Firstly thank you Leinfor for the hard work you and the rest of the team have put into Journey's End. I've really been enjoying this update a lot. Secondly I have a suggestion for the dilemma mentioned a while ago with the Terraspark Boots and the Dunerider Boots. I believe adding the Dunerider Boots to the Frostspark Boots recipe could address every issue. Frostspark Boots already provide extra mobility on ice so adding Dunerider Boots to that recipie as well and then adding the extra sand mobility perk could work in a way that makes sense with the items design. This would avoid the loss of the sand mobility perk, avoid a dead end tinker with Dunerider Boots, and it would then make sense adding the sand mobility to Terraspark Boots as well once the Frostspark Boots would be upgraded. While I say this it would make Frostspark and then Terraspark Boots a little more difficult to get. This might just be me personally but I believe that the extra sand mobility is worth while enough to justify this difficulty change. I really enjoy the Terraspark boots design wise and always wanted something like them for the years and years I have played this game but now the thought of losing the admittedly minor sand mobility perk bugs me a bit. Thank you for reading!