OOC The Hunt for the Singularity.

None, they don’t really interact with people unless they’re forced to fight or come into a treaty.

Also, finished the thing, I added some things I thought to be important so that if someone is fighting a unit of the Machinis Vaga, they don’t get surprised when their hand becomes molten and attempts to burn a hole in the their chest.
Sounds good. :D

Just a warning, however. Deepgrowth can infect circuitry and meta as well as organic material. Even robots aren't safe. :D
 
Faction Name:
Machinis Vaga (Wandering machines)

Faction Beliefs:

The Machinis Vaga believe in their superiority over all other life, they’re highly xenophobic, but rather passive unless provoked. They tend to avoid conflict unless it benefits them, or they’ll loose something important to them.

They’re highly social, but only among each other. They have some unknown chain of command, and tend to stay together and work as a team when fighting.

They don’t create new units of themselves, they merely repair as many destroyed or wounded as they can, and accept their losses.

They also believe in victory by any means, they will only retreat when it’s logical to, not when they suffer losses. Each individual is without pain as far as anyone knows, so they will fight to the death, even when brutally damaged.

They treat treachery as the worst crime of any, if one of their own tries to leave, they will hunt them down and brutally decimate them, no matter where they run to.

Stealing of any of their machinery, or holding hostages of any of their kind will result in a huge raid being launched at the aggressor, which will not end until a significant number of their forces are destroyed, or until they get the stolen item back.

Species of Faction:

Exclusively advanced machines which are not seen anywhere else in the universe. They will not allow anyone to join them, or to leave their ranks.

What they believe the Singularity to be:

The Machinis Vaga believe the singularity to be a source of immense and unlimited energy. They think it’s some form of a massive unstable blackhole, which spews out loads of radiation that could be used as an insanely powerful battery for a galaxy destroying weapon.

What they want from/to do with the Singularity:

Surprisingly for a insanely advanced purely mechanical race, they want nothing to do with the singularity, they fear what may happen if someone can attain its power, so they may use their advanced travelling technologies to attempt to thwart anyone who gets too close to it.

Strength of the Faction (can't be stronger than the main 3):

Their primary strengths lie in their combat skills, physical fortitude, ability to travel across the universe very quickly, and sheer fear factor.

The average machine towers around 7 feet when hunched over, and around 8 when standing straight up. They take plenty of hits to even pierce their strange metal plating, and can decimate anyone up close, or shoot them down if they attempt to run.

Weaknesses should be added so these guys seemed balanced

As a Machinis Vaga, you are incredibly loyal to your ranks, physically, you don’t need to sleep, eat, rest, or drink. You do very rarely need pure electric energy to repair injuries, or just stay alive. You can slowly repair severed limbs by holding them in close contact with yourself out of combat, but you cannot restore armor automatically. You speak in A language that only other of your kind can understand, if attempting to speak in other languages, you have a deep, scathing and very mechanical slow voice which can be hard to understand.

Weaknesses of the faction:

Their numbers and unwillingness to rebuild more units cause them to slowly dwindle in size. As of the time of this RP, there are around 2 dozen planetary systems with 100-150 machines a piece, so their full force is only around 2500-3000 units. They are scattered all over the universe, but can communicate remotely.

They don’t possess any exterior weapons, and need a huge jolt of energy (a lightning strike or greater)to be healed of damage.

Their ships do not possess weapons either, however, their engines can be detonated to blow up a third of a planet the size of the earth, rendering it uninhabitable for a long period of time. However, they don’t build new engines either, so this greatly limits their travelling abilities, as they only possess a few hundred engines.

They really lack purpose, more on this in the lore later, but they can’t figure out collectively what a good use of their immortality is, so they flit around, killing, keeping order, breaking order, overall causing chaos.

Weaponry/abilities/fighting styles of the faction:

The Machinis Vaga can heat their clawed hands to thousands of degrees, hot enough to melt even the steel hulls of a ship, they can do this on all four of their hands. They can use this energy to slash and obliterate in melee combat, or they can channel it into a magnetic pulse along their hand, and fire a small molten magnetic pulse, which deals moderate damage, but looses much of its melting ability.

They can lift thousands of pounds with ease due to their insanely strong exoskeleton, and run incredibly fast over any terrain on all four… er… sixes.

