1. For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
    Dismiss Notice

tModLoader Water Biome Mod

Discussion in 'Works-in-Progress' started by KingMatt274, Aug 19, 2016.

?

How is this mod?

  1. This mod looks great!!

    52 vote(s)
    38.8%
  2. I guess it's cool

    19 vote(s)
    14.2%
  3. Meh, it's ok

    13 vote(s)
    9.7%
  4. Not interested

    4 vote(s)
    3.0%
  5. What, a donkey?!!

    9 vote(s)
    6.7%
  6. It's terrible, you need to stop modding

    10 vote(s)
    7.5%
  7. I am not a

    2 vote(s)
    1.5%
  8. Should I add a new biome?

    9 vote(s)
    6.7%
  9. Make an octopus boss

    16 vote(s)
    11.9%
  1. KingMatt274

    KingMatt274 Terrarian

    Thread is Outdated...
    New mod in the works called The Ancients Mod...
    New Thread soon, contact me if you would like to help with coding/spriting...
     
    Last edited: Nov 19, 2017
  2. NeoPhantom

    NeoPhantom Skeletron Prime

    Hmm... will the cavern be fully filled with water or be an air pocket surrounded by water with water stone and water dirt being compressed water?

    Considering the biome, a multi-segment octopi would be cool.

    As would a huge ancient anglerfish who becomes invisible except when it attacks (like Pigron).

    Starfish-like mobs which fly-swim around swiftly trying to skewer the player would a possible common monster.

    Some unique ancient-styled underwater plants would be very welcomed as well.
     
  3. KingMatt274

    KingMatt274 Terrarian

    Thanks for the suggestions, so far the cavern is randomized to two to three that generate in the world, but that's only with a small world. Now speaking of the mobs, I will do the starfish first, but do yonot want it to be a flying AI or act like the bat but shoot sharp thorn like legs at the player?

    Edit: and everyone else that reviews this thread pls feel free to leave suggestions
     
    Last edited: Aug 19, 2016
  4. KingMatt274

    KingMatt274 Terrarian

    New discord server!! Open this if you want to join me in the development of the mod or just leave a suggestion: https://discord.gg/VZcHxr3
     
    Last edited: Aug 24, 2016
  5. Barney Bagon

    Barney Bagon Terrarian

    sounds interesting. so does it actually spawn 2-3 times? Then it will be REALLY hard to find the biome. :/ (underground anyway)
     
  6. The Shifting Cultist

    The Shifting Cultist Dungeon Spirit

    this looks intesting

    wait... crafting a key? if its like the biome keys please just make the mimic drop the actual key
     
  7. KingMatt274

    KingMatt274 Terrarian

    So, instead of a key should it be a kind of summoner item? Like. Maybe a tooth or something. Also... Do you want the biome to be underground or surface?

    -oh and in case you didn't know, it's not like a biome key. It's actually used to summon the boss
     
  8. The Shifting Cultist

    The Shifting Cultist Dungeon Spirit

    idk i said about the key not bieng a mold
    (but the biome it should be underground doe with idk 4-6)

    oh...
     
  9. KingMatt274

    KingMatt274 Terrarian

    Ok! Thanks, I might add a surface and underground, but school -_-
     
  10. 0cra_tr0per

    0cra_tr0per Spazmatism

    How about a miniboss which is an octopus that has a similar AI to skeletron and it has 8 limbs, and the octopus miniboss would be able to shoot an explosive ball of ink that would inflict darkness for 4 seconds/8 on expert mode, and the arms would be able to tangle you, making you move with the arm for 5 seconds/10 expert or until the arm is hit, and you take 10 damage per second from the grab, and the arm HP would be 1150 on normal/2900 on expert, and the head HP would be 9500 HP, with expert mode being 1670, with the boss being fought early hardmode.
     
  11. The Shifting Cultist

    The Shifting Cultist Dungeon Spirit

    [​IMG] Obstructed might be better
     
  12. KingMatt274

    KingMatt274 Terrarian

    Ok, sounds good. I'll see what I can do about its arms though, p.s. The discord link is new so it should work in case any body wants to join
     
  13. 0cra_tr0per

    0cra_tr0per Spazmatism

    That's a bit too far. Maybe for expert mode?
     
  14. ZadenYuki

    ZadenYuki Steampunker

    tried to instal the mod and crash
    Missing mod: Malisterria2/Items/EvilEssense
    at Terraria.ModLoader.ModLoader.GetTexture(String name)
    at Terraria.ModLoader.Mod.SetupContent()
    at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
     
    Heku96 likes this.
  15. Heku96

    Heku96 Terrarian

    yeah, same here :^(
     
  16. KingMatt274

    KingMatt274 Terrarian

    It seems everyone is having the same problem, I will try to fix it.
     
  17. KingMatt274

    KingMatt274 Terrarian

    It's fixed
    --- Double Post Merged, Aug 25, 2016, Original Post Date: Aug 25, 2016 ---
    It's fixed btw
     
  18. Heku96

    Heku96 Terrarian

    ty, i can play the mod now, but i can't find any marsh biome, i will try now with a large world
     
  19. KingMatt274

    KingMatt274 Terrarian

    The marsh biome is right next to spawn
     
  20. ZadenYuki

    ZadenYuki Steampunker

    mined those thingy on water biome but didnt drop anything.. and the biome generated next to jungle temple and broke it
    Untitledss.png
    marsh biome working for me and generated in the sky island lol
    Untitledssd.png
     
    The Shifting Cultist and Heku96 like this.