26/30 Infinity gantlet (has the ability to use 1 of the stones every 5 rounds, space-transportation{move around the map quickly}, power-deals massive damage, mind-shoots laser that does mid damage, soul-IDK you come up with it, time-same thing as the staff of reverse time)
24/30 Thanos
I pickup and toss ninja behind the mortars so he can take them down, then I jump and pick up the 2 health mook (if he is still alive, if not I do the same to the 8 health one) and chuck him into the sword mook group and he weakens their group up
[Dialog] "Quite a battlefield, though heading for that machine is still for the best."
[Attack]
Coming to an abrupt stop in his charge, mythic slams his new sword down on another of the Elite Pistol Mooks.
[Inventory]
[Spell-Book-Blade]
{System stuff for it here?}
[Servant]
None.
27/30 - Combat Servant."All that hath been borne" 6/30 - Holy Relic?"Well, the city has plenty of humans, I guess they don't count, growing up with the common salt like everyone else does."
The Guardian Crystal will now guard the lowest health Scout.
I set everything on fire. Literally everything. All the things are now on fire. As many Mooks as I'm legally allowed to hit are now on fire. Burn.
Chandra:3/25
Mandalorian Armour: 7/20
+1 to tzao
//@ender 2 maybe charge the Gatewatch as the Boss or Weatherlight later
//Asking for 2 assists to finish the Mana Crystal charge, thanks.
[Action]
I use my Staff of Elements to throw ice crystal at the newly arrived Powered Axe Mooks, making their already-hot bodies furthered made hot by the power of the armor freezed down and frozen inside out. I then use my Staff of Time to suspend them in the timestream and as they are frozen, I frontkick all of them to make them all shatter in the Stream of Time.
[Items]
Ingredients: Seashell.
Passives: Wicked Ring.
Active: Staff of Elements, Staff of Time[1/3], Ironbark Warpmind Scepter.
Charge:
Mana Crystal 27/30
+1 from Nemean.
+1 to ender2.
You can only use one item each round, but I'll have you use the Staff of the Elements for this one.
Excellent, you roll for an extra action this turn! You deal 3 damage to four of the Powered Axe Mooks, pretty much what the Tonbogiri's been putting out!
Unfortunately, none of the Powered Axe Mooks get frozen.
Yeah, that's fair. Guaranteed stuns are annoying no matter how you put it.
FLAVOR
"Idea!"
ACTION
Order a cryptographic sequencer (emag).
UPLINK
Now at 11 TC.
--
Emag (6 TC)
Opens pretty much anything (often breaking it so it stays open), hacks and alters a lot of electronic devices, generally to a more malicious variant, and can pretty much ruin a sysadmin's day.
The GM decides what happens when the emag is used. This does not necessarily have to be favorable.
25/30 Infinity gantlet (has the ability to use 1 of the stones every 5 rounds, space-transportation{move around the map quickly}, power-deals massive damage, mind-shoots laser that does mid damage, soul-IDK you come up with it, time-same thing as the staff of reverse time)
23/30 Thanos
I tackle a scout and give it a shield that protects it for 1 rounds worth of damage.
@sunnyau: interesting idea... I'll leave it open by switching to Bolas.
I slice the lowest health Mook in twain with my lightsaber.
Nicol Bolas:5/25
Mandalorian Armour: 9/20
+1 to and from sunnyau
[Equipment Note]
A simple leveling system, with a low cap, at a symbolic number, like three, five, or even the game's current chapter? Damage done to enemies would be tracked to fill a meter, with higher levels requiring more damage to reach. Each level other than the top one would add to some small, incremental buff, and a special attack of some sort would be used upon maxing out the gauge while already at maximum level, resetting back to the baseline.
The fine details of such a system are likely best left to your management, for the sake of balance.
[Dialog] "This should last the bulk of my stay here~"
[Attack]
Mythic gets right to charging through the Elite Pistol Mook's formation, seeking to knock one over.
[Inventory]
[Spell-Book-Blade]
{System stuff for it here?}
[Servant]
None.
25/30 - Combat Servant."All that hath been borne" 5/30 - Holy Relic?"Well, the city has plenty of humans, I guess they don't count, growing up with the common salt like everyone else does."
