet and gambling, knows how to tap dance, is a bookworm.
Updated!
Old description copied from RJITU, modified slightly.

Name: Veraneathe the Misbegotten

Nickname: Veraneathe

Gender: Male

Age: 200-300, somewhat unknown

Alignment: Chaotic neutral (close enough to a villain when put in oppressive circumstances.. I.E.. here.)

Appearance:


(DON’T ASK ABOUT THE TOP CORNER THAT’S UNIMPORTANT.)

A good 11 feet long from maw to tail, standing at around 7 feet tall when on all fours. He is somewhat lithe and slender, his fur a grey-ish white color. He wears a set of bright silver armor, but it seems.. small for him, as if he was a different form before.. It's covered in scratches, seemingly from his own long claws. He has some sort of warped and grated helmet, the lower half gone, and the upper half warped to fit over his eyes and head, a pair of long thin ears pointing backwards behind it, along with two long and slender black horns poking through the sides of the helmet.. right below where his eyes would be. They face forwards and end before reaching his snout at the end of his slender jaw, which is covered in sharp teeth. He has a large mane of "hair" coming from the back of his head, which is closer to white in its coloring, and is very puffy.

He has elongated fingers, his gloves missing the fingers and thumb entirely, just covering his oddly small palms. The fingers seem to have 4 joints instead of 3, with the thumb having 3 instead of 2. The final segments of each finger seem to be warped into long, slightly hooked black claws. While on all four limbs, he seems to walk on the topmost and second to topmost segments of the fingers, the third and fourth segments curled up as he does so. He has a thin, lion-like tail which is somewhat long, but covered in puffy hair similar to his mane. His hind legs are digitigrade and the feet seem to be much closer to paws than feet now..

He seems to have a giant scar in his side that looks as if it's festering, something metal glinting in the middle of the wound...

Species: Formerly human, currently a beast.

Height: Roughly 11 feet tall, constantly on four limbs.. unless..

Weight: About 900 pounds, surprisingly light for his size.

Main Goal: To survive, to thrive, and to ease his pain. His clouded mind often warrants the need to simplify these goals, so gaining his allegiance through promises can be quite easy.

Personality: Beastial, controlled by his feral urges and quite near mindless if he falls into one of his "mental trails", from there going on to do whatever action he feels compelled to, be it playful, hunger-driven, anger, or anything else really.

Aside from that, he is generally somewhat even keel, albeit a bit hot tempered, but also somewhat distant and remorseful.

Equipment: Seemingly nothing aside from his long and sharp claws..

Abilities: The ability to warp and distort the earth to a pretty strong degree, mainly used to easily lob big stones, create strong shockwaves with stomps, cause earthen spikes to erupt from the ground, etc.

Removing the blade lodged in his side will allow him moderately potent blood magic, drawing from his own wound to shape the remnant of a sword into a huge greatsword of blood, allowing for burning, acidic blood attacks and greater mobility. This is only done in desperation.

Backstory:

Veraneathe was a mere soldier of the god of stone. The reason the god insisted soldiers in a place never once seen by an outsider was astounding. Veraneathe was a fierce man with a conviction seemingly not present amongst his kindred. For thousands of years, the people of the stone god had lived beneath the earth contentedly, never growing tired of the complete darkness. Veraneathe was different. He had heard rumors of the surface, of it being beautiful, and he had grown fully tired of dark.

And so, one day he left, his resolve furthered even further as nobody seemed to care. He was told by an old sage, perhaps his one and only true friend, about a narrow and winding cave that lead to the surface. Once he had found the entrance to this cave, he began his trek.

It took him nearly a month, fully exhausting his supplies and having to rely on strange water that trickled slowly down a river alongside the cave.. It tasted fresh, far better than the stagnant water within the deep underground city.

Finally, after exhausting everything he had, he reached the surface of his world. The sun shining on his face for the first time. He wept with joy, immediately realizing the correctness of his choice.

And within moments, a strange man walked up to him, wearing a long, flowing olive robe that concealed all but his hands, long, pale white, and slender, with pointy black fingernails.

"Why.. are you of the children of the earth?"

Veraneathe was stunned at the knowledge of the man, quickly answering with who he was.

The two began to walk, the man never lowering his thick and long hood, and constantly chatting in a friendly tone to the new arrival. He showed him the splendor of the flora and fauna of the planet, almost as if he had created them himself, talking about how they all worked in harmony. The two became almost like mentor and student, but even closer to friends.

