Terraria State of the Game - April 2019

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It will no longer be an outcast when compared to two swords from space! It will be the deadliest (and let’s not forget about coolest ~:p) of them all! ~:D
Don't forget the Flying Dragon, that thing outclasses the current Terra Blade in every way (it's projectile has a massive hitbox and can phase through walls...)
 

Greetings Terrarians!

Welcome to the the latest Terraria community update on development progress across all active platforms! A ton of progress is being made, and things are really starting to come together - we are hopeful that we will be able to have some of this in your hands soon. That said, on with the latest news....


PS4 & XBOX ONE - PIPEWORKS
Hello everyone! Here with an update on 1.3.1 for Consoles... which has taken a bit longer than we had figured, but will be worth the wait!

  • QA will be reviewing a stage build later this week for the 1.3.1 update on consoles. For those unaware, stage builds are generated late in the QA phase to ensure that the game can be tested in a situation as close to a live game environment as possible.
  • Once QA has tested the stage build and the development team has resolved any outstanding issues that may appear as a result, we will be submitting the update into submission. Exciting!
Outside of the features that will be arriving in the new update which we covered here, the community can also expect some bug fixes. We’ll make sure to cover all the details in our patch notes as the update goes live.

As usual, we will let the community know once everything has been prepped and submitted, and of course when it goes live. Hopefully not long now!


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SWITCH - PIPEWORKS

Another month is in the books, and there’s been a lot of progress going on for the Nintendo Switch version behind-the-scenes.

As we stated in a previous update, the team is working directly with Redigit and the rest of the Re-Logic team on a feedback list they’ve provided, and work on that is nearly complete. We anticipate there will be a bit more back and forth and tweaks made as we near a final review by Re-Logic and our QA teams.

Part of this feedback encompasses touch support refinement. There’s a ton of work going on to make sure that there’s a nice blend between controller and mobile-style touch input. These changes should really improve both crafting and inventory sorting.

Now, let’s talk about the Switch submission process. We’ve completed an initial submission with Nintendo. This means that Nintendo has had the opportunity to poke and prod the build as well as provide feedback. Typically, this is referred to as a pre-check, prior to a final submission. The team is currently working through those outstanding bugs reported by Nintendo.

Without divulging too many details this went very well with a very low bug count. All that remains is the final polish, QA checks, and we’re off to the races.


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MOBILE - DR STUDIOS


Happy April everyone! In case you missed our earlier announcement, Terraria 1.3 for Mobile has officially reached the Alpha stage! That's right, all of the necessary features and content are now in the game, so the team's focus has shifted towards polish, tweaking, and optimization in order to get the game ready for Beta and eventual release. For this month's feature, we wanted to show off a good friend of ours - someone that a lot of you have been asking about, especially in regards to how he could possibly fit onto a mobile device screen. Well, without further delay, say hello to the Moon Lord!



In addition to the full-size lunar boss seen above, you will also probably note a handful of those ongoing tweaks/improvements that we mentioned. The Grapplestick is back in action, and we have made a lot of effort towards freeing up more gameplay space by lessening the clutter. In this screen, you can see that even with a full twenty buffs active and a PDA in inventory, there is plenty of visible space for the player to wage battle against this alien foe. Not only that, but you will also note that some of the PDA's info items have been toggled off, and the player has the ability to hide the minimap as they see fit.

All of this together allows for an on-the-fly customizable viewspace that the player can adjust to fit each situation while maximizing the main gameplay space at all times.

For those who have signed up for the very selective closed Beta, thanks for your interest! For those who haven't, there is still time to register. Everything is starting to get very exciting, but we do not have a time estimate yet on when the Beta will be ready or who will be chosen for the Beta - so we just ask that you stay patient and we will make an announcement when we are ready to move to the next stage in the Beta process.

We hope you like what you see, and we cannot wait to get the final launch version into everyone's hands soon - hopefully that won't be too much longer.

Until next month, we hope the springtime weather treats you well!


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PC - RE-LOGIC
In case you missed it, over the past several weeks, several of the members of the Re-Logic team have been taking time to hang out on the official Terraria Discord Server (Join the Terraria Discord Server!)! Tons of crazy chats, wild stories, discussions about the game - and yes, even the occasional spoiler - are there for everyone to enjoy. We really love getting to know our community better, so make it a point to stop by sometime to say hello and join in!
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TERRARIA DISCORD SERVER (Click the Image to Join/Visit!)

(Re-Logic devs tend to hang out in the Terraria-Chat-1 channel when we are on)

In the meantime, we wanted to share some of the 1.3.6 spoilers that have been handed out on Discord over the last few weeks so that no one is left behind! So, without further delay, here are those spoilers...


First off, a lot of spoilers on Discord take the form of answers in text chat... we have grabbed the best for you in the expandable spoiler below!



Second, our team has shared some cool new visuals for everyone to enjoy - primarily of new items that are coming your way!

A "Work in Progress" New Summoner Staff
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Rainbow Trail
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Tossing... Something... in the Water?

As2msu0.gif


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Glowing Bats

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COMMUNITY
The official Terraria lore has baffled the Terraria community since the dawn on Terrariakind on May 16, 2011. We are ecstatic to announce that on the upcoming Terraria anniversary, for the first time, we will be giving a peak into the epic story behind Terraria! Stay tuned, because all Terrarians will not want to miss being a part of this live event as it unfolds!

