VoidExile
Terrarian
Reaper
rage is melee based and is still preventing you from getting several none melee specific nodes.
visually mana addict and bloodlust should path out of excitement, rage and bloodlust should therefore change position, fury should path of exploding rage.
rage -> exploding rage -> fury
bloodlust -> overkill
excitement
↓
energizing kills -> ↓
↓ mana addict
magic sparks ↓
↓ overkill charge
spectral sparks
the magic part looks like that and as you can see, mana is now seprate from magic, optionally you can change the location of energizing kills to where spectral sparks currently are and move both magic sparks and spectral sparks one step up so they are both closer to excitement.
Shredder
in theory, you would have to kill 100 none boss enemies to get a 1 shot, i would suggest increasing the value to 2% - 3% or 2.5%, most of the time when fighting large groups and you have decent weapons, you will be killing pretty quickly anyway. (best used in expert node due to increased number of hits required to kill)
close combat specialist should have a followup node that makes any ranged projectile pierce once when enemies are x tiles away from you (near you)
close combat specialist -> point blank pierce (the simple name for the new node)
high five used to prvide crit and damage on NON critical hit right?, so if you have 100% crit, you should always have it up and have 100% increased damage right? if i have read it right.
in that case it may be overpowered.
my suggestion is to add a 10 second duration for the stacks and they disappear after the duration ends.
furthermore due to the ineffectiveness of the node very early on, i would suggest moving it between, looking like this:
hawk eye -> high five -> titangrip
yes, hawk eye have moved from last to first for good reasons.
bounce and leftover supply if they would be moved to reaper, reaper would be overloaded with magic nodes, at this moment i do not know what would be the best solution but they feel slightly out of place, easily accessed tho which is good. leftover supply should provide atleast 5 per level.
Power
something seems of about the way from 70% to 20% there is no bonuses provided by the kickstart tree and it seems odd that you can first of all lower the enemies health by 10% at 100% and then have only 5%/10% crit chance at 70%+ which is already countered by the first touch if you get what i mean.
the 2 defenceive paths seems solid to me at the moment, nothing needs to be changed right now.
angel, i feel it would be better if being airbourn triggers the damage but the location of the node should not be changed, infact, why not add a node beforehand that provides added speed while flying, something like 5-10-15% horizontal and vertical flight speed?
longer flight -> accelerated flight -> angel
lastly i would like to know why you chose the skilltree names: Reaper, Shredder and Power and what they are suppose to focus on. i can't wrap my head around it
rage is melee based and is still preventing you from getting several none melee specific nodes.
visually mana addict and bloodlust should path out of excitement, rage and bloodlust should therefore change position, fury should path of exploding rage.
rage -> exploding rage -> fury
bloodlust -> overkill
excitement
↓
energizing kills -> ↓
↓ mana addict
magic sparks ↓
↓ overkill charge
spectral sparks
the magic part looks like that and as you can see, mana is now seprate from magic, optionally you can change the location of energizing kills to where spectral sparks currently are and move both magic sparks and spectral sparks one step up so they are both closer to excitement.
Shredder
in theory, you would have to kill 100 none boss enemies to get a 1 shot, i would suggest increasing the value to 2% - 3% or 2.5%, most of the time when fighting large groups and you have decent weapons, you will be killing pretty quickly anyway. (best used in expert node due to increased number of hits required to kill)
close combat specialist should have a followup node that makes any ranged projectile pierce once when enemies are x tiles away from you (near you)
close combat specialist -> point blank pierce (the simple name for the new node)
high five used to prvide crit and damage on NON critical hit right?, so if you have 100% crit, you should always have it up and have 100% increased damage right? if i have read it right.
in that case it may be overpowered.
my suggestion is to add a 10 second duration for the stacks and they disappear after the duration ends.
furthermore due to the ineffectiveness of the node very early on, i would suggest moving it between, looking like this:
hawk eye -> high five -> titangrip
yes, hawk eye have moved from last to first for good reasons.
bounce and leftover supply if they would be moved to reaper, reaper would be overloaded with magic nodes, at this moment i do not know what would be the best solution but they feel slightly out of place, easily accessed tho which is good. leftover supply should provide atleast 5 per level.
Power
something seems of about the way from 70% to 20% there is no bonuses provided by the kickstart tree and it seems odd that you can first of all lower the enemies health by 10% at 100% and then have only 5%/10% crit chance at 70%+ which is already countered by the first touch if you get what i mean.
the 2 defenceive paths seems solid to me at the moment, nothing needs to be changed right now.
angel, i feel it would be better if being airbourn triggers the damage but the location of the node should not be changed, infact, why not add a node beforehand that provides added speed while flying, something like 5-10-15% horizontal and vertical flight speed?
longer flight -> accelerated flight -> angel
lastly i would like to know why you chose the skilltree names: Reaper, Shredder and Power and what they are suppose to focus on. i can't wrap my head around it