Veraneathe, one evening, sitting around a burning fire with his teacher, found himself admiring the howl of the wolves. He admired everything about them really, their hunting prowess, attunement with nature, and most importantly, their community. He asked his strange guide, who had requested to be called Vita, about their howling.

And with this, Vita began a strange story about the origins of the wolves.

He talked about the first people of stone, fierce, tribal warriors, and how they fought constantly, with each other, and with the landscape. He described horrific monstrosities, what he called "beasts", and talked about the constant war between the people and these vile creations.

At the mention of having a relic from the war, Veraneathe's interest was peaked, he asked to see it.

The man's robe slowly shifted.. another four identical arms emerging from beneath is cloak as he slowly drew off his hood, revealing a featureless pale white head, the front covered in red, unblinking eyes.

The eyes slowly looked to Veraneathe, who shuddered. The figure then drew from within his robe a small, ancient metal sword, roughly split halfway up the blade, and stained in a dark black-ish crimson blood.

"This.. is a beastblood blade. A ceremonial dagger used to end the lives of captured and mutilated beasts.. It is said to still be soaked in the blood of the horrendous creatures.. and it is said to give the feral might of the beasts to any man who is willing to use it upon himself."

His words enamored Veraneathe, who was fascinated by the idea of becoming more in tune with nature.

And so, he took up the offer, sinking the small blade fully into his side.. and growing suddenly tired.

Vita laughed as he did so, watching Veraneathe pass out, and then he was gone.

When Veraneathe had awoken, he felt nothing.. he looked to his side, the wound already having closed, aside from a small stub of the hilt sticking from the wound. There was no pain, no feeling of hinderance from the blade in his side, nothing.

He went off to find Vita.. but he was gone, completely gone.

He began to notice the changes after only a few days.

His hearing first began to grow sharp, his eyesight following behind. He felt as if he had grown taller each day. All blessings he likened to the blade.

And suddenly, after a few days, it began to hurt.

His bones ached, his skin felt as if it was burning, his gums felt as if they were tearing. He thought he was dying, but he slowly noticed his body warping further every day. His teeth grew sharp, his face growing longer. What he gained in height, he lost in width, feeling as if his body became more streamlined, he began to struggle to stand, slowly being forced to walk on all four limbs. His nails grew sharp, fusing further with his fingers, and all of the hair across his body seemed to grow thicker and discolor more by the day.

After several months, he was no longer a warrior of stone, but a beast of his own making, clawing desperately at the armor painfully too small to fit his now animalistic body, screaming in agony at the moon and in anguish for his mistakes, and cursing Vita through sharp, canine teeth.

The worst part, he thought, was how he had never lost his mind. He was fully aware of his strife, and yet still felt the urges of the creature he had become, trying to balance the two nearly causing him to lose what little sanity he had left.

And so he wandered the endless, bountiful forest of his planet, never finding another sentient soul, but never being without the resources he needed to sustain his new form.

... that is.. until he ended up here.

Quirks: He speaks quite well still, albeit in a low growling tone, sometimes even letting out animalistic noises mid-sentence if he begins to feel feral..

Flaws: Easily distracted or taken off track if his feral urges are appealed to, very hard to deal with in any sort of friendly regard due to his tendencies..

Theme:

Hex color: #bd655e

(this guy was inspired by every bloodborne beast boss I've ever seen)
Accepted!
 
Old description copied from RJITU, modified slightly.

Name: Veraneathe the Misbegotten

Nickname: Veraneathe

Gender: Male

Age: 200-300, somewhat unknown

Alignment: Chaotic neutral (close enough to a villain when put in oppressive circumstances.. I.E.. here.)

Appearance:


(DON’T ASK ABOUT THE TOP CORNER THAT’S UNIMPORTANT.)

A good 11 feet long from maw to tail, standing at around 7 feet tall when on all fours. He is somewhat lithe and slender, his fur a grey-ish white color. He wears a set of bright silver armor, but it seems.. small for him, as if he was a different form before.. It's covered in scratches, seemingly from his own long claws. He has some sort of warped and grated helmet, the lower half gone, and the upper half warped to fit over his eyes and head, a pair of long thin ears pointing backwards behind it, along with two long and slender black horns poking through the sides of the helmet.. right below where his eyes would be. They face forwards and end before reaching his snout at the end of his slender jaw, which is covered in sharp teeth. He has a large mane of "hair" coming from the back of his head, which is closer to white in its coloring, and is very puffy.

