yudgefudge
The Destroyer
Answer: HEAVY. GRIND.
This suggestion does not need to exist. I barely consider it a suggestion, but instead more of an idea that I have no want to make into the game, I just want the community to speculate on it.
First, let's classify what we already have into weapon types:
Solar Eruption: Flail. Why isn't it a launched flail already? Its sprited as such, and is used similarly, so I see no point.
Daybreak: Spear. Same reasoning as Solar Eruption, except, it will stay a projectile, so as to not hurt its ungodly DPS.
Nebula weapons: Both remain other. Too complicated to subtype.
All these weapons have the red rarity.
Consumes 3 gel per click
Each click releases 8-15 streams of vortexian flame, which inflicts a new debuff called Vortexed.
Vortexed: -4 hp/sec. The damage doubles per sec, capping at 100 DPS. Moving will increase that cap by 15 for every 5 tiles moved.
Uses Gel for ammo
Damage: 52
Knockback: 0.5
Critical chance: 4%
Use time: 20
Velocity: 10
Crafted from 12 Vortex Fragments
Tooltip: "This is Universal."
Sells 13
Darts suck.
Damage: 81
Knockback: 1
Critical chance: 4%
Mana: 18 (each pulse is 6 mana)
Velocity: 20
Use time: 13
Crafted from 10 Nebula Fragments.
Tooltip: "Think of a bigger stick!"
Blasts a white pulse, which, after traveling five tiles, will split into three homing pulses - orange, pink and blue.
The orange one deals 75% of the damage, and heals the player by 30% damage dealt.
The pin one deals 125% of the damage, and has 300% knockback.
The blue one deals 80% the damage, and is half as mana intesive.
Spell Tome
Damage: 70
Mana: 18
Use time: 20
Velocity: 22
Tooltip: "Did you know nebulas are space clouds?"
Crafted from 8 Nebula Fragments.
Another nimbus rod. It can stay in one spot normally, but right clicking will allow the cloud to follow after enemies for the cost of 10 mana for each enemy killed.
Damage: 85
Knockback: 4
Mana: 4
Critical chance: 4%
Use time: 8
Velocity: 14
Tooltip: "Don't listen to Dubstep, OK?"
Charges for two seconds, then releases a huge, thick beam of purple energy, which only stops when hit by a block. It follows the cursor. It lasts till your mana has finished. Right clicking will shoot smaller lasers instead, using mana normally, and corresponding with the use time.
This suggestion does not need to exist. I barely consider it a suggestion, but instead more of an idea that I have no want to make into the game, I just want the community to speculate on it.
First, let's classify what we already have into weapon types:
All these weapons have the red rarity.
Let's stop for a moment.
.....
I'm a lazy little .
I'm porting over the Star Wrath, recoloring it, and removing it from the Moon Lord lootpool.
Melee already has two insane moon lord weapons, its not exactly fair
And I'm nerfing it, obviously
Supernova
Damage: 95 (sword) 190 (projectile)
Knockback: 5.5
Critical chance: 4%
Use time: 18
Velocity: 10
Extra updates: 1
Tooltip: "Strike like a supernova!"
Rarity: Red
Sells 9
Crafted from 12 Solar Fragments.
I even recolored the projectile! Look at all that SHINE!
.....
I'm a lazy little .
I'm porting over the Star Wrath, recoloring it, and removing it from the Moon Lord lootpool.
Melee already has two insane moon lord weapons, its not exactly fair
And I'm nerfing it, obviously
Supernova
Damage: 95 (sword) 190 (projectile)
Knockback: 5.5
Critical chance: 4%
Use time: 18
Velocity: 10
Extra updates: 1
Tooltip: "Strike like a supernova!"
Rarity: Red
Sells 9
Crafted from 12 Solar Fragments.
I even recolored the projectile! Look at all that SHINE!
Another port over from this thread
Exactly the same, just with a cleaned-up sprite and some balancing
Damage: 151
Knockback: 6
Critical Chance: 5%
Use time: 15
Velocity: 17
Tooltip: "The spinning death fire wheel."