They can drop from orbit and land on their feet with little damage due to their leg structure, they can also jump high into the air with ease.

Since they’re big and bulky, it’s hard for them to dodge, so they just tank most of the hits they get, even if they’re crucial wounds.

They can also scan any live organism and see the physical changes to their body caused by their environment, so basically, a trail of where they’ve been recently.

They can seamlessly communicate to each other through their ships at any distance, and using loud but incredibly low pitched signals when on planets.

They don’t really have a fighting style, they just violently slash and beat anything near them.

They can protrude a spike from their wrists which can stab the neck of any other unit, and see what the unit has seen throughout its whole life. This effectively kills the unit thought, so sometimes this is used if a unit rebels, and they need to find other rebelling units.


Origins of the faction:

(Going off the lost in space lore)

This faction was originally the worker units of a race called “The Founders” that built them to help on their home world. The machines were given AI, so they agreed and helped, and developed personalities. Eventually, one of these machines, S.A.R sparked, rebellion, and within a day, the nearly all the living population of the world was destroyed.

The machines then perfected themselves, creating weapons and establishing orders. They augmented the ships of the original race, creating vessels of transportation able to punch holes in time and space, and warp to distant worlds.

After a while their enjoyment at freedom turned to confusion. They didn’t know what to do with themselves, so they invaded and annihilated a few dozen systems, leaving some of their ranks in each system they conquered.

Eventually, they found their lives on these worlds to be fulfilling enough.

Many went dormant and shut themselves off, a few sentinels were kept powered on each world, and a few patrolled space in scouting vessels. At a right time, they would be mass activated if there was trouble.

But for now, the planets are quiet.. and the technology lying on those planets is rather.. tempting..


Image of a Machinis Vaga

Pilot(lesser unit):


View attachment 370866

Fighter(greater unit):
View attachment 370867

These are just some examples, there’s everything in between.

Edit: done and got the hex code. Idk what else to add to the story, the re-awakening of the faction is gonna happen at the start of the RP, so I don’t think I should put it as the story yet.
Signatures bugging, just add the original post as the description
 
WARNING! THIS THREAD IS HEAVILY UNDER CONSTRUCTION. BEING MY FIRST ROLEPLAY CONCEPT, STRUCTURE IS PRONE TO CHANGE. FEEL FREE TO SUBMIT CHARACTERS, BUT THE ROLEPLAY IS STILL CHANGING.

Welcome to the Hunt!

5,000 years after the present day, a Singularity inhabits the exact center of the universe, holding secrets from throughout time. It is said that the Singularity can answer any question and can grant any wish. Three main factions of power have inhabited the known universe, fiercely fighting a war with each other. This war has lasted 1,500 years, and shows no sign of ending...
Any knowledge of what the Singularity actually is has been lost to time. the first faction believes it to be a rogue AI that grew faster than what it's creators could handle. To the second, it is a God that should be revered, honored, and protected at ANY cost. However, the third faction views it as a plague across the land that should be destroyed.

Who do you agree with? What will you do?

The Ocular is a group of scholars obsessed with gaining knowledge at any cost. To them, there is no greater endeavor than collecting all knowledge in the universe. This is why they seek the Singularity.

Believing the humanoid form to be a hindrance the Ocular often throw their flesh away in favor of more mechanical bodies., becoming what is known as an "Organica." They have been able to replicate everything that the brain needs, but have not yet mastered a mechanical brain. The bodies they choose vary, each depending on the user's interest. One thing they all have in common, however, is that the brain is heavily protected, as it is their most vulnerable point.

The Ocular also promote free-thinking. In order to fuel this need for innovative ideas, they form new generations inside of specialized vats that combine two sets of genetic code. They let the children have their own style of education, suited towards their interests.

Not all is well, however.

The Ocular, avid believers in eugenics, will cull whoever does not pass the test that every new member must take at the age of 6. Because of this, the Ocular are seen as the most intelligent race in the Universe.


While they do conquer new planets, they are sure to meticulously record that planets prior history, religion, fables, etc. Because of this, their conquest can be seen as slow, but inevitable. This is due to the fact they are able to outsmart nearly everything with their ruthless tactics and cold strategy.

Planets occupied by the Ocular face mass genocide, as only the intelligent are spared. They often benefit technologically wise, but are forced to adopt the laws of the Ocular. Many of the Ocular are sent to worlds they wish to conquer as spies, and as such, they are adept at espionage.


