muffintiem
Terrarian
It causes a crash at worldgen even without any other mods that affect worldgen. A shame I can't get it to work since this mod looks good.
What's the crash? I can look into it but ill need a bit more informationIt causes a crash at worldgen even without any other mods that affect worldgen. A shame I can't get it to work since this mod looks good.
What's the crash? I can look into it but ill need a bit more information
[11:03:45.921] [Main Thread/INFO] [tML]: Growing eye stalks...
[11:03:48.240] [WorldGen/WARN] [tML]: Silently Caught Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at 箱子破坏者.CKGlobalTile.CanKillTile(Int32 i, Int32 j, Int32 type, Boolean& blockDamaged) in 箱子破坏者\CKGlobalTile.cs:line 74
at Terraria.ModLoader.TileLoader.CanKillTile(Int32 i, Int32 j, Int32 type, Boolean& blockDamaged) in tModLoader\Terraria\ModLoader\TileLoader.cs:line 492
at Terraria.WorldGen.CanKillTile(Int32 i, Int32 j, Boolean& blockDamaged) in tModLoader\Terraria\WorldGen.cs:line 39963
at Terraria.WorldGen.CanPoundTile(Int32 x, Int32 y) in tModLoader\Terraria\WorldGen.cs:line 52857
at Terraria.Tile.SmoothSlope(Int32 x, Int32 y, Boolean applyToNeighbors, Boolean sync) in tModLoader\Terraria\Tile.cs:line 435
at Spooky.Content.Generation.SpookyHell.SpookyHellPolish(GenerationProgress progress, GameConfiguration configuration) in SpookyHell.cs:line 327
at DMD<Terraria.WorldBuilding.WorldGenerator::GenerateWorld>(WorldGenerator this, GenerationProgress progress)
at AdvancedWorldGen.BetterVanillaWorldGen.Replacer.ChangeWeights(orig_GenerateWorld orig, WorldGenerator self, GenerationProgress progress) in AdvancedWorldGen\BetterVanillaWorldGen\Replacer.Hooks.cs:line 96
at DMD<Terraria.WorldGen::GenerateWorld>(Int32 seed, GenerationProgress customProgressObject)
at DMD<Terraria.WorldGen::do_worldGenCallBack>(Object threadContext)
at AdvancedWorldGen.UI.UiChanger.<>c__DisplayClass10_0.<ThreadifyWorldGen>b__0() in AdvancedWorldGen\UI\UiChanger.cs:line 38
at System.Threading.Thread.StartHelper.Callback(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
[11:03:48.243] [WorldGen/ERROR] [tML]: A problem was encountered during world generation
SpookyHellPolish
System.NullReferenceException: Object reference not set to an instance of an object.
at 箱子破坏者.CKGlobalTile.CanKillTile(Int32 i, Int32 j, Int32 type, Boolean& blockDamaged) in 箱子破坏者\CKGlobalTile.cs:line 74
at Terraria.ModLoader.TileLoader.CanKillTile(Int32 i, Int32 j, Int32 type, Boolean& blockDamaged) in tModLoader\Terraria\ModLoader\TileLoader.cs:line 492
at Terraria.WorldGen.CanKillTile(Int32 i, Int32 j, Boolean& blockDamaged) in tModLoader\Terraria\WorldGen.cs:line 39963
at Terraria.WorldGen.CanPoundTile(Int32 x, Int32 y) in tModLoader\Terraria\WorldGen.cs:line 52825
at Terraria.Tile.SmoothSlope(Int32 x, Int32 y, Boolean applyToNeighbors, Boolean sync) in tModLoader\Terraria\Tile.cs:line 442
at Spooky.Content.Generation.SpookyHell.SpookyHellPolish(GenerationProgress progress, GameConfiguration configuration) in SpookyHell.cs:line 327
at DMD<Terraria.WorldBuilding.WorldGenerator::GenerateWorld>(WorldGenerator this, GenerationProgress progress)
ahhh yeah that issue, its something to do with tile sloping thats been fixed for the next update which will be out soon-ish[11:03:45.921] [Main Thread/INFO] [tML]: Growing eye stalks... [11:03:48.240] [WorldGen/WARN] [tML]: Silently Caught Exception: System.NullReferenceException: Object reference not set to an instance of an object. at 箱子破坏者.CKGlobalTile.CanKillTile(Int32 i, Int32 j, Int32 type, Boolean& blockDamaged) in 箱子破坏者\CKGlobalTile.cs:line 74 at Terraria.ModLoader.TileLoader.CanKillTile(Int32 i, Int32 j, Int32 type, Boolean& blockDamaged) in tModLoader\Terraria\ModLoader\TileLoader.cs:line 492 at Terraria.WorldGen.CanKillTile(Int32 i, Int32 j, Boolean& blockDamaged) in tModLoader\Terraria\WorldGen.cs:line 39963 at Terraria.WorldGen.CanPoundTile(Int32 x, Int32 y) in tModLoader\Terraria\WorldGen.cs:line 52857 at Terraria.Tile.SmoothSlope(Int32 x, Int32 y, Boolean applyToNeighbors, Boolean sync) in tModLoader\Terraria\Tile.cs:line 435 at Spooky.Content.Generation.SpookyHell.SpookyHellPolish(GenerationProgress progress, GameConfiguration configuration) in SpookyHell.cs:line 327 at DMD<Terraria.WorldBuilding.WorldGenerator::GenerateWorld>(WorldGenerator this, GenerationProgress progress) at AdvancedWorldGen.BetterVanillaWorldGen.Replacer.ChangeWeights(orig_GenerateWorld orig, WorldGenerator self, GenerationProgress progress) in AdvancedWorldGen\BetterVanillaWorldGen\Replacer.Hooks.cs:line 96 at DMD<Terraria.WorldGen::GenerateWorld>(Int32 seed, GenerationProgress customProgressObject) at DMD<Terraria.WorldGen::do_worldGenCallBack>(Object threadContext) at AdvancedWorldGen.UI.UiChanger.