I leap into the midst of the sword Mooks, and then leap back out again, causing them to all crash and bump into each other, causing them to either lose a turn or stab each other.
Nicol Bolas:6/25
Mandalorian Armour: 10/20
+1 to Nemean Lion
[Action]
Mana Crystal Charged. Unleash Charge:
The Crystal appear in my hands. They materialize as a ring. I put it on,try try the new powers.
Mana Crystal:
Permanent effect: Magic Attacks/Heals +1/2 hitpoint per attack round (i.e. Landing 1/2 more damage, even if it hit 3 targets-1/2 of the targets in the case receives +1 damage.)
Charged Effect:
Mana Load Equalizer (0/150) - Charges 2 charge per each point of magic damage, can be released into a magical attack/heal/entity.
When Mana Load Equalizer reaches 90% charge, it reaches overload mode. Overload will +2 any magical attacks done by the user, while stacking Brain Burns(For each turn the user unleash magical attack and the crystal is in overload mode, this effect does not pass. Each turn reduces the total number of brand otherwise. Magical attacks have a cumulative 7.5% per each instance of braim Burns to fail.) against the user and the effect will tick only if the Crystal is not in overload mode,or the user stop using magical attacks.
[Items]
Ingredients: Seashell.
Passives: Wicked Ring.
Active: Staff of Elements, Staff of Time[1/3], Ironbark Warpmind Scepter.
Charge:
Mana Crystal 30/30
+1 from Nemean and ender.
+1 to Nemean.
Woah woah woah. I'll have to sit down and take this in after everything else, because it's way too lengthy to go over right now! The wording doesn't help either.
I'm... only going to make it heal you when you perform an attack, because a free charge for doing what you should be doing is undoubtedly broken!
Nevertheless, Mana Crystal added!
26/30 Infinity gantlet (has the ability to use 1 of the stones every 5 rounds, space-transportation{move around the map quickly}, power-deals massive damage, mind-shoots laser that does mid damage, soul-IDK you come up with it, time-same thing as the staff of reverse time)
24/30 Thanos
I pickup and toss ninja behind the mortars so he can take them down, then I jump and pick up the 2 health mook (if he is still alive, if not I do the same to the 8 health one) and chuck him into the sword mook group and he weakens their group up
[Dialog] "Quite a battlefield, though heading for that machine is still for the best."
[Attack]
Coming to an abrupt stop in his charge, mythic slams his new sword down on another of the Elite Pistol Mooks.
[Inventory]
[Spell-Book-Blade]
{System stuff for it here?}
[Servant]
None.
27/30 - Combat Servant."All that hath been borne" 6/30 - Holy Relic?"Well, the city has plenty of humans, I guess they don't count, growing up with the common salt like everyone else does."
You deal 10 damage to the Elite Pistol Mook! This happens to be one of the ones you charged earlier, so you kill it!
========[End-of-Turn Events]========
plague126 has told me that they've lost interest in the game, and wanted ender 2 to have the Argynth Tooth. It was a long time ago, so may as well get it done now! Oh yeah, and it's on full charge too.
Ninjatwist_ opens up the combat by shooting at the Mortar teams, dealing 3 damage to one of them!
The Wary Souls deal 6 damage each to five of the Spear Mooks!
Major Persecles attacks next, using Wide Swipe on the Club Mooks! Unfortunately, it stops flat, striking their armor for 2 damage each. None of them even Stumble!
Ed the Undying deals 4 damage to one of the Sword Mooks, lowering it to critical health!
The Argynth Scouts fire at the Sword Mooks while getting into position at the Terminal! 16 damage! Two Sword Mooks killed!
The Mook Mortars open up their side of the combat with a volley! Each shot hits their mark... 8 Wary Souls destroyed!
The Sword Mooks charge engage the Argynth Spear Carriers, the Wary Souls, and Ed!
They deal 17 damage to the Spear Carriers, 18 damage to the Wary Souls, and 6 damage to Ed! Thankfully, only one of them scores a crit, but one of the Spear Carriers is badly injured! One Wary Soul killed!
The Mook Leader follows up, dealing 3 damage to Ed!
The Powered Axe Mooks carve through the Wary Souls, dealing 24 damage and killing two!
The Well-Armored Club Mooks attack the Spear Carriers! They only deal about 13 damage to the group, but one of the Spear Carriers is Dazed for this turn, and another is completely Stunned!
