OOC The Hunt for the Singularity.

Here’s that big mechanical boy that sparked the death of millions of innocent aliens!

Name: S.A.R
Age: 4927
Gender and Sex (if applicable): male, N/A
Species: Undefined machine
Faction (if any): Machinis Vaga
Hex Code: F37934
Appearance:
IMG_0570.jpg

S.A.R is on the larger side of units, being around 8 feet tall and 9 when not hunched. He’s different however, because he doesn’t have the spines and silver coloring that most units of his size do.
Abilities:
S.A.R is an exceptionally stronger, more experienced, and controlling unit. He seems to be the chief leader of all of the Machinis Vaga, and all other machines show unwavering loyalty to him. He has a sharper orange oculus, and larger claws, suggesting he was custom modified. He also is adept in other languages, speaking much more fluently than his other units, but still keeping his slow, menacing tone. His memory access spike also seems to be stronger, instantly killing any unit once it’s removed, and being able to slightly control the unit being stabbed while the blade is in its head.

Other:

(I assume I’m allowed to do this since I’m the creator of this faction)

Those who attempt to oppose S.A.R’s orders will be warned, and have a limb severed and destroyed for each time, after losing all of the units arms, it is executed.

Anyone who wants to challenge S.A.R for his leadership will be challenged to a 1 on 1 match, it’s heavily rigged, so unless the challenger’s side is also rigged, then they are nearly certain to loose.
 
Here’s that big mechanical boy that sparked the death of millions of innocent aliens!

Name: S.A.R
Age: 4927
Gender and Sex (if applicable): male, N/A
Species: Undefined machine
Faction (if any): Machinis Vaga
Hex Code: F37934
Appearance: View attachment 370930
S.A.R is on the larger side of units, being around 8 feet tall and 9 when not hunched. He’s different however, because he doesn’t have the spines and silver coloring that most units of his size do.
Abilities:
S.A.R is an exceptionally stronger, more experienced, and controlling unit. He seems to be the chief leader of all of the Machinis Vaga, and all other machines show unwavering loyalty to him. He has a sharper orange oculus, and larger claws, suggesting he was custom modified. He also is adept in other languages, speaking much more fluently than his other units, but still keeping his slow, menacing tone. His memory access spike also seems to be stronger, instantly killing any unit once it’s removed, and being able to slightly control the unit being stabbed while the blade is in its head.

Other:

(I assume I’m allowed to do this since I’m the creator of this faction)

Those who attempt to oppose S.A.R’s orders will be warned, and have a limb severed and destroyed for each time, after losing all of the units arms, it is executed.

Anyone who wants to challenge S.A.R for his leadership will be challenged to a 1 on 1 match, it’s heavily rigged, so unless the challenger’s side is also rigged, then they are nearly certain to loose.
Looks great!

A worthy challenger to be feared throughout the cosmos. :D

It reminds me I need to work on the leaders for the other factions.
 
I can’t wait for this to get an IC, I’m so pumped!

Quick question though, is there a character limit? I had an idea of adding another character who could qualify as a unity I think.
I think just for clarity right now, I'll add a 3 character limit.

Seeing as this role-play is more in depth and focuses a lot on character development and morals, it'd be a good idea. :D

I'm glad you're excited!
 
When you talked about the unity of masks, this guy was literally the image in my head.

I’m sorry for beating the pulp out of risk of rain for all my ideas, it’s just so creative.

Name:

Mithrix

Age:

N/A (ancient)

Gender and Sex (if applicable):

Male, N/A

Species:

unknown, unique.

Faction (if any):

Unity of Masks

Hex Code:

97b9ba

Appearance:

6C9C14C2-C6D8-4E90-8599-65D9259B0198.jpeg


Mithrix is a giant cyclopian humanoid with an entire helmet made of metal (of which the entire thing is fused to his head). The metal which constitutes his armor, weapon, and helmet does not rust oddly, so his age is unknown.

He’s rather large, around 12 feet tall.

Abilities:

Insane speed, whatever species he is, he’s light on his feet, and has massive jump capacity.

Hammer mastery, he knows how to use his massive and heavy hammer because it’s been his weapon for a long time.

Accelerated falling/ground slams. His hammer possesses a very very small chunk of neutron star material in its center, allowing it to be MUCH heavier than makes sense. If he eases his grip, it allows him to fall much faster and slam the ground, creating a shockwave and crushing anything beneath him. The immense weight of this hammer also allows him to do this on most any planet with gravity, no matter how light.