<>c__DisplayClass10_0.<ThreadifyWorldGen>b__0() in AdvancedWorldGen\UI\UiChanger.cs:line 38 at System.Threading.Thread.StartHelper.Callback(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) [11:03:48.243] [WorldGen/ERROR] [tML]: A problem was encountered during world generation SpookyHellPolish System.NullReferenceException: Object reference not set to an instance of an object. at 箱子破坏者.CKGlobalTile.CanKillTile(Int32 i, Int32 j, Int32 type, Boolean& blockDamaged) in 箱子破坏者\CKGlobalTile.cs:line 74 at Terraria.ModLoader.TileLoader.CanKillTile(Int32 i, Int32 j, Int32 type, Boolean& blockDamaged) in tModLoader\Terraria\ModLoader\TileLoader.cs:line 492 at Terraria.WorldGen.CanKillTile(Int32 i, Int32 j, Boolean& blockDamaged) in tModLoader\Terraria\WorldGen.cs:line 39963 at Terraria.WorldGen.CanPoundTile(Int32 x, Int32 y) in tModLoader\Terraria\WorldGen.cs:line 52825 at Terraria.Tile.SmoothSlope(Int32 x, Int32 y, Boolean applyToNeighbors, Boolean sync) in tModLoader\Terraria\Tile.cs:line 442 at Spooky.Content.Generation.SpookyHell.SpookyHellPolish(GenerationProgress progress, GameConfiguration configuration) in SpookyHell.cs:line 327 at DMD<Terraria.WorldBuilding.WorldGenerator::GenerateWorld>(WorldGenerator this, GenerationProgress progress)
Edit: I used Worldgen Previewer to disable "SpookyHellPolish" and it did prevent the crash but left obsidian walls behind.
the 1.4 version of the mod has been out for many monthsCurrently getting back into planning a mod run with 2 of my friends, was shopping around for mods and saw this and it looks pretty cool. Hoping that 1.4 ready update comes soon so I can remember to try this but ofc no rush lol
the spooky forest is getting a biome crate, and the items in the eye valley are getting changed in the future and ill implement a feature to make sure this isnt an issueI have a recommendation. Is it possible to place pre made pools of water in the spooky, catacombs, and living hell and add their own crates? Currently all of the chest items in this mod are exclusive and if your friends want same of the your weapon, or you accidently trash it, you can't get it back so you should add crates
It's in the middle of the first layer of the catacombs. Look carefully for some spikes in a room going up, and the swab should be found thereHow do I get the cotton swab? I've tried everything in that dang biome.
Edit: It would help if there was a discord or a wiki.
Thank you! I ended up getting it later on because I was wondering where the catacombs were and I found them so my friends and I all raided it.It's in the middle of the first layer of the catacombs. Look carefully for some spikes in a room going up, and the swab should be found there
Must have been from an older version, as a lot of the normal tiles and ambient grasses were changed in the recent updateswhen i loaded up my existing world with this mod a lot of the blocks in the spooky biome where i spawned were turned into unloaded blocks. was this intentional or what happened?
i was in .4 the day i made the world which was yesterday and the update was today. i could make a new world since i havnt killed a boss yet but its weird what happenedMust have been from an older version, as a lot of the normal tiles and ambient grasses were changed in the recent updates
yeah thats a normal thing that happens since i changed tile names internally, so if you havent gotten far you'll probably want to do thati was in .4 the day i made the world which was yesterday and the update was today. i could make a new world since i havnt killed a boss yet but its weird what happened