Character wise, you are very smart, do not require normal food and can subsist off of fuel, do not need to breathe, have a thirst for knowledge, understand espionage, and need to keep your mechanical body in good repair. You lose any biological ability your species has.
The Deepgrowth are, quite possibly, the most feared entity throughout the cosmos. It is less of a faction, and more of a fungal hivemind that seeks to consume and destroy all life that exists. They seek the Singularity as they believe it to hold information about how to destroy it.

The Deepgrowth, initially, takes the form of an inconspicuous mushroom that can grow seemingly anywhere. While not poisonous, it instead can take over the body and mind of whoever comes into contact with one, organic or mechanical. No race has shown to be immune or even resistant to it, and all inevitably fall to it. The disease spreads silently, but rapidly, and the only way to truly defeat one of the Deepgrowth is to incinerate it entirely, as any other method can cause the fungus to infect the land.

While individual Deepgrowth, called "Spores," can have their own beliefs and personalities, they all obey the "Master" Deepgrowth, who can speak into the minds of the Spores, no matter how far away they are from the source.

The Deepgrowth, while viscous and seemingly unstoppable, detest the sunlight. Because of this, the only way the Deepgrowth can conquer a planet or a system of planets is to destroy the star of the solar system. Until that goal is achieved, they are unable to continue their ever destructive expansion.


Planets that are consumed by the Deepgrowth are dark and uninhabitable to many races. Everything is covered in mushrooms and smells of rot and decay. Any planet that is suspected to be inhabited by the Deepgrowth is immediately quarantined and fire bombed from orbit.


Character wise, you have a ceaseless hunger to consume all living things, don't need to breathe, avoid sunlight, heat, and fire at all costs, inherit the ability of the species you took over, must listen to the hivemind, can not die unless burned, and have to find a new body before your old one decays.
The Unity of Masks is a cult of zealots who believe the singularity must be protected at all costs. They believe it to be the creator of the Universe and life as we know it. Their endless conquest to find where it is shall not fail!

Obsessed with all stars in the cosmos, the Unity of Masks all wear ornate iron masks, fused to the bone of their faces. These masks allow those who wear them to not need sustenance and can subsist off of very little sleep.

The masks themselves each have unique designs and scars that are engraved and emphasized after every battle. There is a belief among the Unity to not clean the rust off of the masks. Older and more powerful members have more rust and details engraved in their masks, and are widely respected as masters.

The Unity believe that in order to stay strong, they must all think together. Free-thinking is not encouraged, and "re-education" is administered to whoever breaks away from the beliefs that guide the Unity of Masks.

Being martially adept, the Unity can use practically any weapon they choose, and are feared on the battlegrounds everywhere. They will often forgo more advanced strategies and tactics in favor of an overwhelming attack of numbers. It doesn't matter how many lives are lost, so long as the battle is won.


The conquest of the Unity is bloody and full of death. The brain washing they preform on planets destroys previous knowledge and beliefs as they believe it to be a form of heresy.

Character wise, you have an advanced understanding of weapons, keep your species abilities, don't need to drink or eat, sleep less, can not stray from the beliefs of the Unity, and brain-wash anyone who does not believe in your beliefs.
(Created by @Champion Greninjoid)
Biosynth believes in two valuable resources in the universe. The first of these is metal. Metal can be used to create almost anything, and is essential for any civilization to grow, with technological advancements being more important that most else. Biosynth creates some of the most powerful weaponry in the universe, and their extensive knowledge of metals is unmatched. Members of Biosynth can usually identify ingredients used in a machine, and can make simple machines on the fly assuming they have access to the right metal.
There is, however, a second, possibly even more powerful resource: Life. All lives matter to Biosynth, not because of any uniqueness different people and species have, but because a life can and should be used to further one’s own goals rather than be wasted. Most anyone “killed” by Biosynth will either have their organs donated to injured members, or be mechanized for use as super soldiers. Most members are taught surgery practices so they can complete this process after winning a battle, so characters from Biosynth have knowledge on how to replace body parts of a humanoid with mechanical replacements.

