Ok, now this is bugging me. I'm not sure what the heck happened with my game, but Calamity and a TON of other mods i use regularly are disabled by force... Damn you tModLoader v0.10.2 !
Is anyone else able to use Calamity v1.2.4.205 with tModLoader v0.10.2? Because I HAD it working, then all of a sudden it just decided that the mod is too old to be supported. Which is strange considering that the one on the Mod Browser is even older than the one it is complaining about... And I'm sorry. I want the challenge of a Dark Souls-esque boss battle. So I don't know who is responsible for this mess, most likely NOT the makers of Calamity but rather someone at tModLoader, I just wanted to know if it was tModLoader being a total douche, or if I somehow damaged my game files... Can't imagine how though... Nothing updated... Nothing added... Nothing deleted... and now this.....
Is anyone else able to use Calamity v1.2.4.205 with tModLoader v0.10.2? Because I HAD it working, then all of a sudden it just decided that the mod is too old to be supported. Which is strange considering that the one on the Mod Browser is even older than the one it is complaining about... And I'm sorry. I want the challenge of a Dark Souls-esque boss battle. So I don't know who is responsible for this mess, most likely NOT the makers of Calamity but rather someone at tModLoader, I just wanted to know if it was tModLoader being a total douche, or if I somehow damaged my game files... Can't imagine how though... Nothing updated... Nothing added... Nothing deleted... and now this.....
Index was outside the bounds of the array.
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at System.Collections.Generic.Dictionary`2.set_Item(TKey key, TValue value)
at Terraria.ModLoader.AssemblyManager.LoadAssembly(Byte[] code, Byte[] pdb)
at Terraria.ModLoader.AssemblyManager.LoadedMod.LoadAssemblies()
at Terraria.ModLoader.AssemblyManager.<>c__DisplayClass7_1.<InstantiateMods>b__1(LoadedMod mod)
at System.Threading.Tasks.Parallel.<>c__DisplayClass31_0`2.<ForEachWorker>b__0(Int32 i)
at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )
This was the same for a whopping 29 mods that were working fine as of yesterday. They were not conflicting with the exception of Tremor Remastered being evil with its ore generation mechanics... and that was forgivable...
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at System.Collections.Generic.Dictionary`2.set_Item(TKey key, TValue value)
at Terraria.ModLoader.AssemblyManager.LoadAssembly(Byte[] code, Byte[] pdb)
at Terraria.ModLoader.AssemblyManager.LoadedMod.LoadAssemblies()
at Terraria.ModLoader.AssemblyManager.<>c__DisplayClass7_1.<InstantiateMods>b__1(LoadedMod mod)
at System.Threading.Tasks.Parallel.<>c__DisplayClass31_0`2.<ForEachWorker>b__0(Int32 i)
at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )
This was the same for a whopping 29 mods that were working fine as of yesterday. They were not conflicting with the exception of Tremor Remastered being evil with its ore generation mechanics... and that was forgivable...
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