Rarity: Red
Sells 8
15
Crafted with 6 Solar Fragments at an Ancient Manipulator
Its blades spin, giving a larger radius of damage than others. The radius is 1.5 the size of the yoyo.
Exactly the same, just with a cleaned-up sprite and some balancing
Damage: 151
Knockback: 6
Critical Chance: 5%
Use time: 15
Velocity: 17
Tooltip: "The spinning death fire wheel."
Rarity: Red
Sells 8
Crafted with 6 Solar Fragments at an Ancient Manipulator
Its blades spin, giving a larger radius of damage than others. The radius is 1.5 the size of the yoyo.
Now one that is compLEtely original! A chakram!
Can be thrown five times in succession
Damage: 87
Knockback: 7
Critical chance: 4%
Use time: 12
Extra updates: 1
Tooltip: "#glowup"
Rarity: Red
Sells 6
Can be thrown five times in succession
Damage: 87
Knockback: 7
Critical chance: 4%
Use time: 12
Extra updates: 1
Tooltip: "#glowup"
Rarity: Red
Sells 6
Ported over.
Uses rockets for ammo
Damage: 76
Knockback: 3
Critical chance: 4%
Use time: 15
Tooltip: "Stolen from a Vortexian."
Sold for 10
Crafted from 12 Vortex Fragments
Rockets launched are charged with vortex energy, and right clicking will shoot the rocket in the opposite direction. The rocket will not damage you.
Uses rockets for ammo
Damage: 76
Knockback: 3
Critical chance: 4%
Use time: 15
Tooltip: "Stolen from a Vortexian."
Sold for 10
Crafted from 12 Vortex Fragments
Rockets launched are charged with vortex energy, and right clicking will shoot the rocket in the opposite direction. The rocket will not damage you.
Consumes 3 gel per click
Each click releases 8-15 streams of vortexian flame, which inflicts a new debuff called Vortexed.
Vortexed: -4 hp/sec. The damage doubles per sec, capping at 100 DPS. Moving will increase that cap by 15 for every 5 tiles moved.
Uses Gel for ammo
Damage: 52
Knockback: 0.5
Critical chance: 4%
Use time: 20
Velocity: 10
Crafted from 12 Vortex Fragments
Tooltip: "This is Universal."
Sells 13
Damage: 81
Knockback: 1
Critical chance: 4%
Mana: 18 (each pulse is 6 mana)
Velocity: 20
Use time: 13
Crafted from 10 Nebula Fragments.
Tooltip: "Think of a bigger stick!"
Blasts a white pulse, which, after traveling five tiles, will split into three homing pulses - orange, pink and blue.
The orange one deals 75% of the damage, and heals the player by 30% damage dealt.
The pin one deals 125% of the damage, and has 300% knockback.
The blue one deals 80% the damage, and is half as mana intesive.
Spell Tome
Damage: 70
Mana: 18
Use time: 20
Velocity: 22
Tooltip: "Did you know nebulas are space clouds?"
Crafted from 8 Nebula Fragments.
Another nimbus rod. It can stay in one spot normally, but right clicking will allow the cloud to follow after enemies for the cost of 10 mana for each enemy killed.
Damage: 85
Knockback: 4
Mana: 4
Critical chance: 4%
Use time: 8
Velocity: 14
Tooltip: "Don't listen to Dubstep, OK?"
Charges for two seconds, then releases a huge, thick beam of purple energy, which only stops when hit by a block. It follows the cursor. It lasts till your mana has finished. Right clicking will shoot smaller lasers instead, using mana normally, and corresponding with the use time.
Before you say I stole this, this suggestion was in work long before Face monster's was posted. Bear with me please
Stardust Twinkler Rod
Summon type: Sentry
Damage: 56
Knockback: 1
Fire rate: 15
Summons a small Twinkle Popper, which blasts stardust energy balls that home in on enemies.
Stardust Twinkler Rod
Summon type: Sentry
Damage: 56
Knockback: 1
Fire rate: 15
Summons a small Twinkle Popper, which blasts stardust energy balls that home in on enemies.
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