He has elongated fingers, his gloves missing the fingers and thumb entirely, just covering his oddly small palms. The fingers seem to have 4 joints instead of 3, with the thumb having 3 instead of 2. The final segments of each finger seem to be warped into long, slightly hooked black claws. While on all four limbs, he seems to walk on the topmost and second to topmost segments of the fingers, the third and fourth segments curled up as he does so. He has a thin, lion-like tail which is somewhat long, but covered in puffy hair similar to his mane. His hind legs are digitigrade and the feet seem to be much closer to paws than feet now..

He seems to have a giant scar in his side that looks as if it's festering, something metal glinting in the middle of the wound...

Species: Formerly human, currently a beast.

Height: Roughly 11 feet tall, constantly on four limbs.. unless..

Weight: About 900 pounds, surprisingly light for his size.

Main Goal: To survive, to thrive, and to ease his pain. His clouded mind often warrants the need to simplify these goals, so gaining his allegiance through promises can be quite easy.

Personality: Beastial, controlled by his feral urges and quite near mindless if he falls into one of his "mental trails", from there going on to do whatever action he feels compelled to, be it playful, hunger-driven, anger, or anything else really.

Aside from that, he is generally somewhat even keel, albeit a bit hot tempered, but also somewhat distant and remorseful.

Equipment: Seemingly nothing aside from his long and sharp claws..

Abilities: The ability to warp and distort the earth to a pretty strong degree, mainly used to easily lob big stones, create strong shockwaves with stomps, cause earthen spikes to erupt from the ground, etc.

Removing the blade lodged in his side will allow him moderately potent blood magic, drawing from his own wound to shape the remnant of a sword into a huge greatsword of blood, allowing for burning, acidic blood attacks and greater mobility. This is only done in desperation.

Backstory:

Veraneathe was a mere soldier of the god of stone. The reason the god insisted soldiers in a place never once seen by an outsider was astounding. Veraneathe was a fierce man with a conviction seemingly not present amongst his kindred. For thousands of years, the people of the stone god had lived beneath the earth contentedly, never growing tired of the complete darkness. Veraneathe was different. He had heard rumors of the surface, of it being beautiful, and he had grown fully tired of dark.

And so, one day he left, his resolve furthered even further as nobody seemed to care. He was told by an old sage, perhaps his one and only true friend, about a narrow and winding cave that lead to the surface. Once he had found the entrance to this cave, he began his trek.

It took him nearly a month, fully exhausting his supplies and having to rely on strange water that trickled slowly down a river alongside the cave.. It tasted fresh, far better than the stagnant water within the deep underground city.

Finally, after exhausting everything he had, he reached the surface of his world. The sun shining on his face for the first time. He wept with joy, immediately realizing the correctness of his choice.

And within moments, a strange man walked up to him, wearing a long, flowing olive robe that concealed all but his hands, long, pale white, and slender, with pointy black fingernails.

"Why.. are you of the children of the earth?"

Veraneathe was stunned at the knowledge of the man, quickly answering with who he was.

The two began to walk, the man never lowering his thick and long hood, and constantly chatting in a friendly tone to the new arrival. He showed him the splendor of the flora and fauna of the planet, almost as if he had created them himself, talking about how they all worked in harmony. The two became almost like mentor and student, but even closer to friends.

Veraneathe, one evening, sitting around a burning fire with his teacher, found himself admiring the howl of the wolves. He admired everything about them really, their hunting prowess, attunement with nature, and most importantly, their community. He asked his strange guide, who had requested to be called Vita, about their howling.

And with this, Vita began a strange story about the origins of the wolves.

He talked about the first people of stone, fierce, tribal warriors, and how they fought constantly, with each other, and with the landscape. He described horrific monstrosities, what he called "beasts", and talked about the constant war between the people and these vile creations.

At the mention of having a relic from the war, Veraneathe's interest was peaked, he asked to see it.

The man's robe slowly shifted.. another four identical arms emerging from beneath is cloak as he slowly drew off his hood, revealing a featureless pale white head, the front covered in red, unblinking eyes.

