DylanDoe21
Terrarian
Currently the mod offers:
-4 New biomes and a large structure to explore, all with unique items, enemies, and other stuff to do
-6 New boss fights
-2 New events
-3 New fun mechanics to interact with
-Many items such as new weapons, armors, building blocks, pets, and so much more!
The Spooky Forest
The spooky forest is an autumn themed forest that serves as your starting area. The biome has it's own enemies, blocks to build with, and other things to help start your playthrough.
Here you can also find a new friendly npc, little bone, who can give you advice on what to do next in the mod.
In the underground, you can find special abandoned rooms with chests that have their own unique items.
Swampy Cemetery
Past the jungle you can find the swampy cemetery, a foggy graveyard biome with its own ghostly enemies and a boss which will drop a key to grant access into the catacombs below. Being in the swampy cemetery also counts as being in a vanilla graveyard which allows you to obtain all of the exclusive content.
The Creepy Catacombs
In the upper catacombs, you can find a bunch of strange undead enemies, along with a few exclusive items and weapons. The catacombs is also cursed, and as a result you will be surrounded by darkness, making exploration a bit more difficult than most other biomes.
Once you defeat the guardian of the lower catacombs in hardmode, you will be able to explore it. Deeper in the catacombs, the plant infestation becomes worse and many dangerous plant enemies can be found wandering around. The lower catacombs like the upper part has its own exclusive items, as well as new puzzle rooms you have solve to navigate further and find the loot.
Spider Grotto
Deep underground, you can find the spider-infested grotto. This biome is filled with cobwebs of the spider-like creatures who have made their home here. You can also find the ruins of a village of people who used to live here, and you can even revive one of them if you find all of the skeleton pieces scattered throughout the biome and re-assemble them.
Valley of Eyes
In the bottom corner of the underworld, you can find the eye valley. This biome made out of organic biomass and flesh is filled with strange enemies, giant eye stalks, and large ambient structures to give the biome more ambience.
You can also find a strange dungeon towards the edge of the biome, which you can enter after finding a shadow key. After entering, you will have to fight your way through rooms of cultists and finally fight the giant nose afterward.
The spooky forest is an autumn themed forest that serves as your starting area. The biome has it's own enemies, blocks to build with, and other things to help start your playthrough.
Here you can also find a new friendly npc, little bone, who can give you advice on what to do next in the mod.
In the underground, you can find special abandoned rooms with chests that have their own unique items.
Swampy Cemetery
Past the jungle you can find the swampy cemetery, a foggy graveyard biome with its own ghostly enemies and a boss which will drop a key to grant access into the catacombs below. Being in the swampy cemetery also counts as being in a vanilla graveyard which allows you to obtain all of the exclusive content.
The Creepy Catacombs
In the upper catacombs, you can find a bunch of strange undead enemies, along with a few exclusive items and weapons. The catacombs is also cursed, and as a result you will be surrounded by darkness, making exploration a bit more difficult than most other biomes.
Once you defeat the guardian of the lower catacombs in hardmode, you will be able to explore it. Deeper in the catacombs, the plant infestation becomes worse and many dangerous plant enemies can be found wandering around. The lower catacombs like the upper part has its own exclusive items, as well as new puzzle rooms you have solve to navigate further and find the loot.
Spider Grotto
Deep underground, you can find the spider-infested grotto. This biome is filled with cobwebs of the spider-like creatures who have made their home here. You can also find the ruins of a village of people who used to live here, and you can even revive one of them if you find all of the skeleton pieces scattered throughout the biome and re-assemble them.
Valley of Eyes
In the bottom corner of the underworld, you can find the eye valley. This biome made out of organic biomass and flesh is filled with strange enemies, giant eye stalks, and large ambient structures to give the biome more ambience.
You can also find a strange dungeon towards the edge of the biome, which you can enter after finding a shadow key. After entering, you will have to fight your way through rooms of cultists and finally fight the giant nose afterward.
Rot Gourd
Rot-Gourd is a rotten husk of a gourd who is somehow still alive. It attacks by trying to jump around, slam on the ground, and using nasty flies and mold.
When defeated, it will drop a crafting material used to make new items and an armor set, as well as a few other useful items.
It is summoned using the rotten seed at any time, found by breaking the moldy gourds that grow in the spooky forest
Spooky Spirit
A large and powerful spirit who used to possess rot-gourd, but became too powerful and left, fleeing to the cemetery to unleash its power. It attacks by conjuring up phantom projectiles and moving around quickly to try and confuse you.
When defeated, it will drop a set of weapons and a piece of a new armor set that has a cool set bonus.