The Elite Pistol Mooks fire off 6 shots which hit the Arbalests! Out of the two that miss, one gets rerolled to hit. 5 damage to one Arbalests! 3 damage to another!
The three living Elite Mook Snipers fire upon the Argynth Scouts! One of them deals 2 damage to the scouts, but the others' attacks hit the Guardian Crystal. 6 damage!
The Spear Carriers retaliate against the Spear Mooks as best as they can! They create six fresh corpses with their high-damage spear attacks, and even the Dazed one manages to land a hit! They will have to move on to the other melee Mooks if they want to live long, though!
The Arbalests focus their fire on the Mortars! They completely saturate one team and leave them completely out of commission! Another one takes 8 damage!
The Tonbogiri deals 12 damage to one of the Mortars, slaying its Spotter!
Another Elite Mook Sniper comes in atop the wall and takes aim.
The Sword Mooks take burning damage!
The Argynths return to full focus!
The Elite Pistol Mook keeps stumbling!
The Argynth Scout's shield wears off.
Focus fire on the Mortars and keep aim off the Argynth Scouts, who will be focused in turn if they are isolated!
========[Sidequest Events]========
The Mining Turtle keeps mining, producing 4 bits of Cobblestone!
The Furnaces burn more Tar to produce additional Iron Ingots!
The CHICKEN produces two more eggs!
====[The Battlefield]====
A flat savannah full of trees and tall grass. The Acolyte isn't anywhere to be seen, but there are plenty of Mooks in his place.
You have come across a Mook Outpost and its Argynth attackers. Let's see what's there to be had.
ender 2 Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls)(Shotgun, Base Damage: +0, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun up to 12) Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used) EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used) Argynth Tooth Bracelet §¶ [Cooldown: IIIII] (Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)
sunnyau Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges) Seashell (Crafting ingredient) Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2)) Staff of Time [Reverse Time:III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used) Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn) Mana Crystal (Heals the user for 2 HP upon making a magical attack, once per turn)
Emerald_Mann Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used) Shield Module §¶[Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)
EEU Riflescope (Sniper Rifle, Base Damage: User)
Mythic Spell Book Sword (Blade, Base Damage: +2, can absorb spells to change form)
Realicraft Wood Log (x1) (Crafting/building ingredient) Planks (x3) (Crafting/building ingredient) Wooden Pickaxe (Hammer, Base Damage: +1) Wooden Sword (Blade, Base Damage: +1) Mook Stone (x2) Crafting/building ingredient) Mookstone Pickaxe (Hammer, Base Damage: +2)
MrMirrorMan Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%) Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)
Tarhalindur Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source) Toy Gun (Inflicts Paralyzed (Speed Value lowered to 1, 60% miss chance) on an enemy when used)
Itinerary Objectives: Kill the Mooks to thin their numbers! Minions can deal with the light fodder, but take care of heavy hitters like Smash Mook and heavy weapons emplacements! Keep the Argynth Scouts alive and escort them to the Terminal! If they die, you'll have to hack the terminal manually and slowly!
This entity can perform unique actions like a Player Character can, such as performing special actions.
Weapons/Equipment: Shortsaber (Blade, Base Damage: +2) Beretta 93R Pistol (Pistol, Base Damage: User)
Abilities: Falcon Slash: Attack twice with the Shortsaber. Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot. Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
Major Persecles [AA] HP: 63/75. Plot Armor: 0% Reduction.Wide Swipe: III. Lead Tide:IIII. Fury Lunge:IIIII.
Base Damage: 5
Speed Value: 3
This entity can perform unique actions like a Player Character can, such as performing special actions.