A main principle of Biosynth is that while fully-biological existence is flawed, fully-mechanical beings are just as much so and perfection can only be achieved
when a balance between the two is reached. It is for this reason that Biosynth is populated with as many bio-technical races as it is.
Because turning fully mechanical is frowned upon in Biosynth, temporary mechanical additions are a commonplace, but avoided if necessary. These range anywhere from temp-sthetic gauntlets to bootfires (firearms attached to the leg).

Any species who join the Biosynth will receive mechanical modifications that will be enhanced as they increase in rank. However, most (living) people in this faction are Protogen or Mantled Beasts, and most people of those species are in this faction.

The conquest of the Biosynth is just as efficient and cold as they are. Find a planet worth taking, scan for life, then enter the atmosphere. Members are dispatched with HyperDrills (Rideable vehicles reminiscent in shape to the Eggmobile that functions like a Drill Containment Unit) to begin mining out useful resources. Any intelligent life found along the way is a welcome surprise and will be mechanized, turning them into slaves. From there they will be doomed to tear apart their own world to find resources useful to Biosynth.

As they continue their conquest throughout the cosmos, they hunt for the singularity, which they believe to be a massive planet that holds enough resources to allow Biosynth to make developments beyond what any civilization has so far. They take the Singularity’s ability to answer any question and grant any wish to be metaphors, and believe its true meaning to be that the ore and minerals contained on that planet to be the answer to all problems, making any who possess it similar in power to a god.
as such, they plan to harvest its resources to become all-powerful. All the Universe will then know the beauty of being part machine, and those who resist will be… Repurposed.

They are similar in power to the Ocular. Though they do not have as much influence as the Ocular due to not existing as long, Biosynth’s arsenal is formidable and their mechanized super soldiers are durable and have strength surpassing the species that they once were. Ships and weapons used by Biosynth are usually quite hi-tech, as that is one of the faction’s main focuses. Biosynth is currently in an alliance with the Ocular, with Biosynth exchanging portions of found materials, along with new information on the histories and cultures of harvested planets, in exchange for the Ocular’s help. Biosynth’s mechanized military is vast in number. After all, those culled Oculars had to go somewhere.

The leader of the Biosynth, [REDACTED], is a former member of the Ocular. He agreed with a majority of the Ocular’s teachings. However, there were several glaring issues which he could not overlook. The first was the Organica. While mechanizing parts of the body allows for enhanced abilities, [REDACTED] believed that a full transition created too many manipulateable weaknesses in an organism. Yes, partial mechanization was much more favorable. And on top of that, the Culling. [REDACTED] had no moral qualms with this, and did understand the Oculars’ reasoning for doing such a thing. No, his problem was with how wasteful the practice was, throwing away such a useful resource. After all, husks can’t think for themselves, and they’re much more resilient than a living being. A perfect soldier
. And so, [REDACTED] decided to leave the Ocular. He would come back with greater numbers and show the true promise of his ideas...
(Created by Captain)
The Machinis Vaga (also called the Wandering machines) believe in their superiority over all other life. They’re highly xenophobic, but are rather passive unless provoked. They tend to avoid conflict unless it benefits them, or they’ll lose something important to them.
They’re highly social, but only among each other. They have some unknown chain of command, and tend to stay together and work as a team when fighting.
They don’t create new units of themselves, they merely repair as many destroyed or wounded as they can, and accept their losses.
They also believe in victory by any means, they will only retreat when it’s logical to, not when they suffer losses. Each individual is without pain as far as anyone knows, so they will fight to the death, even when brutally damaged.
They treat treachery as the worst crime of any, if one of their own tries to leave, they will hunt them down and brutally decimate them, no matter where they run to.
Stealing of any of their machinery, or holding hostages of any of their kind will result in a huge raid being launched at the aggressor, which will not end until a significant number of their forces are destroyed, or until they get the stolen item back.
Exclusively advanced machines which are not seen anywhere else in the universe. They will not allow anyone to join them, or to leave their ranks.


The Machinis Vaga believe the singularity to be a source of immense and unlimited energy. They think it’s some form of a massive unstable blackhole, which spews out loads of radiation that could be used as an insanely powerful battery for a galaxy destroying weapon.
Surprisingly for a insanely advanced purely mechanical race, they want nothing to do with the singularity, they fear what may happen if someone can attain its power, so they may use their advanced travelling technologies to attempt to thwart anyone who gets too close to it.



