skyblade57
Skeletron Prime
hey, could you make mushwood placable? id like to use it for building :3
Hello, that's a great suggestion, perhaps there will be Mushwood Furniture to go along with it as well.hey, could you make mushwood placable? id like to use it for building :3
Hello, try to create dusts on swing aka:How do you make those sword particles? I keep trying and it never works, only gives me more errors ;<
Okay, I was just wondering because you have particles and they look cool, and then I try to add them and - error! error! error!Hello, that's a great suggestion, perhaps there will be Mushwood Furniture to go along with it as well.
Hello, try to create dusts on swing aka:
public override void MeleeEffects(Player player, Rectangle hitbox)
{
if (Main.rand.Next(7) == 0) // vanilla dusts}
{
int dust = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, DustID.Fire);}
if (Main.rand.Next(7) == 0) // mod dusts
{
int dust = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, mod.DustType("ShortSparkle"));}
Please try and ask it on the tModLoader thread or on the tModLoader discord group in the future since it's not really related to this mod.
I've also made quite a few custom particles, I'll discuss them in our discord group to prevent filling this thread with off-topic talk.Okay, I was just wondering because you have particles and they look cool, and then I try to add them and - error! error! error!
But when I try this, it says "The type or namespace "Rectangle" cannot be found" or somethin. I think I forgot to add one of the references at the top ;P
Okay.I've also made quite a few custom particles, I'll discuss them in our discord group to prevent filling this thread with off-topic talk.
Oh my..Here's a bit of a status update.
I've been working on the 1.0 update, which should contain quite a few new items, as well as improved gameplay and perhaps a few new mobs as well.
This update will be released when I feel like there's enough content to justify it, it'll be quite a big update but It'll be worth the weight.
Spoiler Images:
I have the newest version, including a big update coming next week, stay tuned!Hey man, I really liked your mod, and I think, it's a great addition for anyone's playthrough! But while we're waiting, could you do us all a favour, and rebuild your mod for the newest version of Tmodloader?
That's pretty interesting but I do think the tModloader discord group would be the best place to discuss that, feel free to approach me on discord if you need help with anything.The update is quite nice, and I'm more than satisfied. ^^
[OFFTOPIC]
There is something else I'd like to ask you about. I'm planning on creating a Xenoblade Chronicles Mod, and I'm fairly new to modding... So... Could you give me some tips, or do you want to work with me on that? :3
That's pretty interesting but I do think the tModloader discord group would be the best place to discuss that, feel free to approach me on discord if you need help with anything.
Well, since my mod mostly consists about crossovers that wouldn't be much of a problem. This is the discord group of the mod. https://discord.gg/0sFzuHe3eHSDnChxThank you. But if you wanted, we could also try to merge it with your mod. The spriting shouldn't be too much of an issue for me. Would be a couple of weapons more.
One Punch Glove gets Overhauled next version, as for damage I tried to make it fun and strong but not game breakingly so.So why doesn't the One Punch Glove do the maximum amount of damage possible? It takes at least four punches to break one pillar. I understand if the maximum is 9999, but why is it not set to that?