The eyes slowly looked to Veraneathe, who shuddered. The figure then drew from within his robe a small, ancient metal sword, roughly split halfway up the blade, and stained in a dark black-ish crimson blood.

"This.. is a beastblood blade. A ceremonial dagger used to end the lives of captured and mutilated beasts.. It is said to still be soaked in the blood of the horrendous creatures.. and it is said to give the feral might of the beasts to any man who is willing to use it upon himself."

His words enamored Veraneathe, who was fascinated by the idea of becoming more in tune with nature.

And so, he took up the offer, sinking the small blade fully into his side.. and growing suddenly tired.

Vita laughed as he did so, watching Veraneathe pass out, and then he was gone.

When Veraneathe had awoken, he felt nothing.. he looked to his side, the wound already having closed, aside from a small stub of the hilt sticking from the wound. There was no pain, no feeling of hinderance from the blade in his side, nothing.

He went off to find Vita.. but he was gone, completely gone.

He began to notice the changes after only a few days.

His hearing first began to grow sharp, his eyesight following behind. He felt as if he had grown taller each day. All blessings he likened to the blade.

And suddenly, after a few days, it began to hurt.

His bones ached, his skin felt as if it was burning, his gums felt as if they were tearing. He thought he was dying, but he slowly noticed his body warping further every day. His teeth grew sharp, his face growing longer. What he gained in height, he lost in width, feeling as if his body became more streamlined, he began to struggle to stand, slowly being forced to walk on all four limbs. His nails grew sharp, fusing further with his fingers, and all of the hair across his body seemed to grow thicker and discolor more by the day.

After several months, he was no longer a warrior of stone, but a beast of his own making, clawing desperately at the armor painfully too small to fit his now animalistic body, screaming in agony at the moon and in anguish for his mistakes, and cursing Vita through sharp, canine teeth.

The worst part, he thought, was how he had never lost his mind. He was fully aware of his strife, and yet still felt the urges of the creature he had become, trying to balance the two nearly causing him to lose what little sanity he had left.

And so he wandered the endless, bountiful forest of his planet, never finding another sentient soul, but never being without the resources he needed to sustain his new form.

... that is.. until he ended up here.

Quirks: He speaks quite well still, albeit in a low growling tone, sometimes even letting out animalistic noises mid-sentence if he begins to feel feral..

Flaws: Easily distracted or taken off track if his feral urges are appealed to, very hard to deal with in any sort of friendly regard due to his tendencies..

Theme:

Hex color: #bd655e

(this guy was inspired by every bloodborne beast boss I've ever seen)
Misbiggoten warrior+Maliketh+orphan of Kos+The moon presence= This unholy specimen of a being, also, Gehrmans soundtrack is much better in my opinion

My OC, I don't know if it's going to be accepted, as this is the most "evil" premade character I have

Name: Laurance

Nicknames [Optional]: All-butcherer, X-009, The mad one

Species [Optional]: Human

Gender: Male

Main goal [What makes them a villain?]: While not having an evil nature, the experiment had a severe side effect on his mental health; in his case, it was bloodlust. Once he gets a taste of battle, there's no stop to him. He destroyed dimension after dimension before his siblings managed to stop him and calm him down, restraining him on their home world (In this case, he's still going to be on a bloodthirsty rage)

Equipment: [N/A]

Text Color: #B8312F

Backstory [Optional]: Was part of the experiment called "Project X," whose goal was to create super soldiers, but X-Laurance was part of a special unit along with his younger brother Bill to create the pinnacle of power, in an attempt to raise humanity into godhood. This failed and left Laurance with an insatiable bloodlust which can only be triggered when fighting him and won't stop till he's put down.

Abilities: He can create any weapon or shield he thinks of out of thin air, as if he were reconstructing matter (no, he can't reconstruct matter in this RP)

Strengths: a battle expert, knows how to use every type of weapon skillfully, he also knows how to apply runes to weapons, he has impressive reflexes and incredible strength, as well as endurance and stamina

Weaknesses: he will fight anyone and anything that is imposing his path sometimes even jump into battle unprepared. He can be rash and resort to violence if provoked for a while

Exploitable flaws: you can easily bait him out into a fight, imprisoning him in a dream where he fights infinitely, and will trap him for a long while. he can't create armor, so his body defences are reliant on skill and reflex, which he isn't short of.

Extras/Trivia [Optional]: He is one of of X-001 siblings, who is currently trapped in limbo.
 
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