New Patch for Terraria on Nintendo Switch Launches Monday, July 15th!

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Thank you getting some fixes out so quickly! Will be happy to decorate my world's with the item frames again

Couldn't see it mentioned, but wonder if the the slime mount will be fixed as well?
 

New Patch for Terraria on Nintendo Switch Launches Monday, July 15th!

Greetings Terrarians! We’re happy to announce that a new patch for Nintendo Switch will be releasing on Monday, July 15th. The patch should begin rolling out to players around 6:30 AM PDT.

This update is centered around addressing some of the most commonly reported bugs by the community.

If you’re still encountering bugs please take the time to report them via the official bug submission form: Terraria: Console & Mobile Bug Form



Multiplayer Fixes
  • Fixed an exception error that occurred when trying to join a multiplayer session
  • Resolved a bug where Destroyer segments were desynced for non-host players after a respawn
  • Fixed a bug where infinite loading could occur when dismissing the connection lost prompt after enabling airplane or sleep mode on the system keyboard while renaming a chest


Game Functionality Fixes
  • Fixed a bug where a character could sometimes spawn in the Crimson biome in the newly created world
  • Resolved a bug where the “Lucky Break” accomplishment would unlock without fulfilling the given criteria
  • Fixed a bug that caused the grid cursor to not move along with the player character
  • Resolved a bug where the Mana and Damage Booster buffs appeared infinite along with a negative timer
  • Fixed a bug where the Tombstone dialogue box could be observed when toggling between inventory slots
  • Resolved a bug where the Sniper Scope accessory caused precision mode to behave erratically
  • Fixed a bug where the player was unable to dismiss the keyboard after accessing the crafting wheel via touch while renaming the chest
  • Resolved a bug where crafted items were being duplicated
  • Fixed a bug where Two King Slime were triggered for a few seconds on the map after summoning
  • Resolved a bug where using the last summoning item from a stack of 20 deleted the highlighted hotbar item
  • Fixed a bug where the world zoom would be zoomed all the way out after zooming all way in or out on the map
  • Resolved a bug where the world would not properly update for the players after any of the non-host players re-joined the session
  • Fixed a bug where the stats of hardmode enemies (zombies) were different from their PC counterpart


Crash Fixes
  • Fixed an application crash that would occur for the client while exploring in the underworld biome
  • Resolved an application stall on world generation that occurred when settling liquids.
  • Fixed an issue where placed training dummies and item frames would prevent a saved world from loading



Performance Fixes
  • Resolved a bug where a momentary freeze would occur while performing basic actions in a newly created large world.
  • Adjusted the liquid wave flow while using heavy weapons in a multiplayer session with maximum players to improve performance
  • Fixed a bug that would cause the game to hang for several seconds after defeating the wall of flesh for the first time in a world.



Art & Text Fixes
  • Fixed a bug where vanity that were equipped would appear naked for the bottom of the character
  • Resolved a bug where duplicate hair style icons were displayed after interacting with the Stylist NPC
  • Fixed a bug where the inventory could become enlarged after switching between handheld and docked mode during the interactive start-up screens
  • Resolved a bug where the health bar flickered after consuming a life potion
  • Fixed a bug where the wrong lighting effect would trigger when firing a Laser Rifle
  • Resolved a localization where the “Refresh” text on the Join Game screen was not properly localized for all supported languages
  • Fixed a couple of other miscellaneous text strings in the game
  • Made a few minor adjustments to different parts of the UI that were not scaled correctly
  • Resolved a bug where the text input would not display while renaming a chest in tabletop and handheld mode
Hopefully some news on the split screen update in the July state of the game?
 
I am so happy to see this news,I hope next target is update to 1.3.1 version.I also expect to see Chinese or Japanese in this game
 
Will we ever get the lock-on feature from the other console versions? If it works like that of the 3DS version then playing range pre-chlorophyte bullets will be bearable.Things would be bearable should lock on or at least making aiming with smart cursor less stiff.
 
Hmm, my most irritating issue does not seem to be listed.

When the console is docked, the screen is always zoomed in just a bit so it's harder to see the sun/moon position and cust off a good chunk of the UI.

It's just fine when the console is in handheld mode though.
Thats caused by your tv, not your console or the game. It happens with xbox too. Its called “Overscan” It cuts off the edges of the screen. Some tvs cant turn it off.
If you have other games you will notice that too
 
Thats caused by your tv, not your console or the game. It happens with xbox too. Its called “Overscan” It cuts off the edges of the screen. Some tvs cant turn it off.
If you have other games you will notice that too


If you go to your switch settings you can adjust the size of the screen to fit your tv.

Settings>TV settings>Adjust screen size

Just an fyi to anyone with this issue.
 
If you go to your switch settings you can adjust the size of the screen to fit your tv.

Settings>TV settings>Adjust screen size

Just an fyi to anyone with this issue.
that only works on one specific tv model. My tv is Menu>Picture>Advanced>Full>Size>2
although it refuses to let me select 2.
Other tvs have a completely different way to fix, or just no way at all.
 
Hmm, my most irritating issue does not seem to be listed.

When the console is docked, the screen is always zoomed in just a bit so it's harder to see the sun/moon position and cust off a good chunk of the UI.

It's just fine when the console is in handheld mode though.

My Switch is like that with one of my HDMI inputs, I have my PC in one, Switch in the other, if I swap them round then they both end up "zoomed in", but normal in the current ports. So try swapping to another port if you have more then one, other then that hopefully there's a setting to turn of the feature that causes it on your tv.
 
My Switch is like that with one of my HDMI inputs, I have my PC in one, Switch in the other, if I swap them round then they both end up "zoomed in", but normal in the current ports. So try swapping to another port if you have more then one, other then that hopefully there's a setting to turn of the feature that causes it on your tv.
The feature is called Overscan. It causes your tv to zoom in.
 
oMk1yhA
that only works on one specific tv model. My tv is Menu>Picture>Advanced>Full>Size>2
although it refuses to let me select 2.
Other tvs have a completely different way to fix, or just no way at all.



No not on the tv, on the nintendo switch. The switch itself has the option to adjust the size of the picture it displays on the tv.

Go to the settings on the nintendo switch and do what I stated above. Give it a try and see if that works.
 
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will there be tutorial in terraria 1.3 mobile?
I'd bet on it. In all other 1.3 patches, there has been a tutorial, so there is little reason for there not to be. That said, the fact that it is is a beta right now means that it might not come until the full release.
 
Hmm, my most irritating issue does not seem to be listed.

When the console is docked, the screen is always zoomed in just a bit so it's harder to see the sun/moon position and cust off a good chunk of the UI.

It's just fine when the console is in handheld mode though.
Maybe you could adjust screen settings in the display section of settings on the switch itself rather than Terraria.
 
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