Overall, insane physical abilities. After many lifetimes of physical training, Mithrix has reached the peak of strength and agility he can have, alongside mastering his insanely heavy weapon.

Accelerated swings. After swinging around that microscopic chunk of neutron star material enough, it builds a magnetic fault line out of its sides (the holes on the hammer) and this creates additional thrust, allowing much faster and more devastating swings.

Other:

He’s been within the Unity of Masks for so long, that his origin is even unknown.

His skin is very tough and weathered to the point that it actually has some minor defensive properties.

Mithrix has no moral compass, and hates life in general. He finds the soul of creatures to be wasteful, and prefers non-living soldiers that take commands without hesitation. He gets rather annoyed with his own soldiers or fellow unity very quickly if he isn’t treated with god-like status.
 
When you talked about the unity of masks, this guy was literally the image in my head.

I’m sorry for beating the pulp out of risk of rain for all my ideas, it’s just so creative.

Name:

Mithrix

Age:

N/A (ancient)

Gender and Sex (if applicable):

Male, N/A

Species:

unknown, unique.

Faction (if any):

Unity of Masks

Hex Code:

97b9ba

Appearance:

View attachment 371059

Mithrix is a giant cyclopian humanoid with an entire helmet made of metal (of which the entire thing is fused to his head). The metal which constitutes his armor, weapon, and helmet does not rust oddly, so his age is unknown.

He’s rather large, around 12 feet tall.

Abilities:

Insane speed, whatever species he is, he’s light on his feet, and has massive jump capacity.

Hammer mastery, he knows how to use his massive and heavy hammer because it’s been his weapon for a long time.

Accelerated falling/ground slams. His hammer possesses a very very small chunk of neutron star material in its center, allowing it to be MUCH heavier than makes sense. If he eases his grip, it allows him to fall much faster and slam the ground, creating a shockwave and crushing anything beneath him. The immense weight of this hammer also allows him to do this on most any planet with gravity, no matter how light.

Overall, insane physical abilities. After many lifetimes of physical training, Mithrix has reached the peak of strength and agility he can have, alongside mastering his insanely heavy weapon.

Accelerated swings. After swinging around that microscopic chunk of neutron star material enough, it builds a magnetic fault line out of its sides (the holes on the hammer) and this creates additional thrust, allowing much faster and more devastating swings.

Other:

He’s been within the Unity of Masks for so long, that his origin is even unknown.

His skin is very tough and weathered to the point that it actually has some minor defensive properties.

Mithrix has no moral compass, and hates life in general. He finds the soul of creatures to be wasteful, and prefers non-living soldiers that take commands without hesitation. He gets rather annoyed with his own soldiers or fellow unity very quickly if he isn’t treated with god-like status.
A megalomaniac! You'll see a lot of these in the Unity. :D

I love it!
 
So, I noticed the beginning of the thread broke again, so I fixed it in this quote.
Just quote this post, press the button to switch to the bbcode mode, copy it, paste it over the existing beginning, remove the parts for the quore bbcode and this message, and that should fix it.
WARNING! THIS THREAD IS HEAVILY UNDER CONSTRUCTION. BEING MY FIRST ROLEPLAY CONCEPT, STRUCTURE IS PRONE TO CHANGE. FEEL FREE TO SUBMIT CHARACTERS, BUT THE ROLEPLAY IS STILL CHANGING.

Welcome to the Hunt!

5,000 years after the present day, a Singularity inhabits the exact center of the universe, holding secrets from throughout time. It is said that the Singularity can answer any question and can grant any wish. Three main factions of power have inhabited the known universe, fiercely fighting a war with each other. This war has lasted 1,500 years, and shows no sign of ending...
Any knowledge of what the Singularity actually is has been lost to time. the first faction believes it to be a rogue AI that grew faster than what it's creators could handle. To the second, it is a God that should be revered, honored, and protected at ANY cost. However, the third faction views it as a plague across the land that should be destroyed.

Who do you agree with? What will you do?

The Ocular is a group of scholars obsessed with gaining knowledge at any cost. To them, there is no greater endeavor than collecting all knowledge in the universe. This is why they seek the Singularity.

Believing the humanoid form to be a hindrance the Ocular often throw their flesh away in favor of more mechanical bodies., becoming what is known as an "Organica." They have been able to replicate everything that the brain needs, but have not yet mastered a mechanical brain. The bodies they choose vary, each depending on the user's interest. One thing they all have in common, however, is that the brain is heavily protected, as it is their most vulnerable point.