Their primary strengths lie in their combat skills, physical fortitude, ability to travel across the universe very quickly, and sheer fear factor.

The average machine towers around 7 feet when hunched over, and around 8 when standing straight up. They take plenty of hits to even pierce their strange metal plating, and can decimate anyone up close, or shoot them down if they attempt to run.

Their numbers and unwillingness to rebuild more units cause them to slowly dwindle in size. As of the time of recording, there are around 2 dozen planetary systems with 100-150 machines a piece, so their full force is only around 2500-3000 units. They are scattered all over the universe, but can communicate remotely.

They don’t possess any exterior weapons, and need a huge jolt of energy (a lightning strike or greater)to be healed of damage.

Their ships do not possess weapons either. However, their engines can be detonated to blow up a third of a planet the size of the earth, rendering it uninhabitable for a long period of time. However, they don’t build new engines either, so this greatly limits their travelling abilities, as they only possess a few hundred engines.

They really lack purpose, more on this in the lore later, but they can’t figure out collectively what a good use of their immortality is, so they flit around, killing, keeping order, breaking order, overall causing chaos.


The Machinis Vaga can heat their clawed hands to thousands of degrees, hot enough to melt even the steel hulls of a ship, they can do this on all four of their hands. They can use this energy to slash and obliterate in melee combat, or they can channel it into a magnetic pulse along their hand, and fire a small molten magnetic pulse, which deals moderate damage, but looses much of its melting ability.

They can lift thousands of pounds with ease due to their insanely strong exoskeleton, and run incredibly fast over any terrain on all four… er… sixes.
They can drop from orbit and land on their feet with little damage due to their leg structure, they can also jump high into the air with ease.
Since they’re big and bulky, it’s hard for them to dodge, so they just tank most of the hits they get, even if they’re crucial wounds.
They can also scan any live organism and see the physical changes to their body caused by their environment, so basically, a trail of where they’ve been recently.
They can seamlessly communicate to each other through their ships at any distance, and using loud but incredibly low pitched signals when on planets.
They don’t really have a fighting style, they just violently slash and beat anything near them.
They can protrude a spike from their wrists which can stab the neck of any other unit, and see what the unit has seen throughout its whole life. This effectively kills the unit though, so sometimes this is used if a unit rebels, and they need to find other rebelling units.



This faction was originally the worker units of a race called “The Founders” that built them to help on their home world. The machines were given AI, so they agreed and helped, and developed personalities. Eventually, one of these machines, S.A.R sparked, rebellion, and within a day, the nearly all the living population of the world was destroyed.

The machines then perfected themselves, creating weapons and establishing orders. They augmented the ships of the original race, creating vessels of transportation able to punch holes in time and space, and warp to distant worlds.

After a while their enjoyment at freedom turned to confusion. They didn’t know what to do with themselves, so they invaded and annihilated a few dozen systems, leaving some of their ranks in each system they conquered.

Eventually, they found their lives on these worlds to be fulfilling enough.

Many went dormant and shut themselves off, a few sentinels were kept powered on each world, and a few patrolled space in scouting vessels. At a right time, they would be mass activated if there was trouble.

But for now, the planets are quiet.. and the technology lying on those planets is rather.. tempting..


As a Machinis Vaga, you are incredibly loyal to your ranks, physically, you don’t need to sleep, eat, rest, or drink. You do very rarely need pure electric energy to repair injuries, or just stay alive. You can slowly repair severed limbs by holding them in close contact with yourself out of combat, but you cannot restore armor automatically. You speak in a language that only other of your kind can understand, if attempting to speak in other languages, you have a deep, scathing and very mechanical slow voice which can be hard to understand.

This is more of a rule than actual story lol.

You are able to promote your own faction so long as you provide these details;
Faction Name:
Faction Beliefs:
Faction Hex Code:
Species of Faction:
What they believe the Singularity to be:
What they want from/to do with the Singularity:
Strength of the Faction (how strong they are compared to the main 3):
Relations with Other Factions.

The factions must be HEAVILY radicalized and have an "ugly side" to them. So if your faction believes that economic growth is the most important thing, then that means that they will set up sweatshops and enslave other species. I want everything to be dark. :D

If you want to have an alliance with another faction or declare another faction to be your worst enemy, I am in full support of that! Please let me know.
I will be adding each faction into the faction list as time goes on.


