(PSVita rant
)In hard mode, I have to put 1 npc in a house about 100 blocks away from another single-npc house to avoid the slowdown. Because of this npc slowdown bug, the whole surface has houses dotted about it, and as such no hostile mobs spawn on the surface across most of my world anymore. Rain causes the game to slow down even more when entering caves or approaching 1 npc house, and now the game is almost entirely unplayable when above the surface. The underworld isn't much better, because 6 lava bats (or any group of hostile NPCs) also causes slowdown, just not as much as friendly NPCs do.
How did the PSVita version even pass submission when slowdown is first noticeable after about 10 minutes after creating a world (provided anyone makes houses for the guide, merchant & dye trader), meaning how hard is it to miss this issue?
But on a positive note at least we know the new QA team are
slightly better than the previous team
It'sh a conspirishy!