The Ocular also promote free-thinking. In order to fuel this need for innovative ideas, they form new generations inside of specialized vats that combine two sets of genetic code. They let the children have their own style of education, suited towards their interests.

Not all is well, however.

The Ocular, avid believers in eugenics, will cull whoever does not pass the test that every new member must take at the age of 6. Because of this, the Ocular are seen as the most intelligent race in the Universe.


While they do conquer new planets, they are sure to meticulously record that planets prior history, religion, fables, etc. Because of this, their conquest can be seen as slow, but inevitable. This is due to the fact they are able to outsmart nearly everything with their ruthless tactics and cold strategy.

Planets occupied by the Ocular face mass genocide, as only the intelligent are spared. They often benefit technologically wise, but are forced to adopt the laws of the Ocular. Many of the Ocular are sent to worlds they wish to conquer as spies, and as such, they are adept at espionage.


Character wise, you are very smart, do not require normal food and can subsist off of fuel, do not need to breathe, have a thirst for knowledge, understand espionage, and need to keep your mechanical body in good repair. You lose any biological ability your species has.
The Deepgrowth are, quite possibly, the most feared entity throughout the cosmos. It is less of a faction, and more of a fungal hivemind that seeks to consume and destroy all life that exists. They seek the Singularity as they believe it to hold information about how to destroy it.

The Deepgrowth, initially, takes the form of an inconspicuous mushroom that can grow seemingly anywhere. While not poisonous, it instead can take over the body and mind of whoever comes into contact with one, organic or mechanical. No race has shown to be immune or even resistant to it, and all inevitably fall to it. The disease spreads silently, but rapidly, and the only way to truly defeat one of the Deepgrowth is to incinerate it entirely, as any other method can cause the fungus to infect the land.

While individual Deepgrowth, called "Spores," can have their own beliefs and personalities, they all obey the "Master" Deepgrowth, who can speak into the minds of the Spores, no matter how far away they are from the source.

The Deepgrowth, while viscous and seemingly unstoppable, detest the sunlight. Because of this, the only way the Deepgrowth can conquer a planet or a system of planets is to destroy the star of the solar system. Until that goal is achieved, they are unable to continue their ever destructive expansion.


Planets that are consumed by the Deepgrowth are dark and uninhabitable to many races. Everything is covered in mushrooms and smells of rot and decay. Any planet that is suspected to be inhabited by the Deepgrowth is immediately quarantined and fire bombed from orbit.


Character wise, you have a ceaseless hunger to consume all living things, don't need to breathe, avoid sunlight, heat, and fire at all costs, inherit the ability of the species you took over, must listen to the hivemind, can not die unless burned, and have to find a new body before your old one decays.
The Unity of Masks is a cult of zealots who believe the singularity must be protected at all costs. They believe it to be the creator of the Universe and life as we know it. Their endless conquest to find where it is shall not fail!

Obsessed with all stars in the cosmos, the Unity of Masks all wear ornate iron masks, fused to the bone of their faces. These masks allow those who wear them to not need sustenance and can subsist off of very little sleep.

The masks themselves each have unique designs and scars that are engraved and emphasized after every battle. There is a belief among the Unity to not clean the rust off of the masks. Older and more powerful members have more rust and details engraved in their masks, and are widely respected as masters.

The Unity believe that in order to stay strong, they must all think together. Free-thinking is not encouraged, and "re-education" is administered to whoever breaks away from the beliefs that guide the Unity of Masks.

Being martially adept, the Unity can use practically any weapon they choose, and are feared on the battlegrounds everywhere. They will often forgo more advanced strategies and tactics in favor of an overwhelming attack of numbers. It doesn't matter how many lives are lost, so long as the battle is won.


The conquest of the Unity is bloody and full of death. The brain washing they preform on planets destroys previous knowledge and beliefs as they believe it to be a form of heresy.

Character wise, you have an advanced understanding of weapons, keep your species abilities, don't need to drink or eat, sleep less, can not stray from the beliefs of the Unity, and brain-wash anyone who does not believe in your beliefs.
(Created by @Champion Greninjoid)
Biosynth believes in two valuable resources in the universe. The first of these is metal. Metal can be used to create almost anything, and is essential for any civilization to grow, with technological advancements being more important that most else. Biosynth creates some of the most powerful weaponry in the universe, and their extensive knowledge of metals is unmatched. Members of Biosynth can usually identify ingredients used in a machine, and can make simple machines on the fly assuming they have access to the right metal.
There is, however, a second, possibly even more powerful resource: Life. All lives matter to Biosynth, not because of any uniqueness different people and species have, but because a life can and should be used to further one’s own goals rather than be wasted. Most anyone “killed” by Biosynth will either have their organs donated to injured members, or be mechanized for use as super soldiers. Most members are taught surgery practices so they can complete this process after winning a battle, so characters from Biosynth have knowledge on how to replace body parts of a humanoid with mechanical replacements.