Weapons/Equipment: Major's Trident (+3 Base Damage) Shotgun (+1 Base Damage) Fortified Armor (30% damage reduction, stacks multiplicatively with Plot Armor)
Abilities: Wide Swipe: Deal 6 damage to three target entities. 40% chance to inflict Stumbled (30% miss chance) for the following turn. Lead Tide: Use the Shotgun, but fire 4 shots instead of the maximum of 2. Recoil stacks with extra shots. Fury Lunge: Deal 12 damage to the target entity. Inflict Bleeding (2 damage taken per turn) for 2 turns.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
JOEbob Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon) Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it Crabshell Armor (27/30 HP) (30% damage reduction) Heavy Stone Sword (Blade, Base Damage: +3, user cannot dodge while in use) Small Backpack (Gives the user 3 more inventory slots) Cooked Beast Meat (Cooked food item) (x1) Cooked Crab Meat (Cooked food item) (x2) Flint (Crafting Ingredient) Raw Beast Meat (x4) (Raw food ingredient, can be cooked) Eggplant (x1) (Raw food ingredient, can be cooked) Garlic Bulb (x1) (Raw food ingredient, can be made into other foods) Stuffed Eggplant (x1) (Food item, restores 7 HP and gives Regeneration (4 HP restored per turn) for 2 turns) Coal (x4) (Crafting ingredient/Fuel for 8 turns) Pemmican (x1) (Food item, restores 3 HP and gives Regeneration (1 HP restored per turn) for 2 turns)
GoldHero101 Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance)) Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance)) Mini-Splatling Deco (Automatic, Can fire +3 more shots, +10% hit chance on first shot, 50% chance to inflict Inked (30% miss chance)) Swim Matrix (Allows user to swim: when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance) Dragon Fang (Blade, Base Damage: +1) Crocodilian Backpack (HP: 24/24) (Gives the user 5 more inventory slots, resists 50% of damage taken while worn) Cobblestone (x4) (Crafting/building ingredient) Gravel (x10) (Crafting/building ingredient) Tar (x6) (Crafting ingredient/Fuel for 4 turns) Flimsy Shovel (Base Damage: +1, 40% chance to break with each use) Stuffed Eggplant (x1) (Food item, restores 7 HP and gives Regeneration (4 HP restored per turn) for 2 turns) Pemmican (x4) (Food item, restores 3 HP and gives Regeneration (1 HP restored per turn) for 2 turns) Ankylosaur Bone (Unknown purpose)
APEX [N] HP: 91/100. Base Damage: 8. Speed Value: 1. Blocks 75% of incoming attacks towards CHICKEN.
CHICKEN [N] HP: 80/80. Base Damage: 6. Speed Value: 4. Speed Value: 1.
Lays 1 Egg per turn, will lay more if sufficiently powered (Eggs: 4) Nest: Lays double eggs when out of combat.
Small Camp [N] HP: 40/40. Houses cover (50%), Furnaces, Si. Fortification. Simple Crafting Table: Allows the use of simple crafting recipes and the creation of Generation +1 Items. Bakeware Set: Can be used to make foodstuffs.
Furnace 1:
Input: Iron Ore (x2) (Building material, can be smelted to produce Iron Ingots)
Fuel: Tar(Fuel Power: 0/4) (x3) (Crafting ingredient/Fuel for 4 turns)
Product: Iron Ingot (x4) Crafting ingredient)
Furnace 2:
Input: Iron Ore (x2) (Building material, can be smelted to produce Iron Ingots)
Fuel: Tar(Fuel Power: 2/4) (x3) (Crafting ingredient/Fuel for 4 turns)
Product: Iron Ingot (x2) Crafting ingredient)
Planks (Crafting/building ingredient/Fuel for 1 turn) (x2) Sand (x24) (Crafting/building ingredient) Clay (x9) (Crafting/building ingredient) Wood Log (x16) (Crafting/building ingredient/Fuel for 2 turns) Charcoal (x2) (Crafting ingredient/Fuel for 8 turns) Stone Pickaxe (Base Damage: +2) (x2) Stone Shovel (Base Damage: +2) Cobblestone (x47) (Crafting/building ingredient) Gravel (x25) (Crafting/building ingredient) Cooked Crab Meat (Cooked food item) Leopard Fang (x2) (Crafting ingredient) Crocodile Tooth (x5) (Crafting ingredient) Egg (x4) (Food ingredient, can be cooked... or thrown)
Funny... SINCE NO OTHER DTG GAME I'VE HEARD OF HAS CREATIVITY AS THE CORE MECHANIC. Maybe when you start accepting people with no creativity, I'll participate again.
Realicraft, you play TFAF, yes? interesting attacks do more damage there.
true, I won't need all of this for an expedition, but I'm not on an expedition.
