TheTrollingGaming9369
Terrarian
4 years pog!
It’s been years since I’ve been on this acc..4 years pog!
Really? So master mode, Zenith, whips, and Soaring Insignia are worthless?
just want to say, you can get items with more than one stack one by one on pc by clicking right click i believe(it has been a while since i have done it so i don't know if that changed)This is how it is on PC - Mobile (and Console) will ultimately follow that standard in regards to content and features.
just want to say, you can get items with more than one stack one by one on pc by clicking right click i believe(it has been a while since i have done it so i don't know if that changed)
tbh, I don't play master mode, but its not worthless, it gives a decent challenge, especially when paired with hard core or for the worthy, or even both, really, don't insult MM you don't have to play it if expert is good enough for you, or journeymaster mode IS worthless tho
journey mode best mode
I would just like to say that I respect the amazing work that DR Studios, Re-logic, Pipe works, 505, and everyone else who works on terraria, awsome game, great job!Right clicks do not exist on a touch environment - which is an encompassing challenge with porting over Terraria controls (secondary fire, place vs use, etc.).
Not saying it wouldn't be looked at, but its a tricky spot. Likely would have to be a tap vs tap and hold situation - but I can see people getting equally frustrated with that.
you see, MM is lazily made, a GOOD mode DOES NOT equal a HARD mode. The core of MM could be made in 5 lines of code. The UI used to activate it would be harder to make than Master itself. It's hard, yes, but hard in an artificial way. For example, Plantera is still stupid easy because Circling™, but ML's unfair and unpredictable attacks (TEoC lasers) become funy rod of discord or u are instakil attacks. A good mode would not simply bloat stats, it would change the AI, like maybe Plant would no longer be Circling Simulator™ as it would periodically dash at you and send out Spore Sac spores.tbh, I don't play master mode, but its not worthless, it gives a decent challenge, especially when paired with hard core or for the worthy, or even both, really, don't insult MM you don't have to play it if expert is good enough for you, or journey
ok, so you just insulted MM, again, and didn't get a point across that convinces me further, so Ima do something elseyou see, MM is lazily made, a GOOD mode DOES NOT equal a HARD mode. The core of MM could be made in 5 lines of code. The UI used to activate it would be harder to make than Master itself. It's hard, yes, but hard in an artificial way. For example, Plantera is still stupid easy because Circling™, but ML's unfair and unpredictable attacks (TEoC lasers) become funy rod of discord or u are instakil attacks. A good mode would not simply bloat stats, it would change the AI, like maybe Plant would no longer be Circling Simulator™ as it would periodically dash at you and send out Spore Sac spores.
i wrote a whole paragraph of points tho???ok, so you just insulted MM, again, and didn't get a point across that convinces me further, so Ima do something else
I don't always take a point when threr is one, so sorryi wrote a whole paragraph of points tho???
Not really, it's probably more complex if anything.Look at the time it took them to develop 1.4 for mobile, now I’m not saying console 1.4 will be faster and easier for them to develop, but the consoles have better performance and hardware that allows for easier game develop than mobile.
As a person who personally enjoys Master Mode, I can say that in some cases, it's not necessary to make a large number of changes in a game to make difficulty enjoyable. Though the claim of bloated stats, with little else gets thrown around often, I can say with confidence, that the fight with Queen Bee, Wall of Flesh & The Mech Bosses are all noticeably different IMO.you see, MM is lazily made, a GOOD mode DOES NOT equal a HARD mode. The core of MM could be made in 5 lines of code. The UI used to activate it would be harder to make than Master itself. It's hard, yes, but hard in an artificial way. For example, Plantera is still stupid easy because Circling™, but ML's unfair and unpredictable attacks (TEoC lasers) become funy rod of discord or u are instakil attacks. A good mode would not simply bloat stats, it would change the AI, like maybe Plant would no longer be Circling Simulator™ as it would periodically dash at you and send out Spore Sac spores.
you see, MM is lazily made, a GOOD mode DOES NOT equal a HARD mode. The core of MM could be made in 5 lines of code. The UI used to activate it would be harder to make than Master itself. It's hard, yes, but hard in an artificial way. For example, Plantera is still stupid easy because Circling™, but ML's unfair and unpredictable attacks (TEoC lasers) become funy rod of discord or u are instakil attacks. A good mode would not simply bloat stats, it would change the AI, like maybe Plant would no longer be Circling Simulator™ as it would periodically dash at you and send out Spore Sac spores.
why so much soda