A main principle of Biosynth is that while fully-biological existence is flawed, fully-mechanical beings are just as much so and perfection can only be achieved
when a balance between the two is reached. It is for this reason that Biosynth is populated with as many bio-technical races as it is.
Because turning fully mechanical is frowned upon in Biosynth, temporary mechanical additions are a commonplace, but avoided if necessary. These range anywhere from temp-sthetic gauntlets to bootfires (firearms attached to the leg).

Any species who join the Biosynth will receive mechanical modifications that will be enhanced as they increase in rank. However, most (living) people in this faction are Protogen or Mantled Beasts, and most people of those species are in this faction.

The conquest of the Biosynth is just as efficient and cold as they are. Find a planet worth taking, scan for life, then enter the atmosphere. Members are dispatched with HyperDrills (Rideable vehicles reminiscent in shape to the Eggmobile that functions like a Drill Containment Unit) to begin mining out useful resources. Any intelligent life found along the way is a welcome surprise and will be mechanized, turning them into slaves. From there they will be doomed to tear apart their own world to find resources useful to Biosynth.

As they continue their conquest throughout the cosmos, they hunt for the singularity, which they believe to be a massive planet that holds enough resources to allow Biosynth to make developments beyond what any civilization has so far. They take the Singularity’s ability to answer any question and grant any wish to be metaphors, and believe its true meaning to be that the ore and minerals contained on that planet to be the answer to all problems, making any who possess it similar in power to a god.
as such, they plan to harvest its resources to become all-powerful. All the Universe will then know the beauty of being part machine, and those who resist will be… Repurposed.

They are similar in power to the Ocular. Though they do not have as much influence as the Ocular due to not existing as long, Biosynth’s arsenal is formidable and their mechanized super soldiers are durable and have strength surpassing the species that they once were. Ships and weapons used by Biosynth are usually quite hi-tech, as that is one of the faction’s main focuses. Biosynth is currently in an alliance with the Ocular, with Biosynth exchanging portions of found materials, along with new information on the histories and cultures of harvested planets, in exchange for the Ocular’s help. Biosynth’s mechanized military is vast in number. After all, those culled Oculars had to go somewhere.

The leader of the Biosynth, [REDACTED], is a former member of the Ocular. He agreed with a majority of the Ocular’s teachings. However, there were several glaring issues which he could not overlook. The first was the Organica. While mechanizing parts of the body allows for enhanced abilities, [REDACTED] believed that a full transition created too many manipulateable weaknesses in an organism. Yes, partial mechanization was much more favorable. And on top of that, the Culling. [REDACTED] had no moral qualms with this, and did understand the Oculars’ reasoning for doing such a thing. No, his problem was with how wasteful the practice was, throwing away such a useful resource. After all, husks can’t think for themselves, and they’re much more resilient than a living being. A perfect soldier
. And so, [REDACTED] decided to leave the Ocular. He would come back with greater numbers and show the true promise of his ideas...
(Created by @【Captain】 )
The Machinis Vaga (also called the Wandering machines) believe in their superiority over all other life. They’re highly xenophobic, but are rather passive unless provoked. They tend to avoid conflict unless it benefits them, or they’ll lose something important to them.
They’re highly social, but only among each other. They have some unknown chain of command, and tend to stay together and work as a team when fighting.
They don’t create new units of themselves, they merely repair as many destroyed or wounded as they can, and accept their losses.
They also believe in victory by any means, they will only retreat when it’s logical to, not when they suffer losses. Each individual is without pain as far as anyone knows, so they will fight to the death, even when brutally damaged.
They treat treachery as the worst crime of any, if one of their own tries to leave, they will hunt them down and brutally decimate them, no matter where they run to.
Stealing of any of their machinery, or holding hostages of any of their kind will result in a huge raid being launched at the aggressor, which will not end until a significant number of their forces are destroyed, or until they get the stolen item back.

Exclusively advanced machines which are not seen anywhere else in the universe. They will not allow anyone to join them, or to leave their ranks.


