Baconfry
Terrarian
This suggestion aims to improve the summoner class by providing them with direct control of their summons. As long as a summon weapon is selected and the right click is held, all minions of that type will attempt to attack the cursor as if it were an enemy. Pygmies and Sharknadoes will fire at it.
This means that the summoner class will be viable in PvP.
As a counterbalance, we'll have to remove the freedom to place summons anywhere on the screen. Instead, using the summon weapon will spawn a minion/turret at your current position. Placing sentries right on top of people was rather cheesy, so I'm not upset to see that go.
Sentries will work similarly to minions: they will fire at the cursor as long as RMB is held. (They may also gain a firing speed increase, to make up for the fact that you can't use anything else while operating it). After the right click is released, sentries will return to auto-targeting enemies as usual. Sentries will no longer disappear upon touching an enemy player in PvP, but they won't deal contact damage, either.
To celebrate the increased relevancy of sentries, here are a few sentry ideas for early pre-HM and HM pre-Mech:
Antlion Staff
10 Topaz, 4 Antlion Mandibles.
Shoots sand, but doesn't make a mess. 17 summon damage.
Clinger Staff
35 summon damage
25 Cursed Flames, 10 Souls of Night, 10 Rotten Chunks.
Spawns a Clinger head. If you're in front of background walls, it will stick there. Shoots a Cursed fireball that travels in a straight line, pierces twice, and inflicts Cursed Inferno.
I came up with this name before 1.3 was released, so if we're still alright to add a weapon like this, the existing Clinger Staff (magic weapon) would be renamed and given new artwork.
Sticker Staff
23 summon damage
25 Ichor, 10 Souls of Night, 10 Vertebrae.
Spawns a stationary Ichor Sticker that shoots ichor at enemies. Sticks to walls as well. Also pierces twice, and inflicts Ichor. Lower damage than the Clinger sentry, to offset the fact that Ichor is the superior debuff.
As of April 2019, I have edited this post to correct my past self's horrible writing style. I hope it made reading this easier for you.
This means that the summoner class will be viable in PvP.
As a counterbalance, we'll have to remove the freedom to place summons anywhere on the screen. Instead, using the summon weapon will spawn a minion/turret at your current position. Placing sentries right on top of people was rather cheesy, so I'm not upset to see that go.
Sentries will work similarly to minions: they will fire at the cursor as long as RMB is held. (They may also gain a firing speed increase, to make up for the fact that you can't use anything else while operating it). After the right click is released, sentries will return to auto-targeting enemies as usual. Sentries will no longer disappear upon touching an enemy player in PvP, but they won't deal contact damage, either.
To celebrate the increased relevancy of sentries, here are a few sentry ideas for early pre-HM and HM pre-Mech:
Antlion Staff
10 Topaz, 4 Antlion Mandibles.
Shoots sand, but doesn't make a mess. 17 summon damage.
Clinger Staff
35 summon damage
25 Cursed Flames, 10 Souls of Night, 10 Rotten Chunks.
Spawns a Clinger head. If you're in front of background walls, it will stick there. Shoots a Cursed fireball that travels in a straight line, pierces twice, and inflicts Cursed Inferno.
I came up with this name before 1.3 was released, so if we're still alright to add a weapon like this, the existing Clinger Staff (magic weapon) would be renamed and given new artwork.
Sticker Staff
23 summon damage
25 Ichor, 10 Souls of Night, 10 Vertebrae.
Spawns a stationary Ichor Sticker that shoots ichor at enemies. Sticks to walls as well. Also pierces twice, and inflicts Ichor. Lower damage than the Clinger sentry, to offset the fact that Ichor is the superior debuff.
As of April 2019, I have edited this post to correct my past self's horrible writing style. I hope it made reading this easier for you.
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