We cannot express enough how much fun we are having in the official Terraria Discord server. Furthermore, judging by the fact that we have grown to become a top ten Discord Discovery server, we get the idea that our community is having a blast as well.

In honor of reaching 100k members today we ask all Terrarians to come join us and take part in all the fun. In addition to getting to interact with the team behind Terraria, we also have tons of fun events, in-game meetups, lore discussions, giveaways, and so much more!

After you join the official Terraria Discord server, make sure you read the community rules and verify your account, or you will not have access to all the exciting community channels available.
Incredibly, incredibly stoked for what seems like a broader variety of vanity customization! I do wish that the rainbow trail isn't the only variant and that we'll see more particle effects
 
My excitement always comes and go
Like a star twinkling


My excitement is gone, basically. I don’t even know what’s been in the last few updates; I keep loading the game after a patch, checking to see if they’ve fixed the garbage menus on Xbox, find out they haven’t, then forget the game’s even installed until the next time.
 
My excitement is gone, basically. I don’t even know what’s been in the last few updates; I keep loading the game after a patch, checking to see if they’ve fixed the garbage menus on Xbox, find out they haven’t, then forget the game’s even installed until the next time.
You might as well uninstall the game then. The garbage menus are never going to get fixed because the devs like the current system and think it works fine for controller.
 
You might as well uninstall the game then. The garbage menus are never going to get fixed because the devs like the current system and think it works fine for controller.
Yeah, I probably should. A shame; this used to be my second favorite game behind Minecraft (and in some ways even better.)

Unlike the Devs here, when they changed it for Bedrock in Minecraft, people hated it and so they tweaked the menus again. They aren’t as good as we had with 4J but they are better than when Bedrock first launched. Mojang listened and compromised.

I remember they used to say that the changes were to make it faster to get content parity amongst all versions. So how well is that working out for them?
 
Im very bored in the current terraria mobile version because theres not much things to do because ive been building some houses of my npcs that i think is ok and ive even defeated the end game boss
Buts still i want more i want to play terraria 1.3 mobile i hope theres always an update for bugs or bug fixes.
I would like it if the 1.3 mobile will release in april 29,30,may 1,5,10
 
I remember they used to say that the changes were to make it faster to get content parity amongst all versions. So how well is that working out for them?

Give it time. They are currently invested heavily into porting and updating the games. To add additional workload to them would be a bit crazy. Once everything achieves a zen-like balance, they’ll likely take more time for fan support/suggestions.

Right now it’s like asking them to put in a pool when they’re still working on the houses foundation.
 
Im very bored in the current terraria mobile version because theres not much things to do because ive been building some houses of my npcs that i think is ok and ive even defeated the end game boss
Buts still i want more i want to play terraria 1.3 mobile i hope theres always an update for bugs or bug fixes.
I would like it if the 1.3 mobile will release in april 29,30,may 1,5,10
I can guarantee it will not be may 10th or earlier. The game is still in alpha. Im gonna make a guess, although dont expect it to be true
August-September 2019
 
Give it time. They are currently invested heavily into porting and updating the games. To add additional workload to them would be a bit crazy. Once everything achieves a zen-like balance, they’ll likely take more time for fan support/suggestions.

Right now it’s like asking them to put in a pool when they’re still working on the houses foundation.

Most contractors that took years to build a foundation would be fired.
 
Give it time. They are currently invested heavily into porting and updating the games. To add additional workload to them would be a bit crazy. Once everything achieves a zen-like balance, they’ll likely take more time for fan support/suggestions.

Right now it’s like asking them to put in a pool when they’re still working on the houses foundation.


It's not like they got years to do all that stuff oh wait they had years, well then maybe it was a money problem oh wait List of best-selling video games - Wikipedia

At least they don't ban people for being annoyed waiting for updates and comparing the game support to minecraft
At least they have that going on oof
 
It's not like they got years to do all that stuff oh wait they had years, well then maybe it was a money problem oh wait List of best-selling video games - Wikipedia

At least they don't ban people for being annoyed waiting for updates and comparing the game support to minecraft
At least they have that going on oof
They HAVE been doing this for years and nothing else. Literally all of their time is devoted for working on updates.
 
They HAVE been doing this for years and nothing else. Literally all of their time is devoted for working on updates.

What we are annoyed with is the fact that we HAD a great, well designed game tailored for console play. And then they upended the whole table on us, wrecking menus and making the game harder to play while taking away console exclusive stuff, all while telling us that they had to do it in order to speed up getting console games to parity with the PC version.

Only for them to STILL have to take forever to get update parity. Making their reason for wrecking what we had an understimation at best, and a lie at worst.
 
What we are annoyed with is the fact that we HAD a great, well designed game tailored for console play. And then they upended the whole table on us, wrecking menus and making the game harder to play while taking away console exclusive stuff, all while telling us that they had to do it in order to speed up getting console games to parity with the PC version.

Only for them to STILL have to take forever to get update parity. Making their reason for wrecking what we had an understimation at best, and a lie at worst.
Excuse me? They never said that. All of this was for the "One Terraria" goal.
 
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