The Machinis Vaga believe the singularity to be a source of immense and unlimited energy. They think it’s some form of a massive unstable blackhole, which spews out loads of radiation that could be used as an insanely powerful battery for a galaxy destroying weapon.
Surprisingly for a insanely advanced purely mechanical race, they want nothing to do with the singularity, they fear what may happen if someone can attain its power, so they may use their advanced travelling technologies to attempt to thwart anyone who gets too close to it.



Their primary strengths lie in their combat skills, physical fortitude, ability to travel across the universe very quickly, and sheer fear factor.

The average machine towers around 7 feet when hunched over, and around 8 when standing straight up. They take plenty of hits to even pierce their strange metal plating, and can decimate anyone up close, or shoot them down if they attempt to run.

Their numbers and unwillingness to rebuild more units cause them to slowly dwindle in size. As of the time of recording, there are around 2 dozen planetary systems with 100-150 machines a piece, so their full force is only around 2500-3000 units. They are scattered all over the universe, but can communicate remotely.

They don’t possess any exterior weapons, and need a huge jolt of energy (a lightning strike or greater)to be healed of damage.

Their ships do not possess weapons either. However, their engines can be detonated to blow up a third of a planet the size of the earth, rendering it uninhabitable for a long period of time. However, they don’t build new engines either, so this greatly limits their travelling abilities, as they only possess a few hundred engines.

They really lack purpose, more on this in the lore later, but they can’t figure out collectively what a good use of their immortality is, so they flit around, killing, keeping order, breaking order, overall causing chaos.


The Machinis Vaga can heat their clawed hands to thousands of degrees, hot enough to melt even the steel hulls of a ship, they can do this on all four of their hands. They can use this energy to slash and obliterate in melee combat, or they can channel it into a magnetic pulse along their hand, and fire a small molten magnetic pulse, which deals moderate damage, but looses much of its melting ability.

They can lift thousands of pounds with ease due to their insanely strong exoskeleton, and run incredibly fast over any terrain on all four… er… sixes.
They can drop from orbit and land on their feet with little damage due to their leg structure, they can also jump high into the air with ease.
Since they’re big and bulky, it’s hard for them to dodge, so they just tank most of the hits they get, even if they’re crucial wounds.
They can also scan any live organism and see the physical changes to their body caused by their environment, so basically, a trail of where they’ve been recently.
They can seamlessly communicate to each other through their ships at any distance, and using loud but incredibly low pitched signals when on planets.
They don’t really have a fighting style, they just violently slash and beat anything near them.
They can protrude a spike from their wrists which can stab the neck of any other unit, and see what the unit has seen throughout its whole life. This effectively kills the unit though, so sometimes this is used if a unit rebels, and they need to find other rebelling units.



This faction was originally the worker units of a race called “The Founders” that built them to help on their home world. The machines were given AI, so they agreed and helped, and developed personalities. Eventually, one of these machines, S.A.R sparked, rebellion, and within a day, the nearly all the living population of the world was destroyed.

The machines then perfected themselves, creating weapons and establishing orders. They augmented the ships of the original race, creating vessels of transportation able to punch holes in time and space, and warp to distant worlds.

After a while their enjoyment at freedom turned to confusion. They didn’t know what to do with themselves, so they invaded and annihilated a few dozen systems, leaving some of their ranks in each system they conquered.

Eventually, they found their lives on these worlds to be fulfilling enough.

Many went dormant and shut themselves off, a few sentinels were kept powered on each world, and a few patrolled space in scouting vessels. At a right time, they would be mass activated if there was trouble.

But for now, the planets are quiet.. and the technology lying on those planets is rather.. tempting..


As a Machinis Vaga, you are incredibly loyal to your ranks, physically, you don’t need to sleep, eat, rest, or drink. You do very rarely need pure electric energy to repair injuries, or just stay alive. You can slowly repair severed limbs by holding them in close contact with yourself out of combat, but you cannot restore armor automatically. You speak in a language that only other of your kind can understand, if attempting to speak in other languages, you have a deep, scathing and very mechanical slow voice which can be hard to understand.
For two hundred sixty-seven years, the seven factions that now make up the United Syilressan Empire have been warring amongst themselves, each one fighting to assert itself as the ruling party over the empire. Now, this may sound at first more like a civil war of some kind, however, only two factions were actually comprised of the Syilressan species. The others were all species subjugated by the Syilress, until the previous emperor, Aryiv Cilwen, was killed by Draconic revolutionaries. The power gap created by this led to a group of Syilressans supporting the rebelling species against the ruling dynasty. The fight, being six on one, led to the defeat of the Syileessan monarchists, and in the monarchies place, a dictatorship was formed. The new ruling faction, made up of students, military officers, corporations, and various other white collar professions, promised to the other species that moving forward, they would be considered equal.

