Weapons & Equip Whips: Potential buff to make them much more useful+Obsidian Armor

Starry Maiden

Official Terrarian
As a disclaimer, I believe summoners are more than capable of doing a full master mode playthrough. However, they can be much better. Hence these ideas.

Suggestion One: Whips having the ability to apply stackable summon tag/summon crit that decays over 3 seconds. This can be lowered or increased depending on how much you want the summoners to be aggressive. The lower the value the more aggressive. This'll also solve the issue with summoners doing too low of damage in prehardmode in comparison to stuff like beenades, water bolts, and etc.

Summoners are known for having lower defense armor. Being able to stack summon tag will reward more aggressive gameplay by making stuff like even the finch do more damage.

Suggestion Two: Obsidian Armor gaining a +1 Minion set bonus.

Obsidian Armor currently has no set bonus. Having a summoner related set bonus would be a welcomed addition to the game.

Suggestion Three: Summons being able to track marked targets up to 100 blocks away. This'll allow summoners to stay on the move and still have their summons be reliable. Currently when you try and move the summons will stop attacking resulting in a huge loss in dps. This is much more noticable with wall of flesh and empress of light, as Crabbar's video showcases.

These three changes will be more than enough to boost the class to be able to more easily keep up with every other damage type.

As for why I'm fine with the lower reach, the earlier whips don't have much reach however the bosses aren't projectile heavy, letting you safely get in and out, with wall of flesh being the only exception.

In hardmode whips gain a considerable range boost, allowing them to safely deal damage. It's just a matter of being familiar and comfortable with the boss.
 
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