Leafia Barrett
Terrarian
I'd... kinda rather not try to mess with Tremor stuff until they get their together, being honest?What about Tremor Flasks?
I'd... kinda rather not try to mess with Tremor stuff until they get their together, being honest?What about Tremor Flasks?
Maybe a whitelist would work better than a blacklist to filter out unwanted behavior. But I don't know how viable that is.I've added a cursory list of exempt projectiles; if anyone finds any other busted weapons, contact me and I'll add them to the list.
Not that I have noticed but I'd be willing to bet the farm that the Toxic Flask would be a pretty big offender as well.Oh, motherer. I know why this is happening, and there's no way to fix it other than just make a huge list of projectiles that aren't changed by the fix. I'll update once that's dealt with. Can you name any others?
It... kinda isn't? I mean, it's sort of a "damned if you do damned if you don't" thing, because if it was a whitelist, I would have to seek out mods with the specific issue the piercing fix modifies and apply it, while if I keep it a blacklist, I'll need to add exceptions for any mod that happens to have a projectile-firing weapon of that sort. Either way there's potential compatibility issues right out of the box.Maybe a whitelist would work better than a blacklist to filter out unwanted behavior. But I don't know how viable that is.
Yeah, that's true. I hope my mod works fine with your mod! I might do a bit of testing if I've got some time. And if you need some help with filtering out incompatibilities with my mod, feel free to ask me. The source is online at https://github.com/Cheezegami/Mod-Sources-Cheezes-Content-PackIt... kinda isn't? I mean, it's sort of a "damned if you do damned if you don't" thing, because if it was a whitelist, I would have to seek out mods with the specific issue the piercing fix modifies and apply it, while if I keep it a blacklist, I'll need to add exceptions for any mod that happens to have a projectile-firing weapon of that sort. Either way there's potential compatibility issues right out of the box.
Can confirm. Just downloaded and enabled this, working fine with the latest version of tModLoader (which is currently version 0.10.1)Just a heads up, this mod still works on the latest version if you download it manually.
Anyone know if this is still working with the recent rmodloader update? I have been trying to see if it does and I'm not totally sure.