I build a third furnace with cobblestone, then take the clay, sand and gravel, and craft it into grout. you can get 4 grout for 4 sand, 4 gravel and 1 clay block, so I can get 24 grout (my lowest relevant number (9 clay blocks x4 is more then 24 so thats not an issue), which I start smelting so I can make a smeltery. i use charcoal for the smelting.
I did a boo boo... I acted three times last turn and nobody noticed lol
Nicol Bolas:6/25
Mandalorian Armour: 10/20
+1 to Nemean Lion
/null (taking this as one of my actions this round to make up for it)
[Accept boost from Sunnyau]
A level cap of five seems like a good baseline for a leveling catalyst? Giving a basic DPS buff that scales to the level, leveling up after dealing enough damage to compare to a moderate sized entity, and after maxing out while at the maximum level, a skill attack becomes available that resets Mythic's level, not sure what to call it just yet. (Jokingly, Purify Weird Soul comes to mind.)
[Attack]
Opening the strange book-sword into its two handed form, Mythic holds it aloft, letting a pillar of watery energy coalesce around it before his swings the extended blade at the Mook Mortar Emplacement."A dark place, awash in salted rain. It is always here with me."
[Inventory]
[Spell-Book-Blade]
{System stuff for it here?}
Level Zero: [0/20] {No Buff}
Level One: [0/30] {+5%?}
Level Two: [0/40] {+5%?} (5% for owned entities?)
Level Three: [0/50] {+10%?}
Level Four: [0/60] {+10%?} (10% for owned entities?)
Level Five: [0/70] {+15%?}
Final Release: [When Level Five Maxes out, Use resets Level]
[Servant]
None.
29/30 - Combat Servant."Doth vanish into nothingness" 7/30 - Holy Relic?"Silver gets that treatment from other places, high therianthrope populations tended to inspire that."
IMPORTANT! My family will be on vacation for much of next week. I may or may not update depending on if I have time! I'll try to answer questions and such if I have time, however!
27/30 Infinity gantlet (has the ability to use ONLY 1 of the stones every 7 rounds (It goes on cool down for those rounds so I cant use it any of those other rounds), space-transportation{move around the map quickly}, power-deals massive damage, mind-shoots laser that does mid damage, soul-IDK you come up with it, time-same thing as the staff of reverse time)
25/30 Thanos (Just a very tall man who is very strong and is not that fast, can summon 1 alien goon every 10 rounds{ you know the thing from the first avengers movie} and is intelligent)
Suddenly a wild Jardon appears and tries to find diamonds and then he throws his pickax at the nearest mook but then a phantom comes by and hits the Caption Sparkles and he dies but the phantom then hits the mook instead
I appear on the battlefield, slightly confused. I then shrug, and proceed to slam dunk Mars into the PA troops. I then realize that I just crushed the Battlefield under a planet. Whoops.
//Sorry for the wording, but I mean that the Crystal can boost my magical attacks and it has a charged ability that is charged by magical attacks. Is it possible?
[Action]
I suspend two Well-Armored Axe mooks in the time stream and pushing them forward by a turn.
[Items]
Ingredients: Seashell.
Passives: Wicked Ring.
Active: Staff of Elements, Staff of Time[2/3], Ironbark Warpmind Scepter.
@FlamingFlapjacks: The Acolyte is currently not on the battlefield. Currently, we need to kill mooks and protect the Argynth Scouts. Look at the gameplay post for details of the current game state.
I appear on the battlefield, slightly confused. I quickly realize we are against the Acolyte, and proceed to whack him with a squeaky hammer. That does nothing, of course, but the Acolyte is so busy laughing at my stupidity that he doesn't notice that I am now smashing him with a real hammer.
28/30 Infinity gantlet (has the ability to use ONLY 1 of the stones every 7 rounds (It goes on cool down for those rounds so I cant use it any of those other rounds), space-transportation{move around the map quickly}, power-deals massive damage, mind-shoots laser that does mid damage, soul-IDK you come up with it, time-same thing as the staff of reverse time)
26/30 Thanos (Just a very tall man who is very strong and is not that fast, can summon 1 alien goon every 10 rounds{ you know the thing from the first avengers movie} and is intelligent)
/null
YES SO CLOSE SOME ONE HELP ME
end of /null
I proceed to toss pursculus behind the sniper mooks so that he can kill them, then I help the scouts hack the computer by reading the manual underneath the keybord
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