While playing through a 1.4 game, I’ve noticed a few things that I feel should be changed a bit.
My first suggestion for a small change would be to make the finch staff always obtainable. Every class other than summoner has a weapon they can get right from the start of the game. Rangers and warriors can craft themselves weapons as soon as they chop down a tree. Mages can get Wands of Sparking pretty commonly from surface chests, and if that fails, they can always craft themselves an amethyst staff or whatever. Summoners, on the other hand, have to pray that RNG decides to gift them with a finch staff in one of the few living trees in the world. My suggestion would be to do one of three things: make the finch staff ALWAYS appear in living wood chests, make it appear in surface chests, or make it craftable. That way, you would have a pretty decent chance of being able to get it.
The second thing I noticed is that the vampire frog staff is kind of useless, as it is. From what I can tell, it’s supposed to be the second summoner weapon accessed in the game, after the finch staff, since it’s basically a weaker hornet staff. The problem is, as of now, it’s not really worth it to wait for a random blood moon, go fishing, and fight off the nearly miniboss level enemies in order to get a chance at a weapon that doesn’t really do much. The main problems, I’d say, are that a) the vampire frogs have mediocre damage dealt at a slowish speed, only to ground-based enemies, and b) the vampire frogs need to thwap things with their tongues to deal damage. That means that they’re practically useless against enemies with multiple parts (such as the EoW and the BoC) or flying enemies (BoC, EoC, QB). Basically, it’s just way more efficient to kill the BoC or EoW with the finch staff and a decent whip, and rush the imp staff, than to take the time getting a mediocre weapon as a rare drop from rare enemies. I’d suggest either an overall buff to the frogs, giving them a slightly longer range, more damage, and a higher attack rate, or giving them an active hitbox, meaning all enemies that touch the frog take damage, making it a valid summon against the evil biome bosses.
The last balance issue I noticed is a bit less of an issue, since by the time it comes into play, all the content is basically over already, but it’s still a balance issue I’d say. Basically, the Zenith is just way too powerful, relative to the other classes’ options. It has almost the same DPS as the Last Prism, but with way more versatility, it takes no ammo, no mana, no minion slots, nothing. It’s, without a doubt, the best weapon in the game, by far. Now, I actually like the idea of having OP weapons at the end of the game, but the problem is, it’s the ONLY OP weapon. From what I understand of the classes, warriors are supposed to be close-range tanks with ok DPS. Rangers are supposed to long-range, mildly tanky fighters with consistant, solid DPS. Mages are supposed to be low-defense, high-damage, high-versatility fighters with powerful, interesting weapons, and summoners are supposed to be able to focus on dodging while their summoned minions deal high damage to enemies. The thing is, with the Zenith, warriors now have as much range as they need, higher versatility than endgame mages, and more of an ability than summoners to get rid of enemies without a thought. On top of this, warriors still have their insanely high defense, AND they don’t need to fill up accessory slots with minion summon or mana regen accessories. Basically, with the addition of the Zenith, there is no longer any reason whatsoever to play any other class but warrior in the endgame (apart from flavour). As I see it, there are two ways to fix this imbalance in power. The first option is to severely nerf The Zenith. Its DPS could be lowered to maybe half that of the Last Prism (still insane, but less so), and its range lowered to that of a large sword (it IS a sword, after all). That way, it would still be a great Melee weapon, but it wouldn’t so obviously outclass the other classes. Honestly though, I’d be pretty sad to see the Zenith lose its godlike power. It’s just so cool. Which is why I prefer this second option. Give the other classes Zenith-style weapons of their own. The addition of all the magic weapons could make like, a homing version of a higher DPS Last Prism. All the guns could make your character into a bullet hell boss of its own. All the summon staves could literally give you an army. Basically, if each of the classes had their own super-weapon that specialized in that class’ specialty, then the Zenith wouldn’t be as overpowered any more, and it wouldn’t be a balance problem.
Anyway, those are my suggestions. If you take the time to read this, that’s really cool! Thank you for all your hard work!