Baconfry
Terrarian
Oh great, can't you guys just smell another summon weapon suggestion? Not again! Please, spare us! Too many, I can't breathe!
I'll make this one interesting, I promise. Have some faith!
Puppetmaster's Staff
28 summon damage
Summons Voodoo Puppets, which levitate and shoot needles at enemies. Here's the tricky bit... the puppets have a hurtbox of their own. When the player hits a puppet with their weapon, the damage is transferred in full to the first living enemy that was hit by one of that puppet's needles. (What this means is that as soon as a puppet hits an enemy, it is bound to it until the enemy dies or despawns. The link is visible as a puppet-string.)
If you pierce both the doll and its victim with an attack, the victim takes damage twice. If you somehow pierce five dolls, all of which targeted the same enemy... even if you miss the actual target, that enemy is going to take full damage five times over. Of course, the movement of the dolls makes it tough to string them together like that.
The puppets have a somewhat lower base range (see Summoner Prefixes) than other minions; this actually serves to keep them accessible to the player and more vulnerable to "damage". However, they ignore summon damage, which is just as well because otherwise it would be quite a mess.
I put the Soul Chain in magic weapon form once, and in accessory form once. This is the same concept in minion form, and I think it's the most logical. Voodoo, and all that.
What makes it interesting is that's it's a summon weapon that reaches its full potential when the player is actually attacking, like they're supposed to; never mind those silly summon-only playthroughs. Let's face it, the vast majority of Terraria players aren't the kind that chucks weapons away just because they aren't in the right "class". That's a "separate but equal" mentality.
Now, I know what you're thinking: if they're puppets, shouldn't they be controllable? Well, remember, in my vision of Terraria, all minions are controllable.
I haven't addressed obtainment yet. What would probably make sense is a rare drop from a hardmode pre-mech enemy in hell... or nerf the damage a little bit, and make it a WoF drop. (I will expect complaints from those who haven't seen the Avenger Emblem solution I posted on the Biome Weapon Project's implementation thread.) It could even join SzGamer227's Post-Mech Hell Expansion as a drop from a new enemy, maybe a Voodoo Puppetmaster. Honestly, it's up to you guys how this will be added. But the question is, do you want it in the first place?
I'll make this one interesting, I promise. Have some faith!
Puppetmaster's Staff
28 summon damage
Summons Voodoo Puppets, which levitate and shoot needles at enemies. Here's the tricky bit... the puppets have a hurtbox of their own. When the player hits a puppet with their weapon, the damage is transferred in full to the first living enemy that was hit by one of that puppet's needles. (What this means is that as soon as a puppet hits an enemy, it is bound to it until the enemy dies or despawns. The link is visible as a puppet-string.)
If you pierce both the doll and its victim with an attack, the victim takes damage twice. If you somehow pierce five dolls, all of which targeted the same enemy... even if you miss the actual target, that enemy is going to take full damage five times over. Of course, the movement of the dolls makes it tough to string them together like that.
The puppets have a somewhat lower base range (see Summoner Prefixes) than other minions; this actually serves to keep them accessible to the player and more vulnerable to "damage". However, they ignore summon damage, which is just as well because otherwise it would be quite a mess.
I put the Soul Chain in magic weapon form once, and in accessory form once. This is the same concept in minion form, and I think it's the most logical. Voodoo, and all that.
What makes it interesting is that's it's a summon weapon that reaches its full potential when the player is actually attacking, like they're supposed to; never mind those silly summon-only playthroughs. Let's face it, the vast majority of Terraria players aren't the kind that chucks weapons away just because they aren't in the right "class". That's a "separate but equal" mentality.
Now, I know what you're thinking: if they're puppets, shouldn't they be controllable? Well, remember, in my vision of Terraria, all minions are controllable.
I haven't addressed obtainment yet. What would probably make sense is a rare drop from a hardmode pre-mech enemy in hell... or nerf the damage a little bit, and make it a WoF drop. (I will expect complaints from those who haven't seen the Avenger Emblem solution I posted on the Biome Weapon Project's implementation thread.) It could even join SzGamer227's Post-Mech Hell Expansion as a drop from a new enemy, maybe a Voodoo Puppetmaster. Honestly, it's up to you guys how this will be added. But the question is, do you want it in the first place?
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