What is your Favorite Stage of Terraria?

I like the part right after beating Plantera, because those bulbs are a pain.
 
Probably pre-bosses. Always fun to first explore the world, even if you are too limited to do anything too much fun with building.

If it's a corruption world, then all it takes to get my first decent set of gear though is the demo guy and buy a bunch of grenades. Crimson is a different story, though, and I'll often work my way to better gear in other ways (I might get meteorite armor, or silver/gold armor, etc).
 
I have to say Pre WoF is my favorite part of the game you feel unstoppable and you are procrastinating fighting WoF and starting hardmode.
 
Post-Plantera. The selection of weapons and armor in this stage are too much to choose from and Golem and the Lunatic Cultist are fun to beat too. A lot of things happen after Plantera: Frost or Pumpkin moon, after Golem Martian Madness, Dungeon loot, and so much more.
 
My favorite probably has to be post-plantera. I love playing Mage, and beating plantera gives access to so many awesome weapons like the magnet sphere or nightglow, as well as the spectre armor. Post-moon lord is also nice, having access to so many fun tools and weapons can allow you to traverse and modify your world extremely quickly.

I have mixed feelings about Pre-bosses. It can either be the most fun thing in the world, or the worst nightmare of any player. It truly depends on which class you play (mages and summoners don't have a way to defend themselves at the very start, unless they luck their way into a wand of sparking or finch staff, respectively. This can be quite frustrating, especially at night), and how lucky you get with early caves.

Pre-hardmode is decent, it has quite some fun moments, the boss fights are nice, but I really dislike the fact that you can just fight the evil biome boss for a few shadow scales and evil ore (don't even have to kill it), and just skip straight to underworld armor and weapons. Now, having some sort of way to go off the rails and skip a portion of the game is always nice, but... This is just too much, it makes some things like bee armor and hornet staff completely pointless, and it's not like killing a few EoW segments/BoC creepers is a hard thing to do.

early hardmode is good, lots of choices when it comes to weapons and armor, lots of new enemies to fight, but it does feel a little overwhelming.

Not much I can say about the other parts of the game.
 
mid hardmode, this stage is the most lively for me, its where all the weapons and gear become most interesting and in general it feels like it unlocks the core part of the game
honerable mention to early hardmode where it literraly changes the feel of the game instantly and you unlock the most stuff
 
Early Hardmode. Practically the same as Early Pre-Hardmode, but with more epicness and stuff.
 
Post plantera. The moons, empress of light, and moon lord are really fun. Also post plantera weapons are generally really fun to use.
 
Early hardmode I love the difficulty spike that happens
 
Early game, start of Hardmode, and after plantera
 
definitely pre-mech.
 
I feel like early hardmode offers a lot of progression and theres a giant reward after you get out of the stage where your getting one shot by everything.
 
I feel like early hardmode offers a lot of progression and theres a giant reward after you get out of the stage where your getting one shot by everything.
Hi @Lore__54 welcome to the forums. :) I moved your post into this already existing thread for the same topic.
 
definitely pre-mech.
agree.pre-mech has so many weapons that are so cool.Also,if you pull it off,you can get some op weapons in some scenarios.
 
Unpopular opinion, but I really like the early game. The process of exploring a newly generated world is something you really don’t get enough of in this game and there is a certain satisfaction of just finding gear from the environment. And as a fan of the roguelike genre, I really don’t mind going from overpowered to ground zero as much as a lot of other people do.
 
My favorite segment of the game is post golem. When the only things not available to you are the lunar events. Melting through the martians and tier three of the ooa(well more like dying a million times haha) And then you go to the cultists.
 
Start of Hardmode
 
Early Pre-HM and Early HM, I really like how almost every weapon you find has potential to be your main
 
Mid hardmode, or pre plantera. This is the point where there's finally no rush to do anything, because you're powerful enough to wipe out those hardmode enemies that were previously causing you trouble. Now you're free to focus on things like clensing the evil biomes because you don't die instantly when going into them. Good times.
 
My favorite stage of Terraria has got to be Pre-HM. It introduces you to a whole new world, where you come across unpredictable traps, valuable treasure, and life-threatening enemies, it makes you feel like a wandering traveler, learning the basics of the world you live in. it feels so satisfying to find your next life crystal, craft your next mana star, get an OP weapon like the minishark, etc. Defeating a new boss feels rewarding, especially because most bosses in these stages are optional, other than the fact that some are more powerful than others. It makes you feel like a defender of the world ready to slay anything in your way.

The excitement carries on until the beginning of hardmode. HM makes you feel like a grinding machine, forced to continue looking for resources to survive. You already know the world you've inhabited, and sure, there are some new things to discover, but these new elements being introduced by HM are undermined by the feeling of having to spend 2 hours looking for this thing, and 3 hours looking for another thing. Also, most of the HM bosses don't have any new abilities or AI behavior introduced on Expert mode, which makes it inferior to Pre-HM in terms of the feeling of being introduced to something new.

Also, Post-ML is just boring. There isn't anything new after Post-ML, and you can't go back to Pre-HM conditions. Corruption and Crimson still spread like Post-Plantera, and there isn't any other objective anymore. However, some people can find other activities like building towns and cleansing the world.
 
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