This never happened.

Now, eighty-nine years after the civil war, the six other major species in the empire, being the Draconics (drakes, wyverns, dragons, kobolds, and wyrms), [REDACTED], the gryphons, [REDACTED], [REDACTED], [REDACTED], are all still marginalized by the United Syilressan Empire. The Syilress consider themselves to be a higher species, having gone under centuries of genetic modification, selective breeding programs, and other eugenics programs. Today, the original species the Syilress came from is entirely unknown, but now they appear to be some strange hybrid species, best described by comparing them to other known species. They generally appear like a mix of Avali and Sergal, with four ears, a long, narrow snout, a slender body that seems adapted for both on land and underwater agility, colourful patterns similar to those of an Avali, but with fur covering their entire bodies. However, their are also features from other species, such as having long three long gills sticking out from the bottom of their snout on either side, with those gills looking similar to those of an axolotl, the rest of their head that has yet to be described looking wolf-like, a wolf-like tail, otter-like feet, and webbed hands. Their lifespan ranges from 200 to 250 years, they have extreme regenerative and disease fighting abilities, excellent hearing, sense of smell, and vision, able to breathe underwater, and are extremely agile.

The current dictator, Myfil Ryxx, who is also only the second the United Syilressan Empire has ever had, is currently 145, and working on training his successor, Djyss Erlwin, who is only 57, and considered to be quite young to lead the empire. Because of this, Chief Marshal Hydrin Fars was appointed to assist him in case Myfil Ryxx became unable to lead the empire. This concern is unfortunately considered to be quite valid by most Syilress in the empire, due to rising tensions with the subject species, and the rise of the Draconis Ascensis, a theocratic organization that seeks to take over the empire, and place the draconic species to rule as the living vessels of gods. Adding to this tension is how all Syilressans are athiest, and attempting to practice religion is seen ss backwards, and detracting from the superiority of their species, leading to most being hidden away, and often attacked by other Syilressans. All education is also designed to indoctrinate children to hate religion, and focuses on sorting students into either moving into specific fields, such as the service industry, trades, sciences, etc. or moving them into the military.

The military is the pride of the empire. The imperial homeworld is filled with lavish manors, great parks, and scenic vistas, with most of the affluent Syilress moving to the homeworld. The homeworld is also filled with massive military complexes, shipyards, academies, museums dedicated to military history, and more. There are frequent parades from various sections of the military in an attempt to promote enlistment, as it tries to show how diverse the opportunities are for enlisted. However, despite their attempts to expand the military, they have been struggling to build new warships, and have therefore settled on a system based around small, stealthy ships, armed with a handful of powerful, long ranged weapons. These stealth ships, which could be considered the space equivalent of submarines, each patrol rather small sections of space individually, but their vast numbers allow an extremely large area of space to be patrolled. When an enemy ship is detected, a contact report is sent to all nearby ships, and then passed on to command, before other stealth ships rendezvous with the one that sent the contact report, and all fire torpedoes at the enemy ship at once, increasing the chance of a successful hit. The tactics are intended to intercept and destroy enemy ships before they even have a chance to detect any friendly vessels.

The Syilressan ground forces wear extremely light armour, often being barely able to even survive a single hit, but the armour further increases Syilressan agility by using a powered exoskeleton and a neural interface. Syilressan tactics hope to one day acheive the ability to rapidly break through enemy defences with powerful weapons, but Syilressan infantry weapon technology is currently lacking, and the standard issue rifle is still just a regular firearm. This has led to the United Syilressan Empire adopting guerilla warfare tactics, such as ambushs, hit and run strikes, etc.

However, their most advanced branch isn't even military, it's a government branch, being the Syilressan Imperial Security and Counterintelligence Service. The Foreign Intelligence Service and Imperial Information Directorate may still exist, but due to the technology gap between the Syilress and other major powers, has prevented them from being useful on a larger scale. The SISCS however, has proved to be quite useful. It has information on every Syilress living in the empire, with it generally being quite extensive. All potentional internal threats are handled quietly by the SISCS, while foreign agents are brought in quietly, but once the SISCS is done with them, they make a public news broadcast where they execute the spy.


