What about another button to deposit all to Magic Storage? That way quick stack stacks only to chests that I have sorted specifically for particular items, and the other dumps the rest into magic storage.The main reason I didn't do that is because I'm worried about efficiency. For every item in the inventory, first the game will have to check if the storage system actually has the item, then it needs to actually deposit the item. I guess I could make it so that it just deposits all the items?
The Locator Drive is a recolor of the Locator, using colors from Luminite Bricks and Martian Conduit PlatingsIs the Locator Drive a recolor of a Applied Energestics storage cell?
Sure, feel free to.Could I offer myself to resprite some stuff for the mod? It's super useful, and I want it to look the best I can, too.
I've been thinking about making a 1x1 storage connector block to help connect everything. I don't want to use anything wire-related though, since that would be pretty overpowered.Would you be at all interested in finding a way to connect the Storage Heart to Storage units with wire as a second option instead of through placing storage units between them.
Perhaps even having them craft a new kind of wire with like 10 wire and a storage component, that can be placed with any wrench or something.
Maybe even have a way for the storage heart to connect to already placed in the world chests. I already organize all my chests, but being able to access all of them at once might make my life a lot easier, but I also like being able to go to a chest where I know that only swords are kept there, or vegetation, or flying accessories, etc.
Also, can you open the storage heart next to a crafting station and will you be able to craft with the materials inside? like a normal chest?
Maybe you could incorporate other ways to sort the storage heart, by item type, or stack size?
Love this idea!
Looks amazing as usual, im curious how the crafting system is going to work, im guessing that you combine the storage components with the respective crafting stations and plug it in, then being able to use that functionality with the Storage Heart?
No idea if I'm alone here but with some of the big mods out there: Calamity, Tremor, SacredTools, ect, That I have active while this mod is installed is taking quite the drain on my system which is a suprise (GTX 1070 overclock, Intel I7, ect) While playing with just Magic storage (And cheatSheet to get some things) I'll get bad frames where I'm sent to 40 or lower (Going to my inv then closing it will take me back to 60 but will go back to 40 or lower once closed again, sometimes also stopping the lag spike) I'm not sure what is happening but with a high end PC and not having a 60FPS lock constantly is strange for just 1 mod to be effecting.
Thought I'd just inform that something doesn't feel right, If I open the storage to see what's in it and then close it shortly after I'm done it will sometimes cause a lag spike and a quick open and close of my inv sometimes sorts it out.
Apart from that, I'm in love with this mod and will be in my modlist even with this lag spike issue, It's early days, Stuff like this is bound to happen.
I think I've found the cause of the FPS drops, so I'm going to try a fix in the next update.I've got a 1080 and a 6850k at 4GHz. I am also seeing FPS dips, though I don't know quite why.
It turns out tModLoader v0.9.2.1 has some bugs; have you tried this on v0.9.2.2?ok bluemagic the problem with the muiltiplayer is that when you place the magic storage stuff down in singleplayer it doesnt work and does the cosmetic glitch thing so we fixed it now but thats something you might want to work on! Cheers
The trashcan thing is a dirty hack to allow shift-clicking into the storage system. I've been thinking about using some dirty reflection code to make it more accurate.I noticed that whenever you place an item in the trashcan, while you have the storage heart open, it gets placed in the storage heart instead.
I also noticed then when you place the storage heart on top of a storage component or something, then delete the bottom one, the storage heart will stay in the air. Dunno if that is intended. It seems to be, since I can place them in midair.
That's actually a bug with the vanilla collision codeStorage boxes and such appear to function mostly like wooden pillars, though the basic tier and wooden box can still be stood on like a platform. Function dies with any upgrades in the storage boxes.
I think I've found the cause of the FPS drops, so I'm going to try a fix in the next update.
Sorting by type of item is already possible with the default sorting.This is amazing, fixes so many issues and makes whole game way way more enjoyable buuut really hope the crafting UI will come soon >.<
Also, a sorting by type would come in handy too. Like weapon, accesorry, armor etc
That pretty much confirms my suspicions; I'm reasonably confident the next update will fix it now.I know you're fully aware of this bug and that you may know how to fix it, but I thought I should mention that having my inventory open seems to improve the frame rate. Just a for way me to fix it until a bug fix comes out
I'm hoping within a day. Whenever I can find the time between working on this school project to sprite an item I've been working on.When do you think the fix will release? I am really looking forward to use your mod, but I am afraid of the lag it might cause.
I'm hoping within a day. Whenever I can find the time between working on this school project to sprite an item I've been working on.
I'm pretty sure bluemagic can't do much about that; When you unloaded the mod, all the blocks turned into Test Objects (tModLoader's failsafe for unloaded blocks). Losing all the contents doesn't seem too far-fetched given the blocks were technically "replaced".I really like your mod but I'm having some problems. It worked perfectly the first time I played with it. Later I accidentally started my world without the mod, reloaded the mod, and got back on the world. Now my storage heart and remote storage access don't work and neither do my storage units. Whenever I right click them, it just stops all my movement. Then I broke the storage heart and remote storage access and placed them back. I was able to get into them but none of my items are showing up. I think your mod has some bugs![]()
So do you think there is anything I can do to fix it?I'm pretty sure bluemagic can't do much about that; When you unloaded the mod, all the blocks turned into Test Objects (tModLoader's failsafe for unloaded blocks). Losing all the contents doesn't seem too far-fetched given the blocks were technically "replaced".