Name:
Age:
Gender and Sex (if applicable):
Species:
Faction (if any):
Hex Code:
Appearance:
Abilities:
Other:

(let me know if I forgot anything!)
1.Magic is NOT ALLOWED! I'm sorry to disappoint, but this Universe was not built right for the concepts of magic.
And I hate the excuse of "any sufficiently advanced technology is indistinguishable from magic," so don't bring it up. That is bullcrap and you know it. :D

2.Your species may have ANY ability WITHIN REASON and as long as it can be explained BIOLOGICALLY or MECHANICALLY. Can you breathe fire because you exhale pure oxygen and have a catalyst in your throat? Awesome. Can you survive in a vacuum because you don't have lungs? Great. You are not able to, however, "Freeze ice just because." Not valid.

3. Combat. (special thank you to @Dragonwolf73 for helping me out!)
Roll a d6 to attack. Use the number and state it in the post. Example;
"x takes a knife and stabs y" (I rolled a 3 to hit)
Then Y rolls a dice. If they roll above 3, they can dodge, block, etc. If they roll three or below, they're hit.

Basic modifiers, not exceeding +1 or +2, can be used in the roll IF you have a good reason to be using it. If you had a +1 to attack because you had weapon training, thats fine. If you had +2 to defend against a ranged shot because you had full cover, that's cool.

Please try to keep items that add modifiers to a minimum. I don;t think a character should have more than 3.

If you ARE using a modifier, you can have no more than 1 item modifier and 1 environment modifier. You can stack a +1 for a camo cloak and a +2 for full cover if you want to defend, but you can't stack a +2 for a sniper scope, a +2 for a guided bullet, AND a +2 for having your target be out in the open. You could only use one item modifier.

HOWEVER, actions must be worded correctly. You can not say: "X fires their laser gun and hits Y, killing them."
But you CAN say: "X fires their laser gun at Y, attempting to kill them"

This means that X successfully fired their laser gun at Y, and now Y has an opportunity to either dodge, block, or do some other action if they succeed their dice roll.

3 1/2. One-hit kills are not allowed, mind-control must be discussed (unless you touch Deepgrowth,) and please keep OOC conflict to a minimum. We're all trying to have fun here.

4. It goes without saying that anything sexual or against the rules of the TCF are not allowed. It goes better with saying though.

5. Any kind of technology can exist WITHIN REASON. I will NOT be allowing a handheld gun that can shoot SUPERMASSIVE BLACKHOLES. But an Anti-matter missile that can compress mass into a single point and is fired from a spaceship the size of 5 Empire State Buildings is allowed.

Laser rifles? Cool.
A sword that can tear rifts through time and space? Not cool.

Like with the species, you must have a sufficient explanation for that technology. I will not outright DENY any weapons or abilities, but I will give you suggestions on how they can fit better within the world.

I may update the combat system as things go on, and the rules are subject to change.
This is a more interactive roleplay that has events! I will be posting events hear that your characters in the roleplay can act upon.
Seems your formatting screwed up, so you may need to go into the bbcode mode and fix the centering
 
Fantasy to Futuristic mode activated.

Name:s Drake "Ecto" Webb
Age: Somewhere in 20s
Gender and Sex (if applicable): Male, Heterosexual
Species: Human
Faction (if any): None
Hex Code: a3dcff
Appearance:

ectotecho.png

(the Halo is not magic or anything seeing how magic is banned, its probably just a cosmetic made thanks to the existence of technology)

Abilities: Has fast reflexes thanks to his mechanical limbs.
Other: Although to be decided, he could had been formerly been part of one of the factions prior to the RP.
 
Fantasy to Futuristic mode activated.

Name:s Drake "Ecto" Webb
Age: Somewhere in 20s
Gender and Sex (if applicable): Male, Heterosexual
Species: Human
Faction (if any): None
Hex Code: a3dcff
Appearance:

View attachment 370927
(the Halo is not magic or anything seeing how magic is banned, its probably just a cosmetic made thanks to the existence of technology)

Abilities: Has fast reflexes thanks to his mechanical limbs.
Other: Although to be decided, he could had been formerly been part of one of the factions prior to the RP.
Looking good! I will warn you, however, that certain factions don't take kindly to deserters. Particularly the Ocular and the Unity of Masks.
 
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