Game Mechanics Werewolves and Silver

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BrusselSprouts693

Retinazer
Now, you might have seen this concept a few times before. Werewolves take extra damage or die instantly to silver bullets or something, just to fill the reference. The issue of course, is that's absurdly unbalanced. So I propose a small change. Werewolves simply turn pale when hit with a silver bullet. I like this solution because it fills the reference, but it's not breaking balance. What do you think?
 
Yeah! I also propose that if they touch any block with silver in it, you get the same effect!
 
I dont like this, i would rather a debuff that made them pale and maybe have them take damage over time

i just want to mention this but stakes + vampires = instant death
 
I dont like this, i would rather a debuff that made them pale and maybe have them take damage over time

i just want to mention this but stakes + vampires = instant death
This could work also!
 
I don't see extra damage from a rarely used bullet against a rare event enemy as "absurdly imbalanced".
Might as well keep the extra damage too. :)
 
I don't see extra damage from a rarely used bullet against a rare event enemy as "absurdly imbalanced".
Might as well keep the extra damage too. :)
The extra damage would still be unbalanced. If extra damage was implemented for silver, one could autofarm werewolves.
 
The extra damage would still be unbalanced. If extra damage was implemented for silver, one could autofarm werewolves.
I've only mentioned the Silver Bullets though. How does one autofarm with a limited resource coming from a gun?
Once again, rarely used bullet against a rare enemy doesn't sounds like too much of a deal.
Even then, Is autofarming werewolves really a problem?
 
I've only mentioned the Silver Bullets though. How does one autofarm with a limited resource coming from a gun?
Once again, rarely used bullet against a rare enemy doesn't sounds like too much of a deal.
Even then, Is autofarming werewolves really a problem?
....

I'm not gonna argue.
 
Double damage or something like that sounds reasonable. Not enough to trivialize them when you first encounter them, but just a nice extra.
 
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