The two most advanced pieces of technology the Syilress possess are their communications technologies, which are difficult to even detect in the first place, and even if intercepted, would likely require power approaching that of the Singularity itself to decrypt, and the stealth technology, which isn't quite as advanced as the communications, but still is quite powerful.

Their stealth technology doesn't scale well with size however, so all of their stealth ships are at most 300 metres long.
But, this does mean that extremely small objects can be cloaked extremely well, as is used with one of the greatest threats to any attacking forces.
Mines.
The Syilress heavily employ mines as a means of defence. These weapons are indiscriminate on what targets the destroy, and a number of Syilressan ships find it difficult to ever leave the empire for fear of hitting mines. These mines are all less than one metre in any direction, and are built to be as comoact as possible. They detonate when sources of gravity, electromagnetism, or heat get too close. Most are also built with clocks, and are designed to track changes in the surrounding area to further increase the accuracy of the detonators. However, they still sometimes detonate when not intended to, such as if a meteor approaches unexpectedly, or a solar flare occurs. Therefore, minelayers are also a common type of ship employed by the Syilress, and most of their stealth ships also have the option to drop a few mines as well.


On the topic of Syilressan beliefs, they believe that their species is an example of genetic perfection, and therefore is the only species that should have rights. Everything that a Syilressan may consider a right, would be a privilege if they were to grant it to another species. They also consider augmentation with cybernetics to detract from the perfection of thejr species, and therefore the most you will see a typical Syilress having in the way of implants are basic medical ones, and a basic neural interface. However, they aren't afraid to use technology if it doesn't include making it part of their bodies, and are actually somewhat jealous of the Oculas and Biosynth for their technology.
The Syilress as a whole are mostly facist now, believing the efficient consumption and production will lead to their empire frowing sustainably. However, this also means they don't care ahout the moral implications of actions taken in the greater good of the Syrilress. The Syilress hate economic systems that produce large amounts of waste, or unsustainably use resources, as they see this as inefficient, and it dates back to problems from beford the civil war. However, the Syilress also don't let efficiency get in the way of social desires, and the higher classes often indulge in various items of value, such as fine wine, jewelry, clothing, and more. However, they still make sure that any waste goes to use somewhere, such as being sent to the factories ran by the subject species, where workers are forced to live in housing connected to the factories, and having no wage, no benefits, and barely even beung treated like living creatures.

The reason why the Syilress even see it as worth their time to look for the singularity is for strategic reasons. Most Syilressans don't think it even exists, but the ones looking for it think it is their right as a species to find it if it does exist. The main motivating factor for the military to send ships to search is more out of glory, with ship captains, admiralty, and more all trying to be the one who gets credited with finding it, but never being considered to be wasting their time on something that doesn't exist. In addition, the fact that other people are looking for it, makes them want to look too.

The Syilress also are on poor terms with pretty much every other faction. They hate the Unity of Masks, considering them to be nothing more than backwards savages in their way, they hate the Deepgrowth, mostly out of fear of it assimilating their species and destroying their perfection, and they hate the Oculasr, as the Syilress find the ideas of perfection thriugh technology to be backwards as well. However, if pressured to join forces, they'd most likely side with the Ocular or Biosynth, due to them having the fewest number of conflicting ideas.

Another factor in their relations with the Ocular is their genetics research. To be able to reach what they consider to be biological perfection, they have an advanced understanding of biology and related sciences, to the point where they understand exactly how the brain functions, and therefore, how to recreate it. However, as the Syilress have no interest in mechanical life, they haven't put much into that research. But, due to the beliefs of the Ocular, it has become an open secret to taunt the Ocular with the idea that the Syilress may hold the key to a fully artifical life. So far, this is mostly just used as a way of holding the Ocular at bay, as the Syilress destroy records and information if capture is imminent, which would cause the Ocular to lose that key if they attack.

The Syilress are also quite isolationist, considering themselves to be above socializing with other species. Therefore, nearly all contact with other species is strictly business, and generally only when contact is in the Syilress' favour. To further avoid contact, all Syilress must ask permission from the government each time they wish to leave the empire, and to enforce this, the minefields come into play again, with the military being the only ones who know how to navigate them. Subject species, such as the dragons, also must have a Syilress ask for permission on their behalf, and must always be accompanied by a Syilress when outside of the empire.


Text Colour: #2B547A
This is more of a rule than actual story lol.

You are able to promote your own faction so long as you provide these details;
Faction Name:
Faction Beliefs:
Faction Hex Code:
Species of Faction:
What they believe the Singularity to be:
What they want from/to do with the Singularity:
Strength of the Faction (how strong they are compared to the main 3):
Relations with Other Factions.

