Oh. Er...
Well, I'm not too concerned. it doesn't seem overly hostile, and it hasn't shown up in the list of mobs out there.
I'll be fine.
"Godmodder! Let the Panzernoobs die! Flood the area with zombies, or weak creatures! The more creatures those against you must kill, the more damage they'll take after my charges finish loading!"
A Pound of Flesh: 5/20
Retaliation: 5/20
+1 @JOEbob +1 @DCCCV
Hold it. Your charges may only go up when you post, it does not automatically go up by 2 per turn.
Anyways, the Godmodder points out that the fighters are basically invincible and that he summoned the Panzernoobs because he actually needs to kill things.
18/20 Federico da Montefeltro, Light of Italy +1 Juicebox
4/10 Big Plump Tomatoes.
+1 Juicebox +1 TOG
The brick wall forgot to regen, and the trench forgot to be healed by my second action (/ to generate faster due to it?).
The crops get harvestered. Steffan does not eat them, and uses his 8 RP to research some ways to produce modern mortar with Roman-times techniques for the Castle walls to use, increasing their production significantly.
Justinian notices an army in the distance... could it be?... nah, that guy already lived his life,... right? (action goes to empowering the arrival of Federico.)
Steffan ordered, stuff happened to buff Federico.
39/50. Rise and Shine, Ursine!
13/50. Bookworm
+2 TOG
I toss pirahbas at the noobs. Not piranhas, pirahbas, which are like pirahnas, but they can fly and have rocket launchers
7,000 damage to a Panernoob.
(15+1} 16/50
7/??
+1 JoeBob and Plague
Resigned to my position as an AG, I go about healing up FM (whether he wants to be healed or not).
(FM is FATMAN btw).
5,000 HP healed to FATMAN.
?? 0/15 (Paused)
I use a charge to heal GM-Proof Weegee.
I also attack the zombie.
You would heal up the GPW, but it was countered.
4,000 damage to a zombie.
20/20 Federico da Montefeltro, Light of Italy +1 TOG Using!
6/6 Mercenarys. Also Using! +1 TOG.
NEW: 1/5 Irrigation
NEW: 1/10 What is this "Plow" Thing of yours?
+1 Juicebox +1 TOG (the juicebox + changes if someone else +'s me.)
Base HP for Montefeltro, by pure charge - 100,000. Base attack- 30,000.
Base HP for mercenarys, by pure charge - 25,000. Base attack- 7,500.
Federico da Montefeltro actual HP: 40,000. actual attack: 5,000, and rarely usable.
In exchange, Federico has multiple passives.
Passive: Doesn't know what losing is. Federico never lost a battle in his entire life. once every 20? rounds, if Federico and his allys would do a lose, they win instead, somehow.
Passive: Condottiere. leads his own mercenary force. for Condottiere, Losing men is expensive- an act to be avoided... And Federico is a master at this type of war. Mercenarys under his command have a 75% chance to survive fatal blows with one HP, before being spirited away( to my castle probably) to be healed in some way or another. however, mercenarys that do this have a 50% chance of permanently losing half their attack and health.
Passive: A sense of honour. Federico will never betray a contract, for his honour is worth more then all your gold. In this case, my contract is feeding his men via farm.
Passive: Walks unarmed and unguarded through town. Federico will periodically walk through any encamped location he is allied with and help everyone solve their quarrels. this will give them some form of buff, at the cost of his action.
Passive: Leads from behind. while leading a mercenary force, gains a 95% chance to not be hit by attacks targeting him as long as said force has over 20 members.
Active: Recruitment. when used, summon an additional 2 mercenarys.
Mercenary stats. 5% dodge chance 5,000 x 7 HP (there are 6 mercs) =35,000 base HP, 5,000 attack total (833.333333 each.). (summoned with mercenarys charge.)
Mercenarys cannot attack from behind any bodyguard, for they are not trained in bowmanship.
Mercenarys also require food. 25 mercenarys will require one unit of farm harvest every 3 rounds. 12, as such, require 1 unit of harvest every 6 rounds, and so on. when in doubt due to rising mercenary counts, take the lowest guess (IE: the time it'd take to need 1 unit if mercenary count remained the same) and the highest guess (acting as if they'd been at the current count the whole time) and average them.
Justinian is speechless on seeing Montafeltro, and gladly lets him into his under-construction castle, before hiring Montafeltro. the deal is to feed his army as long as they remain here, with a minimum duration of 10 turns.
Holy crap those are some LONG passives. I'm gonna cut some of them out for the sake of not clogging my Document.
Montafeltro hired.
(17) /50
(8) /??
+1 JoeBob and Plague
I heal FM some more.
5,000 HP healed to FATMAN.
I counterheal the GM-Proof Weegee! With Positive Energy Damage!!!
11/20 (+1 from Admiral Juicebox.)
7/20
+1 to JOEbob and Admiral Von Juicebox.
You counter Realicraft's attempt to heal the GPW.
The Godmodder finishes off FATMAN. RIP FATMAN, lost too much HP in a turn. The Godmodder then turns to the AGs, then says:
Are you guys afraid of me or something? FIGHT ME!
The Panzernoobs suddenly have another Panzernoob. The Iron Golem puts some dirt into the Trench, which deals 15,000 damage.
Steffan does some stuff, Monterofeltro accepts Justinian's deal, mercenaries at his side.
The Godmodder Proof Weegee does nothing. You can command him to attack stuff, Realicraft. The EFA spawns some stuff.
[GODMODDER] The Godmodder: 98/100 HP.
[PG] Panzernoob 40,000/40,000 HP. x4.
[PG] Panzernoob 33,000/40,000 HP.
[PG] Iron Golem 50,000/50,000 HP.
[N] Farm 100,000/100,000 HP. 3/10 Food. Crop Growth 2/2. Steffan 20/20 HP. 8 RP. 100% Hunger. Brick Wall 108,000/150,000 HP. +15,000 HP per turn. Entities behind heal automatically. Trench. 55,000/200,000 HP. +20,000 HP per turn. +2% Damage reduction per 20,000 HP. Additive.
[N] Trench Digger 40,000/40,000 HP. Digs a Trench Every turn.
[N] House 5,000/5,000 HP. x3 (2 rounds to spawn new Peasants.)
[N] Monterofeltro 40,000/40,000 HP. Does a heck ton of things.
[N] Mercenaries 5,000/5,000 HP. x5.
[AG] Godmodder Proof Weegee 9,000/15,000 HP. Godmodder Proof.
[AG] Enemy Farming Arena 220,000/250,000 HP. 2/100 Points. Beam: 10 Points. Shield: 15 Points. Regenerate: 15 Points. Summon: 20 Points.
________________________________________________
ENEMY FARMING ARENA
[H] Zombie 20,000/20,000. x5
[H] Zombie 8,000/20,000 HP.