tModLoader Spooky Mod

DylanDoe21

Terrarian
unknown (1).png
The Spooky Mod is a smaller scale content mod that is in the works, which aims to add halloween themed content into the game, some of it more goofy and some of it a bit more scary.

Currently the mod has a decent amount of content, and is being actively updated so new content, bosses, and various other features are sure to come in the future!

index.png
Currently the mod adds:

2 brand new biomes, 1 new structure


The Spooky Forest:

1.png


The spooky forest is an autumn themed forest with many aspects of halloween, with jack o lanterns and creepy flora. The biome has it's own enemies, new abandoned house structures, a new friendly npc, and more.
2.png

In the underground, you can find special abandoned rooms with chests that have their own unique items.


The Living Hell
LivingHell.jpg

The living hell is, as the name says, a creepy biome themed around body horror in the underworld. It generates on the dungeon side of the world, and has it's own completely unique generation.
LivingHell2.jpg

The living hell also has it's own unique structures and underground portion, with special loot.


The Creepy Catacombs
5.png

The creepy catacombs is a massive catacomb structure filled with caskets, and completely overgrown with strange plant life and moss. It can be explored throughout the game, specifically in prehardmode, hardmode, and also a new boss fight after golem. Will you be able to navigate through the overgrown maze like hallways?

(Also, all of these biomes are created when you make a new world, so if you want to experience the mod's content you will need to make a new world!)

4 brand new boss fights:

Rot Gourd
SpookyPumpkinBestiary.png

Rot gourd is a prehardmode early game boss. It will attack by using aggressive jumping attacks, along with dirt themed projectiles and nasty flies.
It has it's own unique loot, and a craftable armor set after its defeat.


Moco
Moco.png

Moco is a goofy nose-fly hybrid, who is meant to be fought in late prehardmode. He attacks with very fast mobility and nasty but deadly snot projectiles.
Like the other bosses, he has his own unique loot.



Orro & Boro

Orroboro.png


Orro and Boro are a worm duo who will fight together. In phase 1 they are connected, and in phase 2 they separate to fight you together, using various tag team and synced attacks to get rid of you. They also have their own unique drops and craftable armor set.


Big Bone
BigBoneBC.png

Big Bone is a massive skull plant creature who resides at the bottom of the creepy catacombs biome. He attacks the player with various plant magic attacks, and summoning special utility flowers to buff him during the fight. He has his own unique weapon drops as well.


(Spooky Mod also finally has boss checklist support!)

Other miscellaneous features:

-With this mod enabled, the halloween seasonal event will always be active in your world

index.png
Currently, this is the only major content the mod adds aside from weapons and armors. As the mod is currently being worked on and plans to have somewhat frequent updates, I will be updating this post as updates release or as things change.

There will also likely be new bosses, structures, and other small features, so if you are interested be sure to stick around!

Also feel free to ask questions if you have any, as I probably might have missed some info on here and there currently isn't a proper wiki for the mod. (The mod's in game description also contains information if you need)

With all that said, I hope everyone enjoys the mod and will be excited for what we have in store for the future!
 

Attachments

  • SpookyForest.jpg
    SpookyForest.jpg
    441 KB · Views: 2,477
  • SpookyForest2.jpg
    SpookyForest2.jpg
    239.6 KB · Views: 2,034
Last edited:
It's been a really long while since ive really done much but i promise we are working hard on the next update, so heres a currently unfinished version of the next boss we are adding

istockphoto-92158572-170667a (1).png

also the mod is now being ported to 1.4 so things might take a big longer, as well as all future updates being on tmodloader's 1.4 stable alphas
 
Last edited:
I haven't been too active on this page but the spooky mod 1.4 port + update will be out incredibly soon, sorry for the long wait lmao. We're ironing out any last issues and the update should be public very soon, and I'll be sure to update the stuff on this page as well :)
 
Now that I have looked at it with some stuff like HERO's mod, I can confirm that I will be playing this mod with all of my other modded playthroughs.
oh yeah the spriting is masterful too. and the WIP skelerton boss looks awesome. That being said, I do need to check out the bosses and enemies
EDIT: They are also all awesome, this mod is fantastic.
 
Last edited:
Now that I have looked at it with some stuff like HERO's mod, I can confirm that I will be playing this mod with all of my other modded playthroughs.
oh yeah the spriting is masterful too. and the WIP skelerton boss looks awesome. That being said, I do need to check out the bosses and enemies
EDIT: They are also all awesome, this mod is fantastic.
nice, really happy you enjoyed the content :)
 
Back
Top Bottom