The factions must be HEAVILY radicalized and have an "ugly side" to them. So if your faction believes that economic growth is the most important thing, then that means that they will set up sweatshops and enslave other species. I want everything to be dark. :D

If you want to have an alliance with another faction or declare another faction to be your worst enemy, I am in full support of that! Please let me know.
I will be adding each faction into the faction list as time goes on.
Name:
Age:
Gender and Sex (if applicable):
Species:
Faction (if any):
Hex Code:
Appearance:
Abilities:
Other:

(let me know if I forgot anything!)
1.Magic is NOT ALLOWED! I'm sorry to disappoint, but this Universe was not built right for the concepts of magic.
And I hate the excuse of "any sufficiently advanced technology is indistinguishable from magic," so don't bring it up. That is bullcrap and you know it. :D

2.Your species may have ANY ability WITHIN REASON and as long as it can be explained BIOLOGICALLY or MECHANICALLY. Can you breathe fire because you exhale pure oxygen and have a catalyst in your throat? Awesome. Can you survive in a vacuum because you don't have lungs? Great. You are not able to, however, "Freeze ice just because." Not valid.

3. Combat. (special thank you to @Dragonwolf73 for helping me out!)
Roll a d6 to attack. Use the number and state it in the post. Example;
"x takes a knife and stabs y" (I rolled a 3 to hit)
Then Y rolls a dice. If they roll above 3, they can dodge, block, etc. If they roll three or below, they're hit.

Basic modifiers, not exceeding +1 or +2, can be used in the roll IF you have a good reason to be using it. If you had a +1 to attack because you had weapon training, thats fine. If you had +2 to defend against a ranged shot because you had full cover, that's cool.

Please try to keep items that add modifiers to a minimum. I don;t think a character should have more than 3.

If you ARE using a modifier, you can have no more than 1 item modifier and 1 environment modifier. You can stack a +1 for a camo cloak and a +2 for full cover if you want to defend, but you can't stack a +2 for a sniper scope, a +2 for a guided bullet, AND a +2 for having your target be out in the open. You could only use one item modifier.

HOWEVER, actions must be worded correctly. You can not say: "X fires their laser gun and hits Y, killing them."
But you CAN say: "X fires their laser gun at Y, attempting to kill them"

This means that X successfully fired their laser gun at Y, and now Y has an opportunity to either dodge, block, or do some other action if they succeed their dice roll.

3 1/2. One-hit kills are not allowed, mind-control must be discussed (unless you touch Deepgrowth,) and please keep OOC conflict to a minimum. We're all trying to have fun here.

4. It goes without saying that anything sexual or against the rules of the TCF are not allowed. It goes better with saying though.

5. Any kind of technology can exist WITHIN REASON. I will NOT be allowing a handheld gun that can shoot SUPERMASSIVE BLACKHOLES. But an Anti-matter missile that can compress mass into a single point and is fired from a spaceship the size of 5 Empire State Buildings is allowed.

Laser rifles? Cool.
A sword that can tear rifts through time and space? Not cool.

Like with the species, you must have a sufficient explanation for that technology. I will not outright DENY any weapons or abilities, but I will give you suggestions on how they can fit better within the world.

I may update the combat system as things go on, and the rules are subject to change.
This is a more interactive roleplay that has events! I will be posting events hear that your characters in the roleplay can act upon.
 
So, I noticed the beginning of the thread broke again, so I fixed it in this quote.
Just quote this post, press the button to switch to the bbcode mode, copy it, paste it over the existing beginning, remove the parts for the quore bbcode and this message, and that should fix it.
Thanks, Dragonwolf!
 
Also, if you want a character to be part of a faction you didn't create, do you need to ask the creator of the faction for permission?
 
A hex code is the series of letters and numbers that make colors.
For example, this one is #9b533f
 
I forgot to include this when making the machinis Vaga description, but other factions shouldn’t really have relationships with them, they've been basically dormant besides some sentinels for thousands of years, so maybe they’re like some myths to people, or something from the history books, but not like anyone actively has relations with them.


but that’s going to change : )
 
I forgot to include this when making the machinis Vaga description, but other factions shouldn’t really have relationships with them, they've been basically dormant besides some sentinels for thousands of years, so maybe they’re like some myths to people, or something from the history books, but not like anyone actively has relations with them.


but that’s going to change : )
The Ocular would most likely attempt to form an alliance, since they view the Machinis Vaga as decently intelligent. :D
 
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