It is summoned using the EMF Reader at the cursed statue in the cemetery at night time, which can be crafted by finding a broken EMF reader in the swampy cemetery along with demonite/crimtane and iron/lead bars.
Moco
Moco was once a mocling, blessed by the power of the nose altar's ritual power, and turned into a giant beast. It attacks the player by zipping around quickly and firing out various snot-themed projectiles. In phase 2 it will grow in power and summon a group of small moclings to protect and fight with it alongside becoming more difficult.
When defeated, it will drop a set of weapons, and a new crafting material which can be used to craft various different items.
It is summoned by using the cotton swab at the nose altar, which is dropped by the mini-boss at the end of the nose temple in the eye valley
Daffodil
Daffodil is the guardian of the lower catacombs, and she is incredibly lazy and does not like being woken from her beauty sleep. She is a stationary boss fought in an arena, attacking with various plant-themed attacks and using her arena to her advantage.
When defeated, she drops a set of weapons along with the key to unlock the lower catacombs
She is summoned with the heavy brick, which is crafted using souls of light, night, and clay blocks. It must be thrown at daffodil in order to wake her up.
Orro & Boro
A draconic duo of worms born from the egg in the eye valley, they initially attack as one unit. In phase 2, they split apart and will attack by preforming a series of tag-team attacks to try and kill you for awakening them
When killed, they drop a set of weapons and a new crafting material to craft all of these items with.
They are summoned by using the acidic concoction at the giant egg in the eye valley, after you have completed the egg incursion has been completed once. It is given to you by little eye once you have defeated all 3 mechanical bosses.
Big Bone
Big bone is currently the last boss in the mod, and the most powerful. He is locked in the bottom of the catacombs due to his power. When awoken, he will attack you by using various forms of solar and plant magic, posing a significant threat to anyone willing to fight him.
When killed, he will drop a set of unique weapons.
He is summoned by using freaky fertilizer nearby the giant flower pot in the lower catacombs. It can be crafted by using beetle husks and other materials.
Rot-Gourd is a rotten husk of a gourd who is somehow still alive. It attacks by trying to jump around, slam on the ground, and using nasty flies and mold.
When defeated, it will drop a crafting material used to make new items and an armor set, as well as a few other useful items.
It is summoned using the rotten seed at any time, found by breaking the moldy gourds that grow in the spooky forest
Spooky Spirit
A large and powerful spirit who used to possess rot-gourd, but became too powerful and left, fleeing to the cemetery to unleash its power. It attacks by conjuring up phantom projectiles and moving around quickly to try and confuse you.
When defeated, it will drop a set of weapons and a piece of a new armor set that has a cool set bonus.
It is summoned using the EMF Reader at the cursed statue in the cemetery at night time, which can be crafted by finding a broken EMF reader in the swampy cemetery along with demonite/crimtane and iron/lead bars.
Moco
Moco was once a mocling, blessed by the power of the nose altar's ritual power, and turned into a giant beast. It attacks the player by zipping around quickly and firing out various snot-themed projectiles. In phase 2 it will grow in power and summon a group of small moclings to protect and fight with it alongside becoming more difficult.
When defeated, it will drop a set of weapons, and a new crafting material which can be used to craft various different items.
It is summoned by using the cotton swab at the nose altar, which is dropped by the mini-boss at the end of the nose temple in the eye valley
Daffodil
Daffodil is the guardian of the lower catacombs, and she is incredibly lazy and does not like being woken from her beauty sleep. She is a stationary boss fought in an arena, attacking with various plant-themed attacks and using her arena to her advantage.
When defeated, she drops a set of weapons along with the key to unlock the lower catacombs
She is summoned with the heavy brick, which is crafted using souls of light, night, and clay blocks. It must be thrown at daffodil in order to wake her up.
Orro & Boro
A draconic duo of worms born from the egg in the eye valley, they initially attack as one unit. In phase 2, they split apart and will attack by preforming a series of tag-team attacks to try and kill you for awakening them
When killed, they drop a set of weapons and a new crafting material to craft all of these items with.
They are summoned by using the acidic concoction at the giant egg in the eye valley, after you have completed the egg incursion has been completed once. It is given to you by little eye once you have defeated all 3 mechanical bosses.
Big Bone
Big bone is currently the last boss in the mod, and the most powerful. He is locked in the bottom of the catacombs due to his power. When awoken, he will attack you by using various forms of solar and plant magic, posing a significant threat to anyone willing to fight him.
When killed, he will drop a set of unique weapons.
He is summoned by using freaky fertilizer nearby the giant flower pot in the lower catacombs. It can be crafted by using beetle husks and other materials.
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